The main gameplay problem that plagues this game is that the enemy types repeat over and over again to the point that
it gets repetitive very quickly.
The music is fun and engaging, but
it gets repetitive very quickly when you realize that there is one song that loops over and over through each type of ship that you go on.
The first point should be quite evident by now which is that the gameplay is so incredibly basic that
it gets repetitive very quickly.
Although I enjoyed playing online a great deal and appreciated the rewards that assist you in the single player campaign, I can't help but wish there was more to it as taking part in the same kinds of missions over and over again
gets repetitive very quickly.
While the gameplay can
get repetitive very quickly, there's still fun in exploring the worlds and developing your characters.
The same can be said about both the visuals and sound: Infinite Minigolf «s environments have their cutesy charm, but
they get repetitive very quickly, and its soundtrack is just... there, nothing special at all.
Not exact matches
It's
repetitive, it's therapeutic, and it's not
very complicated so there's nothing to
get stressed out about.
They play some old techno sometimes on Tuesdays, Techno Tuesdays, and it
gets very repetitive.»
He is a
very repetitive viewer and if we disable it, he figure out how to
get it back on.
When it comes to training for endurance, it's
very easy to instead
get caught up in an endless cycle of swimming, biking, running, rowing, hiking, and a host of other «chronic
repetitive motion» activities, while neglecting the stuff that actually keeps our bodies able to do what we love.
Despite the array of food options we have available, most of us
get comfortable with a select few foods and stick to a small,
repetitive cycle of them — and subsequently end up
getting a
very small pool of nutrients.
It also
gets very repetitive about half way through, so the biggest draw is playing it with a friend for me.
A good idea (albeit not
very original) that doesn't feel as good because of imprecise controls, a camera that constantly
gets in the way and a gameplay system that becomes
repetitive too son.
Rather than
getting repetitive or losing focus, both games just end gracefully after a relatively brief, not
very challenging, but unique and thoroughly enjoyable experience.
Oozi has its good moments, but it
gets very repetitive very soon and constantly recycles its content.
Narco Terror is a not so
very special twin stick shooter that
gets repetitive real fast and has a boring story to boot.
Using a first person perspective it does a great job of replicating the high speed, high risk nature of running for your damn life but the lacklustre visuals, wobbly voice acting and
repetitive nature of the genre
get tiresome
very quickly.
While Red Dead Redemption
gets repetitive at times, it still offers fun gameplay mixed with a solid story and interesting environment which, overall, leads to a
very solid game.
The 3DS game wasn't the worst, but it was
very repetitive, and it started to
get glitchy and mostly broken after an hour of play.
Despite being
very brief, the album does start to
get a bit
repetitive, so it's a good job it's not longer — but packaged like this, Their Finest is Portman's most satisfying piece of work in a
very long time.
Although Touhou Genso Rondo is a
very fun game, the battles
get repetitive after playing for a while.
It's not the best film, it
gets a bit
repetitive with the constant barrage of American pop culture, and the second half slows down and loses the momentum it built, but it's a wild ride and totally worth seeing if you love the
very dark, brutally honest humor that Bobcat does so well.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't
get used to blocking you won't be surviving
very long, from what they've shown us so far I dare say that the gameplay might actually
get boring &
repetitive quite quickly actually but gameplay is not always everything, and don't
get me wrong the gameplay is not actually bad but it could have been alot better!
The gameplay does look like it will
get very repetitive after a while, all hack and slash games do.
I find them
repetitive, revolving around either
getting someone or keeping someone and they
very Continue reading →
It
gets very repetitive trying to do a simple method to rack up points to unlock the prizes.
Now that the shock - and - awe summer movie season is upon us, things are about to
get very repetitive at the multiplex.
However the Transforming is underused, the shooting is awful, a lot of the non-combat game stuff like upgrades, items, menus and PC options are
very annoying, and the supposedly open world is a bit too linear and
gets repetitive to explore.
There is a lot to do — 100 missions, each with challenges, a skill tree to fill out, and lots of randomized cosmetic unlockables — but it
gets very,
very repetitive almost immediately.
Seeing as you lose everything and are returned back to town upon dying, having to replay the same dungeons over and over again
gets very repetitive.
The Japanese Akita is a
very smart breed and will soon
get bored with
repetitive games; you need to keep an Akita engaged.
... The
very little amount of gameplay is
very repetitive, and you actually unlock the option to skip it before
getting all the tool options.
All of the single - player modes and minigames
get repetitive and boring
very quickly, especially when you're trying to unlock all the custom moves.
Mostly
very repetitive (spend 10 minutes driving,
get a mission, spend another 10 minutes driving to mission location, kill 5 - 10 bad guys, repeat.)
The dungeons on the other hand
got a little visually
repetitive, but this was a
very common aspect of early 2000s JRPGs which often featured a multitude of dungeons scattered throughout, with 99 floors to fight your way through in each.
Full disclosure: I'm not
very good at first - person shooters and I usually don't like them because the shooting mechanics start
getting repetitive fast in my experience.
Still, even though the combat is stylish, flashy and
very user friendly, it can
get a bit
repetitive.
Outside of the Gang Hideouts and primary missions there's a vast amount of content to keep you amused, and while each example tends to
get very repetitive, the sheer wealth of stuff means you can at least constantly switch between activities in order to keep yourself entertained.
This is further extrapolated within the five galaxies which are all
very different from each other, but each level within them is
very similar, and can
get quite
repetitive and boring to look at.
I'd agree entirely with your review, fun for the first little bit, but
gets very repetitive very quickly...
It
very quickly
gets repetitive as there is no real strategy or combos to the combat.
On the other hand the gameplay that is there is also
very repetitive and I think it's going to
get old faster than the usual AC games.
There is no denying that you will
get your money's worth from the game, however there is
very little in the way of variety in the game which ultimately makes it
very repetitive over long periods.
However, it's also a
very slow paced game that requires hours and hours of doing
repetitive tasks in order to
get anywhere.
Puzzles
get repetitive, the story is pretty bad and often doesn't make sense, the combat can be
very frustrating, and the game is pretty short.
Each song does have 3 difficulty levels and individual leaderboards so there is replay value for those who want to improve their skills, but with such a small library, things
get very repetitive,
very fast.
Observer is a
very interesting first person adventure game featuring a well - crafted setting and characters as well as the team's signature transitions, which manage to carry everything forward in spite of the gameplay which
gets slightly
repetitive over time.
I'm at the stage where gameplay can
get repetitive, so having those little goals makes the game more enjoyable.Though I must admit, the extra storage space is a
VERY close second.
Then head back to town, talk to every one again, perform alchemy, venture out again to
get more ingredients, you
get the picture...
Repetitive but oh so
very addictive.
The campaign is
very entertaining, and the gameplay doesn't seem to
get old or
repetitive (at least it hasn't for me yet, and I've played through 3 times, on my fourth time through right now, and still having lots of fun with it).