We are moving quickly because we don't have a lot of time and we need to
get into the game quickly.
I found the ability to set a difficulty level to fit the player a benefit of
getting into the game quickly.
It is a great game mode that allows players to
get into games quickly and hone their team based skills.
Not exact matches
Nine 4 - 5 year olds, PLUS my almost 3 year old twin boys??? I knew things could
get out of hand
quickly if I didn't have a
game plan going
into the party.
Anyway we can all now relax and look forward to seeing if the 24 - year old can settle
quickly into the team and adapt to the rigours of the Premier League / Paulista himself sounds like he can not wait to
get stuck in and try to make his new club as solid at the back and as hard to beat as he made Villarreal, who have not lost a
game in their last 18 matches.
But on Sunday he
got into the coverage downfield, broke to the ball
quickly and generally disrupted McMahon's midrange passing
game.
Depending on how
quickly the Arsenal and Chile star Alexis Sanchez
gets back to match fitness and
into the swing of the new season, the Gunners will have to manage between one and four
games without our best player of last season.
But the 37 - year old has moved
quickly to allay our disappointment and declare that he does intend to
get into the coaching and managerial side of the
game he loves and has lit up as a player.
What started off as a slow defense battle
quickly got going and turned
into the most exciting
game of the night.
Having
got the lead, Sunderland were all too happy to take opportunities to take time out of the
game, so it was important for Arsenal to
get back
into the
game quickly.
And the
game quickly settled
into the usual pattern when the two face off with City dominating possession and United happy to
get plenty of men behind the ball.
The first two
quickly lost their jobs at the beginning of the season, and have yet to
get back
into the
game.
However as you will see pretty
quickly after
getting into the
game that as much as the
game wants to be open ended there is still a rather linear path that you end up having to take.
This ability is given to you very early in the
game and it allows you to more
quickly get around the
game world and better deal with large oni because it allows you to grab onto them and spring
into the air for an extended airborne attack, and if your timing is good, you can even counter some attacks by large oni by using the demon hand.
Otherwise, the
game doesn't have a whole lot to offer, and what IS there
quickly falls
into repetition and
gets rather bland.
The visual style and the corresponding soundtrack are captivating, helping you
get into the mind set of an assassin
quickly forgetting that this is merely a puzzle
game.
To be fair, Frank improves
quickly and has a lot of new moves that make fighting zombie hordes more bearable, so long as the player takes the time to level him up before they
get into the main
game.
In a good
game you
get into «the long run» fairly
quickly, and use money management to make sure that risk is controlled.
Casinos have a good
game, since they have a known edge and can
get into the long run quite
quickly.
Seasoned vets might
get a kick out of some old school, Nintendo Entertainment System - era difficulty, but younger
gamers might
get put off by how
quickly Scram Kitty turns
into mayhem a few stages in.
It can be daunting at first as the
game has no tutorial, no helpful guidance to
get you through except for your own common sense and you'll
quickly learn why you need to brake before leaning
into a turn and how hitting your front brake in mi - corner is suicidal.
B.A.'s Van can
quickly get him where he's needed most, then be rebuilt it
into the Fool Smasher and, if B.A. can overcome his fear of flying, rebuilt again
into The Pain Plane for upgraded powers in the
game.
Our goal with the story, in terms of
getting the
game started
quickly and players
into really compelling story situations... that dictated and allowed us to do certain things including changing the way that your abilities work and the way you develop your character.»
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles»
into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core
gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to
get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it
quickly... not sure if it can yet...
The tests begin simple enough but
quickly advance, guiding you through the basics of cornering and
into using the likes of KERS and DRS. Thankfully this year you can skip through the Young Drivers test, allowing those who are already familiar with the
game to
get on with it, although do bear in mind that completing all of the challenges will present you with a wider choice of staring team for career mode.
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3
games... and all the while closing numerous in house studios... a lot of MGS
games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking
game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff
gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions
into the tech side of
game development... MS isn't... and Nintendo doesn't even know what any of that is...
