Sentences with phrase «getting simple mechanics»

These games focused on getting simple mechanics spot - on, and then crafting a game around them.

Not exact matches

• Attend a Yoga Alliance Registered School with internationally recognized teaching professionals • Learn simple strategies to discover your true gift • Experience a combination of Western Science with Eastern Wisdom for the Modern Yogi • Transform a vision into a mission • Have fun and be connected with wonderful people • Learn to teach asanas (postures) with ultimate balance between the physical and the spiritual • Learn to teach modified versions of asanas (postures) with the help of props • Discover relevant and in depth mechanics of human anatomical systems supported by a dynamic multi-media presentation, worksheets and practical demonstrations • Learn a unique flow style of yoga, suitable for all levels; not just the physically fit and advanced • Master completely safe, injury preventative teaching instructions • Learn extremely precise and detailed teaching linguistics • Learn how to create simple yet complex yoga flows to guide those with different needs and abilities • Get ample opportunity for practicing teaching skills in front of live students and apply the skills learned in our teacher training in your practica with the help of an experienced, professional mentor.
Thanks to its simple gameplay mechanics, most players will find it very accessible to get into the game.
Don't worry too much about getting lost in the mechanics of the plot, however — it's a simple series of fetch quests.
The mechanics of the whip are simple, each student gets about 30 seconds to respond to the question and there is no right or wrong answer.
If you assume that the mechanic would have checked the basics like spark then what's left is expensive and / or time consuming to fix, however it may be the seller has not spent money on getting it looked at so it could be something simple.
I get what your saying AZDdude, if he, the mechanic, found out it had a chain, he should of said that it doesn't need replacing, plain and simple.
The mechanics of Oedipus were simple enough to grasp, but where did one get all that feeling from?
Taking a cue from the Brexit itself, the lesson for traders or aspiring traders is simple: wanting (or needing) to get out is very different than the mechanics of doing so.
I've got a soft - spot for worker - placement games, anyway, but this one does exceptionally well by having a relatively simple and easy to learn set of mechanics that deliver a lot of strategic depth.
The few battles I played were so simple I would have had to actively try to lose, and the mechanics — while appealingly simple at first — feel to me as though they might get stale quite quickly if there isn't an upping of the variety and pace.
The game is very easy to get into — a result of the aforementioned simple mechanics — but it is incredibly hard to master.
The controls are implemented perfectly, and once you get hang of these simple mechanics you will have very few issues completing game.
The fighting mechanics are pretty simple at first with the basic turn based approach however it develops into a more complicated process when rows, monster types such as spectral beings (or going to ruin your current team set - up species) and status conditions get involved.
While all this may seem a bit complicated on paper, it's actually pretty simple to get used to all these mechanics, also thanks to the interplay between them: nothing truly feels tacked on just to extend play time.
Once you get through the tutorial, which of course teaches you the basics of the game and its simple mechanics.
Many were put off by Herzog Zwei's almost impenetrable game mechanics, but the short tutorial and simple controls of Airmech allow you to get right into the action.
Yes those are fair comparisons; it's a mix of genres so get ready for a long description... An RPG with branching dialogues, simple survival mechanics and light combat and stealth action in pause - able real time.
The game ditches the standard Princess - getting - kidnapped plot, with Link's Awakening's darker tale proving the series strong enough to exist without such a simple story mechanic.
Once players get used to the simple mechanics, players then travel through the procedurally generated dungeon floor, facing off against a variety of enemies, unlocking chests and doors, avoiding hazards like lava, poison, pitfalls and more, and collecting items, weapon codex and letters.
A simple tutorial gets you underway and introduces you to the mechanics of the game.
Kicking explosives into a fray is a simple move, but once players start to get the grasp of Bulletstorm's mechanics all kinds of alternatives begin to appear.
Speaking about puzzles, the team got pretty creative with Obduction's puzzles, including a nice variety ranging from simple physics based puzzles to others that take advantage of unique mechanics such as teleportation.
Although simple, the combat mechanics can prove to be a real joy, especially when you get new powers from the Altars.
The overall gameplay mechanics are simple and easy to get to grips with but these are unfortunately inconsistent and rather clunky at times.
Frictional have gotten around this with a very simple mechanic: the Sanity meter.
Once you get used to the deceptively simple square - building mechanic and figure out how to put combos together, the block - dropping gameplay along with the music immerses you to a level that hasn't been seen since Rez on the Dreamcast.
These puzzles do a great job at keeping the game from ever getting boring thanks to their simple yet creative solutions, and new puzzle mechanics keep being added throughout the adventure for more variety, like switching between day and night cycles, among others.
I played through the demo, and — in spite of a few technical hiccups — I had a good time getting acquainted with the simple mechanics and the charming art style.
The game mechanics is as simple as it gets: use your mouse to...
The early bodies that you get have a pretty simple shooting mechanic that will slightly bounce off of the walls, but as you continue your laser shots will start to bounce a lot more.
These games usually revolved around one very simple mechanic and once you got the hang of it, there were options to see how far you could get.
The flow, as well as the gameplay mechanics, are simple and easy to get a grip on quite quickly.
Learning the in - game mechanics are relatively simple to understand and the training arenas did help getting us up to speed.
Being forced to do the tutorial / training before you hop straight in is such a simple way to get new and returning players comfortable with the fighting mechanics.
While these underlying mechanics can be hard to get your head around, the result is simple: a digital store of value that allows for fast, anonymous payments.
The mechanics of getting a policy loan will be specified in the policy and are usually simple.
The cutesy voice acting the show is known for is present here and the simple mechanics are easy enough for the young ones to get into.
Instead of having a game that is «good once you know what you're doing» and being taunted by the Monster Hunter 5 title, Capcom dropped the 5 and made the mechanics simpler to get more people into the series.
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