1st the fact that it is one more campaign where he gets injured for nothing but a short period and that he's a concern for consistency, shifting gears and
getting to higher level game after game and season after season which we know he can but needs to play (hopefully no injury for him in 2015).
Not exact matches
While the ability
to keep our eyes on the end
game is fundamental
to success, as is our maintaining
high standards and an appropriate
level of impatience for
getting things done, rudeness itself should be left out.
Problem with keep buying in players is, OUR YOUTH will NEVER
get the opportunity
to show how good they CAN be, and they need
game time, at the
highest level to gain the experience and fitness
to prove themselves.
If we are saying we missed on Schweinsteiger even at 31, I'd agree with you, I we were complaining about not
getting Ibra, I'd agree but most of these other players are not tried and tested at
highest levels of the
game we'd like
to compete at, Cech is quality, Sanchez is quality, Suarez is quality, Aguero is quality, Ozil is quality, Fabregas is quality.
If fans will not boycott the
games and stop paying for the tickets then let us at least unite and tell Silent Stan that the CEO is not making him the money that he could, if Silent Stan starts
to see Gazidis as a loss
to profit then maybe we can
get an ambitious CEO in who will help us be ambitious and win titles, use that then
to get better business done and add
to the value of the clubs assets (players), remove the lowest value players (not good enough for AFC) and replace them with
high value assets which will increase in value when we are winning / truly competing at the
highest level.
Sanchez spent his peak years at the Emirates Stadium and relied on a lot on his physicality
to get him through
games and
to keep himself performing at such a
high level.
To get to be a champion at the highest level, I am sure need to develop some kind of game pla
To get to be a champion at the highest level, I am sure need to develop some kind of game pla
to be a champion at the
highest level, I am sure need
to develop some kind of game pla
to develop some kind of
game plan.
I hope akpom joins feyernood on loan, it will be massive for his development as he will
get d chance
to play european football and
get more
game time at the
highest level
Arsenal Fans are most afraid fans ever, If Wenger leaves we will never be great again, LOL Everyone is looking Swansea
game, look Arsenal from different angle, we are in this position last 9 years, we are not able
to beat big teams, and how can someone blame players LOL, i ve never seen that player is sacked, we fans are afraid of change, and that is normal, but change will come, like it or not, Wenger
getting new contract is biggest mistake, its so obvious that he cant do his job on
high level, he can keep arsenal in top 4 but never win it again, so ask yourself, do you want every year
to lie yourself about winning or accept mediocre, your choice!!!
In retrospective letting Vermaelen go was a good move for 15m pound with his injuries but
getting only Chambers and trusting him
to play at a
high level every
game filling multiple positions wasn't a wise one.
Even after eight
games the league table is already taking shape
to show the
high level of competition between clubs and Wenger thinks that the competition in the Premier League is only
getting stronger.
Doing so helps make an easier transition into the
game and allows you
to get more comfortable playing at a
high intensity
level.
I rate both Chambers and Monreal
higher than Mert as CB, so it is fine... Ramsey wasn't up
to the
level this year, so not a big miss... Ospina Flamini (actually I don't
to see him again but this is only
to rest Bellerin for the upcoming
games) Chambers Monreal Gibbs Elneny Reine - Adelaide Walcott Iwobi Campbel Giroud This team should be enough
to get us through... Save the rest for the EPL, that's what matter
to me...
Nothing like one underachiever blowing smoke up the ass of another... we know that Ozil has some incredible technical gifts, but
to be considered the best you have
to bring more than just assists
to the table... for me, a top player has
to possess a more well - rounded
game, which doesn't mean they need
to be a beast on both ends of the pitch, but they must have the ability
to take their
game to another
level when it matters most... although he amassed some record - like stats early on, it set the bar too
high, so when people expected him
to duplicate those numbers each year the pressure seemed
to get the best of our soft - spoken star... obviously that's not an excuse for what has happened in the meantime, but it's important
to make note of a few things: (1) his best year was a transition year for many of the traditionally dominant teams in the EPL, so that clearly made the numbers appear better than they actually were and (2) Wenger's system, or lack thereof, didn't do him any favours; by playing him out of position and by not acquiring world - class striker and / or right - side forward that would best fit an Ozil - centered offensive scheme certainly hurt his chances
to repeat his earlier peformances, (3) the loss of Cazorla, who took a lot of pressure off Ozil in the midfield and was highly efficient when it came
to getting him the ball in space, negatively impacted his effectiveness and (4) he likewise missed a good chunk of
games and frankly never looked himself when he eventually returned
to the field... overall the Ozil experiment has had mixed reviews and rightfully so, but I do have some empathy for the man because he has always carried himself the same way, whether for Real or the German National team, yet he has only suffered any lengthy down periods with Arsenal...