Every direction on the D - Pad even serves a purpose here, and it's kind of overwhelming looking at all the text on the screen before you've even moved your character around, but once you
get into the
game itself you'll
quickly realize why the control system is presented in such a way that's new to point and click adventures.
But he took pains to reassure me that the studio had worked hard to optimise the file size and
get players
into the
game as
quickly as possible.
The recent version, Counter Strike: Global Offensive,
gets you
into the
game more
quickly; but whether you are playing for laughs or competitively, learning some survival tips will come in handy.
Just like tactical strategy
games, movement is absolutely crucial here and can make or break a match, adding an entertaining layer of strategy not typical of the genre, and it's very simple to
get into, allowing newcomers pick it up and learn what works and what doesn't pretty
quickly.
But as a consumer myself, I think it's symptomatic that those making the price decisions don't care about the state of the
game and just want to
get into boxed retail as
quickly as possible.
Meanwhile, the murder mystery that the
game kicks off with almost seems to
get forgotten about entirely rather
quickly, fading
into the background in favor of the bigger overarching plot and never
getting properly resolved.
- character creation lets you choose skin color, face, eye color and haircut - later in the
game you can
get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the
game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the
game - she welcomes you every time you boot up the
game and tells you what to do next - gameplay starts off with placing furniture, but
quickly evolves
into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to
getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented
into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and
get a bigger variety of fish and paintings.
«Like many of the essential classic video
games, VVVVVV uses solid colors and basic shapes to
get information
into your brain as
quickly as possible, so you can focus on the gameplay and let your imagination fill in the abstract details,» says Nicalis president Tyrone Rodriguez.
They happen simultaniously, unlike the XBO, allowing you to
get back
into games quickly or install a
game quickly, while you'll be waiting several minutes longer and more depending on the size of the install.
If you just want to stroll around town you can easily do that as well but you are bound to run
into thugs that will
quickly challenge you and test your might, but luckily the combat is really entertaining and never
got repetitive in the crazy amount of battles I
got in during my time with the
game.
I feel that a quick restart option would really have benefited Torque L. By allowing me to
get back
into the action
quickly I feel that I would have enjoyed the
game a lot more.
When Max takes a bullet time dive he will react to his environment appropriately and this realistic reaction adds to the style of the
game but can be a little frustrating after you have slammed Max
into a wall which causes him to stumble and
get gunned down
quickly.
A casual
game is one that lacks the depth for players to
get truly invested
into it, which means that people
quickly wash out of it (something that is definitely not true for the Sims or Mafia Wars).
Thankfully this disappointment
quickly faded after
getting into the
game proper and discovering one of the most competent and enjoyable competitive fighters I've played in years.
This more simplistic look is inviting, which makes you want to
get into game mode
quickly.
Now they can find the sounds they want and
get them
into their
game as
quickly as possible.»
Mercifully respawning you at the beginning of each stage the
game gets you back
into the action as
quickly as possible.
But what makes a casual
game great is that you can jump
quickly into their world without spending a huge amount of time just figuring out how to play, and you can jump out just as
quickly without the need to play hours in a single session just to
get anything accomplished.
Playing the
game with defaults really makes it
get old
quickly: once you really
get into the
game the fun is in seeing just how much pain you can handle over the course of your time in the city.
Having already put in a number of hours
into Dark Souls II on the PS3, I was able to
get my bearings
quickly and move through the opening sections of the
game.
Even fun
games can
get run
into the ground
quickly if a player is too dominant, but maybe the field will level if that player has to play holding the controller backward, or with one eye covered?
You'll
get to create cool structure out of goo in order to solve the puzzles that present themselves in the
game, and it's worth noting that you'll
get sucked
into the addictive gameplay incredibly
quickly.
When I
got the console I
quickly launched
into Final Fantasy VII, Spyro and many other iconic PS1
games but when I burnt through those at a lightning pace the bank balance was a little low and the purchase of Final Fantasy VIII exhausted our gaming funds for a while; it was then that we discovered chipped consoles.
Whilst the air of familiarity helps to
get into the flow of things early on in the
game, the sheer repetition of a number of minor tasks becomes tedious and frustrating very
quickly.