Sentences with phrase «gets little screen time»

Brown's first wife, Velma (Jacinte Blankenship), gets little screen time, and the film visits his troubled second marriage to DeeDee (Jill Scott), only to drop her unceremoniously from the movie.
I'm a big fan of his, but he gets little screen time here, and I found those few moments mesmerizing.
I imagine a lot of people were thrilled to see this blue monster getting a little screen time in Paris.

Not exact matches

Little to no screen time may sound like a great goal, but reality tends to get in the way of a parent's best intentions.
They say a little screen time can be okay for older toddlers, and children 2 and older should get no more than an hour of screen time per day.
Each time I looked back at what I was reading on Facebook, he put his cute little face right in the way of me and my screen, and he'd smile until he got my attention.
The 3M Ergonomic Mouse ($ 58; amazon.com) got a nod from the Arthritis Foundation for making that screen time a little more comfortable.
Why not get a little burst of encouragement every time you unlock that home screen?
The tour keeps your attention with a line up of incredibly attractive woman who reward your every selection with a little bit more skin, by the time you get to the screen asking you your location you've forgotten that you were signing up for a dating site instead of participating some light foreplay.
For a movie with «Wedding» in the title, the bride and groom share surprisingly little screen time, but when they do get together I must say it's almost touching.
Even the Gingerbread Man, who hasn't gotten that much screen time, seems a little stale.
Character development is admittedly spotty, with some individuals getting little more than token screen time, but there is enough here for us to care about the core group of mutants.
There are also too many supporting characters who get too little screen time on their own making it hard to care about any of the protagonists.
When Spanish actress Elena Anaya felt that her talents gravitated toward a life on the stage and screen, the aspiring young actress spared precious little time in getting herself prepared for life in the limelight — a fact that no doubt played a part in her being named one of European Films» Shooting Stars during the 2004 European Film Promotion campaign.
For the central villain of a blockbuster superhero movie, Daniel Brühl's Helmut Zemo got relatively little screen time in Captain America: Civil War.
Long - time Paddington Bear fans — whether of Michael Bond's original books or the various TV series it inspired — may find it a little hair - raising to see their ursine hero get a CG make - over for his big - screen debut.
These a scene in the movie were one of them get's shot in the leg by accident and oh my god they reaction to getting shot was freaking dreadful and such bad acting it took me out of the movie a little bit, but luckily Maika Monroe was on screen most of the time in that scene so she pretty much saved it.
J.K. Simmons and Matt Smith are given some interesting roles that get too little screen time.
Louis Leterrier's The Incredible Hulk loses the comic affectations of Lee's film — there are no shots composed to resemble comic book panels — but retains the emotional core [however little screen time it might get] and powers forth the action.
Honestly it's been a little up and down, but we've had some really great screenings lately where people have gotten to see it for a second time.
Granted, it follows the positive side a little more clearly, as Father Barry and Edie get more screen time than do Friendly and Charley.
Firstly, I was fan - girling a little for the few seconds of screen time Sebastian Stan gets, but other than that I loved the dialogue Matt Damon had with himself.
Mathieu Amalric once again plays Paul Dedalus — now middle - aged and headed back to France after years working abroad — but he gets relatively little screen time, appearing primarily in bookend sequences.
I just want to mention that casting masterstroke up - front because, even though he only gets about two minutes of screen time (and most of it is in the background) it's one of those little touches that shows the people who made «Game Change» have an eye for the telling detail.
After a blink - and - you - could - miss - him role in Now You See Me, Common looks set to get a little more screen time next time out.
6:00 p.m., Ballroom 20 — Special Sneak Peek Pilot Screenings Wednesday night is Preview night, when fans with four - day passes get a little more time to get their bearings and explore before the madness truly gets underway on Thursday morning.
David Thewlis (Dragonheart) gets most of the screen time, which is a shame since he's totally unappealing, and Kilmer is totally wasted in a role that has very little for him to do and with which he does little with.
New characters like Xenophilius Lovegood and Rufus Scrimgeour get sadly little screen time.
Geoffrey Rush doesn't get nearly enough screen time as a drunken former gunfighter, and Bosworth's character veers into screechingly obnoxious territory a little too often.
The screen can get a little crowded at times, and I noticed that the traffic guidance was often wrong, showing green while I was stopped dead in traffic, and showing red when I was happily cruising at 65 mph.
Towards the end of the Times review Mr. Sepinwall notes that, «As «the middle - class movie» — which couldn't «be made on the cheap or guarantee an opening weekend of $ 50 million or more» — became increasingly difficult to get made, artists who might once have gravitated to the big screen moved to the little one».
I found that sometimes if I skipped a lot of pages or hopped between books the screen would get a little stuck and i would have to tap the buttons a few times to force a screen reset.
We got a chance to play around with the new Kindle for a short time, and while Amazon wouldn't immediately let us photograph it side by side with the old Kindle, the new model is clearly smaller and sleeker and the screen definitely pops a little more, much like the new Kindle DX's screen does.
Gamecock has sent over some new Velvet Assassin screens for our perusal and I have to tell you that every time I see something new from this game I get a little more excited.
The saving grace could have been Xandra who provides a bit more levity to contrast Avil's dryness, but she gets little screen - time and they've never properly together, rather she's just a voice in his ear.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Another aspect that I found displeasing was some of the mini-games which, while most ARE fun and break up the hack - n - slash / move on to the next area flow of combat, can get a little infuriating when you fail to meet certain (and strictly time - limited) criteria, which then leads to an instant game over and re-try screen (which affects your end - level score.
It takes a short while to load up from the title screen which gives you an idea of the size of the city, and every time that you start it'll give you a little update as to where you currently are and progress and through Autolog a few recommendations for you to get stuck into if you choose to, but that's on repeat plays.
It only gets a little more complicated in the variations that require you to press up, down, left, or right in time with an on - screen queue or the other that gives you full control of character movement along with a block, quick attack, and special attack keys.
Controls are a breeze, taking little to no time getting used to them, and gameplay is 100 % classic: «beat up a few enemies, then screen tells you to go to the next area».
Other slight negatives on the whole experience surround the fact that the enemy forces are a little dumb at times (especially on the normal difficulty), and as long as you creep slowly around each area, you are very much able to pick off the bad guys as the screen scrolls, before they ever attempt to get moving.
the odd NPC, but the amount of time it takes to get from area to area with very little to do will quickly have you wishing for the return of the loading screen.
Gamers can turn down the movement of the screen and increase auto - aim to get a tamer experience and to make easier progress, but the kinetic overload of Nuclear Throne is one of unique aspects of the experience, even if it takes a little time to get used to.
Some stretches of levels last a long time with very little reprieve until you get to a transition to another screen.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
Battles are fast paced, well animated, noisy and gory although the screen can get a little crowded at times on the console versions.
The big panic came the first time a little suctiony alien threw it's tentacle across the screen and a blast started traveling down it, so I had to rush full bore through a maze just to get to it in time, while all my strategy of the other enemies I had been facing just flew out the window.
I also got a little over four hours of screen time per charge, taking up about 900 to 1,000 mAh of battery power.
On heavy use days I was able to get a little over 5 hours screen on time with auto brightness on, but I had to charge it before the day ended to get me through the rest without cutting my usage time.
It takes a little time to adjust, but once you get the hang of it, using the back buttons to power on the screen, change the volume, or snap a picture becomes second nature.
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