to me that goes directly
to this club's inability
to surround him with the necessary players
to succeed, especially for someone who is a pass first type of player; as such, this simply highlights our club's ineffective and antiquated transfer policies... frankly I'm disappointed in both Ozil and our management team for not stepping up when it counted because they had a chance
to do something special, but they didn't have it in them... there is no one that better exemplifies our recent history than Ozil, brief moments of greatness undercut by long periods of disappointing play, only made worse by his mopey posturing like a younger slightly less awkward Wenger... what a terribly waste
and one that we won't see it happen since he left UFC, is Gegard Mousasi, that guy has lights years of experience of the
highest level despite being only 32, as great as fight IQ as they come, he can read opponents too and adjust his
game during the fight, solid Judo background as well and a straight up gangsta kickboxer... smart enough
to not
get hit by yoel bombs and pick him apart in the later rounds.
We still lost away
to Chelsea, lucky
to leave Anfield with a point, Spurs took 4 points off of us, Utd beat us AT HOME and I have know idea who's turning up at Old Trafford... I feel now we REALLY need
to hold unto 3rd and most importantly the players shouldn't be forgotten either, they
get paid more than most people will see in their lifetime... The should be performing at the
highest level on a constant basis but sadly they haven't either at least in the
games that really count... I love Arsenal but something has
to give in order for is
to proceed and I want
to see that Arsenal again at least one last time...
It was still pretty foreign
to me, so I thought while I was
getting good coaching at Tennessee, I could learn even more by studying the guys who were already doing it well at the
highest level of the
game.
Play him in Europe only, he's
got the quality
to play at the
highest level of the
game but we can't risk him playing against reckless defenders in the Premier League, recall the tackle that
got David Luiz sent off?
IMO Iwobi needs a EPL loan for 12 months so he can
get a lot more
game time, he is not good enough right now for us, he has moments but he needs
to develop that potential and IMO he now needs
to play regularly at a
high level.
Most coaches realize fairly quickly that there's not enough time, especially at the
high school
level,
to get even close
to perfect at all phases of the
game.
Instead of recruiting a plethora of young talents who will never
get their chance at the
highest level, and in the interests of both the
game and the players themselves, the wealthiest teams would do better
to cooperate in a healthy and united manner with those of lesser means.
High -
level officials used
to believe that Silver was something of a politician's politician, seeking from the
game of politics as much as he could possibly
get for his district and / or his fellow Democrats in the Assembly.
This
game preforms good on split screen but is small... wish they had simul view back then... I say buy at 20 bucks at
highest, beat the
game,
get to highest level, then buy the DLC if you can... other then that it repeats with no decision
This
game is fun, you just need
to get to that
high level of gameplay.
The
game has a classic arcade feel
to it about trying
to get the
high score and
level secrets.
And — also like all good
games in the genre — the beauty of that gameplay comes in once you're on
higher difficulty
levels, when the notes are coming fast and furious, and you
get into a mental zone where it's just you, the music, and your ability
to keep up with the pressure.
The character
leveling also means that you have an incentive
to play with each character, and have some solid progress
to work toward in the
game toward not just
getting high scores and unlocking new areas, but also making your characters even better.
In some
levels of the Super Mario Galaxy
games, if the player
gets trapped in a Tornado and Spins inside of it, the player will propel up
high in the air and gently float down in a «helicopter - like» fashion, similar
to the Spin Jump from Super Mario 64 and Super Mario Sunshine.
An in -
game tier
level shows the size of your collection, and
higher tier players
get access
to better rewards.
Well, Soda Saga is, and while at its core it's very much just more Candy Crush, the original was a great
game, so add in a new set of
levels, new obstacles
to puzzle your way out of, and sky -
high levels of polish on every aspect of the
game and you've really
got a winner on your hands.
There are many dungeons
to visit and beasts
to fight, although you will
get to a point where the
game asks you if you want
to engage a best or just ignore it, which is good for people that want
to experience the story faster, but could be a hindrance when you find yourself too weak
to fight
higher -
level enemies.
The
game's
high level of challenge is certainly welcome, but the randomness of ability drops can ruin entire runs, forcing you
to restart from the beginning if you
get too generous with your abilities early on.
Learners need
to get through the
game to reach the content, and
higher difficulty
levels might present them with tighter time limits or tougher question sets.
Of course, most animals can find a way
to get into
higher places, but surveying their world from ground
level might alert you
to unseen hazards like candy wrappers, coins, dropped pills and
game pieces.
... So, you turn the
game up
to level nine at the beginning, because points are awarded proportionally
to the difficulty — the
higher, the more you
get.
However, if you choose
to play the
game on the easiest difficulty
level you won't have access
to the upgrade system, which is a rather odd choice by Avalanche, but ramp it up
to the
highest difficulty and you'll be
getting those upgrades much quicker, if you can survive long enough.
