Sentences with phrase «getting access to guns»

Laws that prevent kids from getting access to guns reduce the number of suicides by young people.
«Let me just say if we provided every service that we could and did all that in exemplary fashion, if he can still get access to guns what's the point of all this?»

Not exact matches

«In my world, you don't get to call yourself «pro-life» and be against common - sense gun control — like banning public access to the kind of semiautomatic assault rifle, designed for warfare, that was used recently in a Colorado theater.
Never leave a gun unlocked where a child can get access to it.
It is astonishing that in this day and age, when guns are the third leading cause of death for American children and we hear stories seemingly every other day about children getting access to adult's guns, that anyone — let alone someone whose job is to give advice — would recommend that a parent be more concerned about not making another parent uncomfortable than about making sure their child is safe.
Crooked gun license broker Shaya Lichtenstein's access to police was so good that his applicants didn't even have to come to headquarters for a mandated interview before they got their permits, the Daily News has learned.
Harvey would then use his clearance to gain access to get the bags of guns into secure parts of the airport.
Pre-orders are now open across all platforms, with players getting access to a Secret Service Weapons Pack, which includes the Wilkers & White P19 pistol, Stoudenmire 960 submachine gun, and the Gehrig - Delgane S1 rifle.
And in its identification of several possible «suspects,» all with access to firearms, the film makes a powerful (if sidelong) case for stricter gun - control: In a culture where anyone can get their hands on a weapon, everyone could be the shooter.
Attacking ships and plundering them immediately decreases your standing with every single nation, and if it drops too far they'll deny you access to their towns meaning you can no longer trade and, more importantly, you won't be able to get your ships repaired, hire new sailors or acquire equipment such as swords and guns.
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in COOP • Spotting VO now plays when spotting from MAV / EOD • End of round now has round statistics like Team tickets and Round time display • Fixed several issues regarding the kill card.
It's a premise that gets abandoned almost as quickly as it was conceived, though, with a single knife kill occuring after a tiny amount of time before the cast move on to the next level where they have full access to guns again.
Sure you get access to all attachments as soon as you buy the gun, but what you said is wrong.
You start the game with just the knife but you have access to a gun right at the beginning if you can figure out how to get it.
So you're not just firing one gun all the time, you've got access to new weaponry that you're able to rotate through your secondary weapon.
In addition to gaining access to some of the cool new multiplayer weapons for your single - player campaign, you'll also get two amazing new guns never before seen anywhere else, plus one ultra-rare weapon only available previously as a limited promotional item!
In Australia, YOU the wanter of the guns has to be the one who goes in & applies for a license... & unless your a farmowner that has needs for certain weapons, then you can't get access to that style of gun.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Markov, the first assault class character you have access to, has a lightning gun which can only deal damage when he is up close — luckily he has a re-chargeable shield which lets him get into close quarters combat with the beast.
You can go in all guns blazing (a risky tactic) or you can use the materials at your disposal, build a little RC car and cause some stealthier chaos to get access.
It was really, really hard to unlock some of the game's earned cheats — to get the All Guns Mode, Slo - Motion Mode, Big Head Mode, Paintball Mode, Invulnerability Mode — some were easy to get, but others were incredibly difficult to access.
Your Spider Tank is equipped with a machine gun that boasts unlimited ammo, but you also get access to a number of secondary attacks.
Incidentally, after the intro sequence, your character gets damaged and loses access to the morph ball, charged shot, missiles, and grapple gun.
What you'll get in that Early Access build is access to two different planets, each featuring their own boss fight, while Sam will have access to his typical arsenal of shotguns, machine guns, rocket launchers, and Serious CaAccess build is access to two different planets, each featuring their own boss fight, while Sam will have access to his typical arsenal of shotguns, machine guns, rocket launchers, and Serious Caaccess to two different planets, each featuring their own boss fight, while Sam will have access to his typical arsenal of shotguns, machine guns, rocket launchers, and Serious Caaccess to his typical arsenal of shotguns, machine guns, rocket launchers, and Serious Cannons.
«Many of our students have also become politically active seeking to get involved and make it less easy to access guns,» said Kroll.
I'm focused on changing the law, on making sure that people who shouldn't have guns can't get them, and making sure that we do something to reduce gun violence, which primarily needs to be done thorough access to weapons, ammunition, and closing all the background check loopholes,» she said.
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