Sentences with phrase «gets feedback from the players»

The staff gets feedback from the players, asking how they remember each phrase.
When they worked on this remake, the developers had the privilege to get feedback from players.
- developers had the privilege to get feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out as many jobs as possible - added a system to make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
It's a great opportunity to showcase our project, get some feedback from players, developers, and publishers, and share experience with other people who love games as much as we do.
We're looking forward to building a community and getting feedback from players, so if people want to have a say in Sumer's development we hope they'll back us and get in on the Early Access release!
«We loved getting feedback from players and adapting the game based on their suggestions,» states lead developer Mauricio Garcia.
We released new versions on Kongregate weekly and got feedback from players on how to improve the game.

Not exact matches

Anyway, looks like a few players are still missing for the start of the season but I've got really good feedback from other Gonners.
I recently got a note from a Baseball Player named Noe Saul that sent in this feedback about Ultimate Forearm Training for Baseball:
Let's Sing 2016 also features all the original music videos from all 39 artists in the game, so players get an enhanced singing experience as they perform «alongside» their favorite stars, motivated by continuous feedback on their vocal performances.
EA and DICE made a smart move to get feedback from the actual players by running this beta version.
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
«Microsoft's Game Preview program allows us to get feedback directly from players, something that has been crucial to our success on Steam Early Access,» stated Chang Han Kim, VP and Executive Producer at Bluehole, Inc. «Furthermore, Xbox Live's solid multiplayer capabilities will enable us to deliver the most complete Battle Royale experience to players worldwide.»
«Microsoft's Game Preview program allows us to get feedback directly from players, something that has been crucial to our success on Steam Early Access, Furthermore, Xbox Live's solid multiplayer capabilities will enable us to deliver the most complete Battle Royale experience to players worldwide.»
Also, the developer just opens a feedback forum on the official website to receive all, ideas or issues report from any player who's got permission to access.
We got such great feedback from you all from the first Mad Dog release that we made sure to include up to four players again, so everyone can get in to the action at once!
FIFA 10 hasn't even officially launched yet, but EA Sports are already responding to feedback from players of the demo, as well as the lucky guys who have somehow already got a copy of the game.
Meeting players and fellow devs, getting feedback from them, and just enjoying the experience of seeing the other games.
Our classic game now got the completely new trendy look and, according to the feedback from our players, Yatzy Ultimate has the «za za zu» flavor in it.
After getting feedback from this fresh batch of players, the developers...
I've travelled around and shown the game at festivals, met a lot of great developers and game enthusiasts and gotten great feedback and reviews from journalists and players on all platforms.
In terms of more recent news, Kojima admits that tech demo for Metal Gear Solid on the 3DS wasn't meant to resemble anything close to a final product, «The thing is that it's hard to get a lot of feedback from players, because only so many of them could physically play the title at the event... I was hoping to shape our future direction for the game based on more of their opinions.
We have listened to the feedback from our community and that has resulted in us introducing the Safety Car, Virtual Safety Car, Formation Lap, manual race starts and the host of other gameplay features that get us even closer to the real sport and add to the experience for the player.
The goal of the Dragon Ball FighterZ closed beta was to give stress test for the game servers and gather feedback from the players on the gameplay mechanics and its balance for all to be taken into account when the game gets released.
To its credit, Bungie has responded to several of the threads requesting bug reports and feedback, but that hasn't stopped players from forming yet another massive thread urging people to stop playing the game until Bungie gets it together.
It amps up the difficulty in a manner that feels too unforgiving, but thankfully it's something that the developers are aware of and have likely already tweaked and fixed since getting player feedback from the game's showing at Tokyo Game Show.
We're looking forward to getting the final game into the hands of our loyal fans and new players soon after gathering feedback from this important test period.»
and really getting a lot of feedback from players,» says Clay Jensen, Design Director for 343 Industries.
We would love to get some feedback from any Twitch players or broadcasters out there about how these new features work, so please don't hesitate to drop us a line on twitter @jackboxgames or come chat with us at our weekly Twitch stream every Friday at 2:00 PM CT..
We've had some great feedback from players pre-release, and we can't wait to see what people think when they get on the greens next month.
This is certainly how I feel whenever I dislike a game that is otherwise getting positive reviews and excellent feedback from players.
This is the process where the design team is getting the most feedback from the law firm players and will be able to gauge the buy - in from the players in the current prototype and what might need to be changed based on their interactions with it and the direct feedback.
There is a lot to learn by working together with major players in the Bitcoin industry and getting direct feedback from customers in a live environment.
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