I just finished Tales of Berseria, the story keep me going, since the
game design is inferior
to past entries, while combat is more streamlined like with Nier you either make little
to no effort or even just leave autoplay, OR you
get constantly one shot which if it were playing coop it'll make sense, but constantly reviving the cpu allies,
got tiresome, also I might not
get it, but it doesn't make sense
to me that you
get more experience points in lower difficulties, especially when enemy
levels are doubled on
higher difficulties.
In my honest opinion, a lot of bullet hell
games mask the fact that they aren't hugely long by ramping up the difficulty
to a
level that's so
high that you have
to replay the
levels a hundred times
to get anywhere.
- as Captain Olimar is making his way home, an asteroid onslaught forces him
to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have
to find items on this planet which can be turned into fuel - collect everything from seeds
to large scale treasures - you need 30,000 Sparklium
to make your way home - you are eventually required
to find a lost ship part at the end of the
game -
levels are more linear and puzzle based, and include specific goals / goodies
to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways
to complete a sector 100 % - passageways can grant you access
to secret spots or additional
levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a
level where you use yellow Pikmin as a source
to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at
high speeds, and they can pick up Olimar and help him descend down into new areas - in a later
level, you need
to use red Pikmin
to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle
to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing
to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced
to improvise with Yellow and Rock Pikmin
to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin
to pick up / feed bombs
to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in
to grant you access
to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also
get you 200 Sparklium every time - you are limited by how many amiibo you can summon
to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
- $ 150 tier PLUS 2 Ultimate
Gamer V.I.P. Backstage Experience Packages which consist of the following: Video Games Live backstage laminated tour pass, Pre-show production tour, Q&A and special personal meet & greet with Video Games Live creator and
game composer Tommy Tallarico, Free download card for the special extended Video Games Live:
Level 2 album, Official vintage Video Games Live poster, Video Games Live Temporary Tattoos, Special FRONT OF LINE access
to the Video Games Live post-show meet & greet, Signed composers scores and sheet music from the performance (V.I.P. Packages
to be given in person at the show of your choice and does NOT include show tickets, travel, airfare, transportation, accommodations, etc., you pick the show and
get yourself there, we supply the experience), PLUS a
High Quality Thick Presentation Paper print out of original artwork of Earthworm Jim playing a guitar created exclusively for Tommy Tallarico (composer of Earthworm Jim) from EWJ creator Doug TenNaple SIGNED by Tommy AND Doug!
However, it is only going
to take a little bit of time before you unlock most of the achievements, die at a
high level,
get annoyed with the music, and say «hasta la vista,» never playing the
game again.
Features include: • Three
levels of difficulty • Unlimited and fast generation of Sudoku puzzles •
High quality graphics and sound • Pauze feature: Your
game is automatically saved when you
get a phone call, switch applications,... • Great statistics that help track your progress: your best time, the number of
games finished,... • Pencil mode,
to try different options in a cell • Hint button
to help you out when you're stuck
Like the original Raid, the Raid Lair is an end -
game activity gated off by
high level requirements, with some exclusive items in store for those completing it, and a useful source of
high level gear
to help you
get close
to the
level cap.
Despite the gameplay staying more or less the same, the
high difficulty
level in finding and beating the
game bosses, coupled with slowly
getting access
to more perks while your player skills improve as well, makes for a
game that could keep you engaged for quite some time.
Programs like RPG Maker can be useful tools but if you want
to get on Steam, you still need
to make a
high quality
game and market it appropriately and that takes a
level of skill & determination that most aspiring developers don't have.
The
levels were as interesting as any other Halo campaign but due
to the better graphics and the ability
to climb up a ledge rather than having
to jump above it's height it made it great
to explore for skulls and collectables, within the 9 hour co-op
game both myself and Russ found ourselves venturing off and climbing up different parts of the maps
to see how
high we could
get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have
to explore
to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the
game flowed well between each
level bouncing from blue team and team Osiris following the story
to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction
to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo
games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo
game should be but Halo 5 has surprised me and was well worth the wait.
Timing is crucial, especially if you want
to get anywhere in the
game, lots of
levels having
higher areas reach in order
to conplete the
levels.
Gold is another form of in -
game currency that can be used
to get higher level Loot Chests, War Chests, Boosts and Bundles of the aforementioned content.
To unlock Newgame +, all you have to do is beat the game, and then after you save and load your game, you keep all your items, levels, and gold, and play the game again, but on a higher difficulty where enemies levels are +30 and the items continue to get bett
To unlock Newgame +, all you have
to do is beat the game, and then after you save and load your game, you keep all your items, levels, and gold, and play the game again, but on a higher difficulty where enemies levels are +30 and the items continue to get bett
to do is beat the
game, and then after you save and load your
game, you keep all your items,
levels, and gold, and play the
game again, but on a
higher difficulty where enemies
levels are +30 and the items continue
to get bett
to get better
There is a lot
to get involved in and the rogue twin stick shooters out there will love this
game, no doubt delighting in
getting high scores while clearing all the
levels.