However, the fact we can vary the gameplay by always mixing our squad moves the focus from the boring
getting bullet sponges to the very fun to play agents and motivating leveling system.
Not exact matches
The cushion like
sponge tip in the
bullet has to be dabbed in the underside of the cap to
get the color on the tip for application.
Boss fights, however, are utterly broken, with most of them involving timed
bullet sponge encounters that are just truly impossible unless you
get a much stronger weapon or go to a much lower difficulty mode.
Combat is frantic and fun when served up on rare occasions, but when it takes over as a main component of the game it
gets a bit dull and frustrating, with enemies that can be
bullet -
sponges if not handled properly.
Lara isn't an immortal
bullet sponge like many of the characters we
get to control these days, so players will likely never feel overpowered when tackling combat scenarios.
In Killing Floor 1 even the largest of non-boss zeds like the Scrake would stop and take a half step for a second when hit with a shotgun to the face but the big zeds in KF2 are just
bullet sponges and you don't really
get any reaction from them.