Sentences with phrase «gets repetitive very»

The main gameplay problem that plagues this game is that the enemy types repeat over and over again to the point that it gets repetitive very quickly.
The music is fun and engaging, but it gets repetitive very quickly when you realize that there is one song that loops over and over through each type of ship that you go on.
The first point should be quite evident by now which is that the gameplay is so incredibly basic that it gets repetitive very quickly.
Although I enjoyed playing online a great deal and appreciated the rewards that assist you in the single player campaign, I can't help but wish there was more to it as taking part in the same kinds of missions over and over again gets repetitive very quickly.
While the gameplay can get repetitive very quickly, there's still fun in exploring the worlds and developing your characters.
The same can be said about both the visuals and sound: Infinite Minigolf «s environments have their cutesy charm, but they get repetitive very quickly, and its soundtrack is just... there, nothing special at all.

Not exact matches

It's repetitive, it's therapeutic, and it's not very complicated so there's nothing to get stressed out about.
They play some old techno sometimes on Tuesdays, Techno Tuesdays, and it gets very repetitive
He is a very repetitive viewer and if we disable it, he figure out how to get it back on.
When it comes to training for endurance, it's very easy to instead get caught up in an endless cycle of swimming, biking, running, rowing, hiking, and a host of other «chronic repetitive motion» activities, while neglecting the stuff that actually keeps our bodies able to do what we love.
Despite the array of food options we have available, most of us get comfortable with a select few foods and stick to a small, repetitive cycle of them — and subsequently end up getting a very small pool of nutrients.
It also gets very repetitive about half way through, so the biggest draw is playing it with a friend for me.
A good idea (albeit not very original) that doesn't feel as good because of imprecise controls, a camera that constantly gets in the way and a gameplay system that becomes repetitive too son.
Rather than getting repetitive or losing focus, both games just end gracefully after a relatively brief, not very challenging, but unique and thoroughly enjoyable experience.
Oozi has its good moments, but it gets very repetitive very soon and constantly recycles its content.
Narco Terror is a not so very special twin stick shooter that gets repetitive real fast and has a boring story to boot.
Using a first person perspective it does a great job of replicating the high speed, high risk nature of running for your damn life but the lacklustre visuals, wobbly voice acting and repetitive nature of the genre get tiresome very quickly.
While Red Dead Redemption gets repetitive at times, it still offers fun gameplay mixed with a solid story and interesting environment which, overall, leads to a very solid game.
The 3DS game wasn't the worst, but it was very repetitive, and it started to get glitchy and mostly broken after an hour of play.
Despite being very brief, the album does start to get a bit repetitive, so it's a good job it's not longer — but packaged like this, Their Finest is Portman's most satisfying piece of work in a very long time.
Although Touhou Genso Rondo is a very fun game, the battles get repetitive after playing for a while.
It's not the best film, it gets a bit repetitive with the constant barrage of American pop culture, and the second half slows down and loses the momentum it built, but it's a wild ride and totally worth seeing if you love the very dark, brutally honest humor that Bobcat does so well.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
The gameplay does look like it will get very repetitive after a while, all hack and slash games do.
I find them repetitive, revolving around either getting someone or keeping someone and they very Continue reading →
It gets very repetitive trying to do a simple method to rack up points to unlock the prizes.
Now that the shock - and - awe summer movie season is upon us, things are about to get very repetitive at the multiplex.
However the Transforming is underused, the shooting is awful, a lot of the non-combat game stuff like upgrades, items, menus and PC options are very annoying, and the supposedly open world is a bit too linear and gets repetitive to explore.
There is a lot to do — 100 missions, each with challenges, a skill tree to fill out, and lots of randomized cosmetic unlockables — but it gets very, very repetitive almost immediately.
Seeing as you lose everything and are returned back to town upon dying, having to replay the same dungeons over and over again gets very repetitive.
The Japanese Akita is a very smart breed and will soon get bored with repetitive games; you need to keep an Akita engaged.
... The very little amount of gameplay is very repetitive, and you actually unlock the option to skip it before getting all the tool options.
All of the single - player modes and minigames get repetitive and boring very quickly, especially when you're trying to unlock all the custom moves.
Mostly very repetitive (spend 10 minutes driving, get a mission, spend another 10 minutes driving to mission location, kill 5 - 10 bad guys, repeat.)
The dungeons on the other hand got a little visually repetitive, but this was a very common aspect of early 2000s JRPGs which often featured a multitude of dungeons scattered throughout, with 99 floors to fight your way through in each.
Full disclosure: I'm not very good at first - person shooters and I usually don't like them because the shooting mechanics start getting repetitive fast in my experience.
Still, even though the combat is stylish, flashy and very user friendly, it can get a bit repetitive.
Outside of the Gang Hideouts and primary missions there's a vast amount of content to keep you amused, and while each example tends to get very repetitive, the sheer wealth of stuff means you can at least constantly switch between activities in order to keep yourself entertained.
This is further extrapolated within the five galaxies which are all very different from each other, but each level within them is very similar, and can get quite repetitive and boring to look at.
I'd agree entirely with your review, fun for the first little bit, but gets very repetitive very quickly...
It very quickly gets repetitive as there is no real strategy or combos to the combat.
On the other hand the gameplay that is there is also very repetitive and I think it's going to get old faster than the usual AC games.
There is no denying that you will get your money's worth from the game, however there is very little in the way of variety in the game which ultimately makes it very repetitive over long periods.
However, it's also a very slow paced game that requires hours and hours of doing repetitive tasks in order to get anywhere.
Puzzles get repetitive, the story is pretty bad and often doesn't make sense, the combat can be very frustrating, and the game is pretty short.
Each song does have 3 difficulty levels and individual leaderboards so there is replay value for those who want to improve their skills, but with such a small library, things get very repetitive, very fast.
Observer is a very interesting first person adventure game featuring a well - crafted setting and characters as well as the team's signature transitions, which manage to carry everything forward in spite of the gameplay which gets slightly repetitive over time.
I'm at the stage where gameplay can get repetitive, so having those little goals makes the game more enjoyable.Though I must admit, the extra storage space is a VERY close second.
Then head back to town, talk to every one again, perform alchemy, venture out again to get more ingredients, you get the picture... Repetitive but oh so very addictive.
The campaign is very entertaining, and the gameplay doesn't seem to get old or repetitive (at least it hasn't for me yet, and I've played through 3 times, on my fourth time through right now, and still having lots of fun with it).
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