Sentences with phrase «getting into the game quickly»

We are moving quickly because we don't have a lot of time and we need to get into the game quickly.
I found the ability to set a difficulty level to fit the player a benefit of getting into the game quickly.
It is a great game mode that allows players to get into games quickly and hone their team based skills.

Not exact matches

Nine 4 - 5 year olds, PLUS my almost 3 year old twin boys??? I knew things could get out of hand quickly if I didn't have a game plan going into the party.
Anyway we can all now relax and look forward to seeing if the 24 - year old can settle quickly into the team and adapt to the rigours of the Premier League / Paulista himself sounds like he can not wait to get stuck in and try to make his new club as solid at the back and as hard to beat as he made Villarreal, who have not lost a game in their last 18 matches.
But on Sunday he got into the coverage downfield, broke to the ball quickly and generally disrupted McMahon's midrange passing game.
Depending on how quickly the Arsenal and Chile star Alexis Sanchez gets back to match fitness and into the swing of the new season, the Gunners will have to manage between one and four games without our best player of last season.
But the 37 - year old has moved quickly to allay our disappointment and declare that he does intend to get into the coaching and managerial side of the game he loves and has lit up as a player.
What started off as a slow defense battle quickly got going and turned into the most exciting game of the night.
Having got the lead, Sunderland were all too happy to take opportunities to take time out of the game, so it was important for Arsenal to get back into the game quickly.
And the game quickly settled into the usual pattern when the two face off with City dominating possession and United happy to get plenty of men behind the ball.
The first two quickly lost their jobs at the beginning of the season, and have yet to get back into the game.
However as you will see pretty quickly after getting into the game that as much as the game wants to be open ended there is still a rather linear path that you end up having to take.
This ability is given to you very early in the game and it allows you to more quickly get around the game world and better deal with large oni because it allows you to grab onto them and spring into the air for an extended airborne attack, and if your timing is good, you can even counter some attacks by large oni by using the demon hand.
Otherwise, the game doesn't have a whole lot to offer, and what IS there quickly falls into repetition and gets rather bland.
The visual style and the corresponding soundtrack are captivating, helping you get into the mind set of an assassin quickly forgetting that this is merely a puzzle game.
To be fair, Frank improves quickly and has a lot of new moves that make fighting zombie hordes more bearable, so long as the player takes the time to level him up before they get into the main game.
In a good game you get into «the long run» fairly quickly, and use money management to make sure that risk is controlled.
Casinos have a good game, since they have a known edge and can get into the long run quite quickly.
Seasoned vets might get a kick out of some old school, Nintendo Entertainment System - era difficulty, but younger gamers might get put off by how quickly Scram Kitty turns into mayhem a few stages in.
It can be daunting at first as the game has no tutorial, no helpful guidance to get you through except for your own common sense and you'll quickly learn why you need to brake before leaning into a turn and how hitting your front brake in mi - corner is suicidal.
B.A.'s Van can quickly get him where he's needed most, then be rebuilt it into the Fool Smasher and, if B.A. can overcome his fear of flying, rebuilt again into The Pain Plane for upgraded powers in the game.
Our goal with the story, in terms of getting the game started quickly and players into really compelling story situations... that dictated and allowed us to do certain things including changing the way that your abilities work and the way you develop your character.»
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
The tests begin simple enough but quickly advance, guiding you through the basics of cornering and into using the likes of KERS and DRS. Thankfully this year you can skip through the Young Drivers test, allowing those who are already familiar with the game to get on with it, although do bear in mind that completing all of the challenges will present you with a wider choice of staring team for career mode.
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
Every direction on the D - Pad even serves a purpose here, and it's kind of overwhelming looking at all the text on the screen before you've even moved your character around, but once you get into the game itself you'll quickly realize why the control system is presented in such a way that's new to point and click adventures.
But he took pains to reassure me that the studio had worked hard to optimise the file size and get players into the game as quickly as possible.
The recent version, Counter Strike: Global Offensive, gets you into the game more quickly; but whether you are playing for laughs or competitively, learning some survival tips will come in handy.
Just like tactical strategy games, movement is absolutely crucial here and can make or break a match, adding an entertaining layer of strategy not typical of the genre, and it's very simple to get into, allowing newcomers pick it up and learn what works and what doesn't pretty quickly.
But as a consumer myself, I think it's symptomatic that those making the price decisions don't care about the state of the game and just want to get into boxed retail as quickly as possible.
Meanwhile, the murder mystery that the game kicks off with almost seems to get forgotten about entirely rather quickly, fading into the background in favor of the bigger overarching plot and never getting properly resolved.
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
«Like many of the essential classic video games, VVVVVV uses solid colors and basic shapes to get information into your brain as quickly as possible, so you can focus on the gameplay and let your imagination fill in the abstract details,» says Nicalis president Tyrone Rodriguez.
They happen simultaniously, unlike the XBO, allowing you to get back into games quickly or install a game quickly, while you'll be waiting several minutes longer and more depending on the size of the install.
If you just want to stroll around town you can easily do that as well but you are bound to run into thugs that will quickly challenge you and test your might, but luckily the combat is really entertaining and never got repetitive in the crazy amount of battles I got in during my time with the game.
I feel that a quick restart option would really have benefited Torque L. By allowing me to get back into the action quickly I feel that I would have enjoyed the game a lot more.
When Max takes a bullet time dive he will react to his environment appropriately and this realistic reaction adds to the style of the game but can be a little frustrating after you have slammed Max into a wall which causes him to stumble and get gunned down quickly.
A casual game is one that lacks the depth for players to get truly invested into it, which means that people quickly wash out of it (something that is definitely not true for the Sims or Mafia Wars).
Thankfully this disappointment quickly faded after getting into the game proper and discovering one of the most competent and enjoyable competitive fighters I've played in years.
This more simplistic look is inviting, which makes you want to get into game mode quickly.
Now they can find the sounds they want and get them into their game as quickly as possible.»
Mercifully respawning you at the beginning of each stage the game gets you back into the action as quickly as possible.
But what makes a casual game great is that you can jump quickly into their world without spending a huge amount of time just figuring out how to play, and you can jump out just as quickly without the need to play hours in a single session just to get anything accomplished.
Playing the game with defaults really makes it get old quickly: once you really get into the game the fun is in seeing just how much pain you can handle over the course of your time in the city.
Having already put in a number of hours into Dark Souls II on the PS3, I was able to get my bearings quickly and move through the opening sections of the game.
Even fun games can get run into the ground quickly if a player is too dominant, but maybe the field will level if that player has to play holding the controller backward, or with one eye covered?
You'll get to create cool structure out of goo in order to solve the puzzles that present themselves in the game, and it's worth noting that you'll get sucked into the addictive gameplay incredibly quickly.
When I got the console I quickly launched into Final Fantasy VII, Spyro and many other iconic PS1 games but when I burnt through those at a lightning pace the bank balance was a little low and the purchase of Final Fantasy VIII exhausted our gaming funds for a while; it was then that we discovered chipped consoles.
Whilst the air of familiarity helps to get into the flow of things early on in the game, the sheer repetition of a number of minor tasks becomes tedious and frustrating very quickly.
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