These games focused on
getting simple mechanics spot - on, and then crafting a game around them.
Not exact matches
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Thanks to its
simple gameplay
mechanics, most players will find it very accessible to
get into the game.
Don't worry too much about
getting lost in the
mechanics of the plot, however — it's a
simple series of fetch quests.
The
mechanics of the whip are
simple, each student
gets about 30 seconds to respond to the question and there is no right or wrong answer.
If you assume that the
mechanic would have checked the basics like spark then what's left is expensive and / or time consuming to fix, however it may be the seller has not spent money on
getting it looked at so it could be something
simple.
I
get what your saying AZDdude, if he, the
mechanic, found out it had a chain, he should of said that it doesn't need replacing, plain and
simple.
The
mechanics of Oedipus were
simple enough to grasp, but where did one
get all that feeling from?
Taking a cue from the Brexit itself, the lesson for traders or aspiring traders is
simple: wanting (or needing) to
get out is very different than the
mechanics of doing so.
I've
got a soft - spot for worker - placement games, anyway, but this one does exceptionally well by having a relatively
simple and easy to learn set of
mechanics that deliver a lot of strategic depth.
The few battles I played were so
simple I would have had to actively try to lose, and the
mechanics — while appealingly
simple at first — feel to me as though they might
get stale quite quickly if there isn't an upping of the variety and pace.
The game is very easy to
get into — a result of the aforementioned
simple mechanics — but it is incredibly hard to master.
The controls are implemented perfectly, and once you
get hang of these
simple mechanics you will have very few issues completing game.
The fighting
mechanics are pretty
simple at first with the basic turn based approach however it develops into a more complicated process when rows, monster types such as spectral beings (or going to ruin your current team set - up species) and status conditions
get involved.
While all this may seem a bit complicated on paper, it's actually pretty
simple to
get used to all these
mechanics, also thanks to the interplay between them: nothing truly feels tacked on just to extend play time.
Once you
get through the tutorial, which of course teaches you the basics of the game and its
simple mechanics.
Many were put off by Herzog Zwei's almost impenetrable game
mechanics, but the short tutorial and
simple controls of Airmech allow you to
get right into the action.
Yes those are fair comparisons; it's a mix of genres so
get ready for a long description... An RPG with branching dialogues,
simple survival
mechanics and light combat and stealth action in pause - able real time.
The game ditches the standard Princess -
getting - kidnapped plot, with Link's Awakening's darker tale proving the series strong enough to exist without such a
simple story
mechanic.
Once players
get used to the
simple mechanics, players then travel through the procedurally generated dungeon floor, facing off against a variety of enemies, unlocking chests and doors, avoiding hazards like lava, poison, pitfalls and more, and collecting items, weapon codex and letters.
A
simple tutorial
gets you underway and introduces you to the
mechanics of the game.
Kicking explosives into a fray is a
simple move, but once players start to
get the grasp of Bulletstorm's
mechanics all kinds of alternatives begin to appear.
Speaking about puzzles, the team
got pretty creative with Obduction's puzzles, including a nice variety ranging from
simple physics based puzzles to others that take advantage of unique
mechanics such as teleportation.
Although
simple, the combat
mechanics can prove to be a real joy, especially when you
get new powers from the Altars.
The overall gameplay
mechanics are
simple and easy to
get to grips with but these are unfortunately inconsistent and rather clunky at times.
Frictional have
gotten around this with a very
simple mechanic: the Sanity meter.
Once you
get used to the deceptively
simple square - building
mechanic and figure out how to put combos together, the block - dropping gameplay along with the music immerses you to a level that hasn't been seen since Rez on the Dreamcast.
These puzzles do a great job at keeping the game from ever
getting boring thanks to their
simple yet creative solutions, and new puzzle
mechanics keep being added throughout the adventure for more variety, like switching between day and night cycles, among others.
I played through the demo, and — in spite of a few technical hiccups — I had a good time
getting acquainted with the
simple mechanics and the charming art style.
The game
mechanics is as
simple as it
gets: use your mouse to...
The early bodies that you
get have a pretty
simple shooting
mechanic that will slightly bounce off of the walls, but as you continue your laser shots will start to bounce a lot more.
These games usually revolved around one very
simple mechanic and once you
got the hang of it, there were options to see how far you could
get.
The flow, as well as the gameplay
mechanics, are
simple and easy to
get a grip on quite quickly.
Learning the in - game
mechanics are relatively
simple to understand and the training arenas did help
getting us up to speed.
Being forced to do the tutorial / training before you hop straight in is such a
simple way to
get new and returning players comfortable with the fighting
mechanics.
While these underlying
mechanics can be hard to
get your head around, the result is
simple: a digital store of value that allows for fast, anonymous payments.
The
mechanics of
getting a policy loan will be specified in the policy and are usually
simple.
The cutesy voice acting the show is known for is present here and the
simple mechanics are easy enough for the young ones to
get into.
Instead of having a game that is «good once you know what you're doing» and being taunted by the Monster Hunter 5 title, Capcom dropped the 5 and made the
mechanics simpler to
get more people into the series.