Sentences with phrase «giant bosses like»

Starring mutant penguins, evil ninjas, naughty cowboys, and giant Bosses like the 200 - foot - tall mechanical Rhino - zilla.

Not exact matches

He was the boss level, and the Giants always seemed like they were out of ammo and health.
I learned to drive giant SUVs like a boss.
Some great Zelda - infused mechanics, such as collecting and using items in battle to counter certain enemy attacks, a few giant boss monsters like King Dodongo and Gohma, and of course massive hoards of petty mobs to chew through.
Other insane events include riding Santa's corpse like a sled, bouncing on a pair of Atari boobs, and fighting crazy bosses such as Jason, The Giant Claw, Satan, Dr. Jekyll and Mr. Hyde, and the ghosts of Christmases past, present, and future.
Do your best to ignore and avoid warriors like (Zant, Volga and even Moblins) and Giant Bosses and focus on taking out as many grunts as quickly as you can.
Another mode gives players the chance to play as a giant, Godzilla - like Ganon and tear through enemies while taking on larger boss monsters at the same time.
Players can jump on enemies» heads to stun them and engage in boss - like battles (e.g., hurling baseballs at a flying mask; running from a giant).
During the trailer you got to see what looked like a boss battle that took place while a walkway moved along and a giant flying creature swooped around it.
Will Stealth be a viable choice throughout the game or will players have to act like a giant sword wielder when it's time to fight a boss?
Up to two players have to rise the highest tower in the kingdom, matching blocks of materials and construction tools, and facing problems like weather and giant bosses.
At the end of the level there's usually some sort of big boss to take out (like another V Virus infected girl — or a giant mechanized robot), however aside from that there's not too much variation.
I particularly liked seeing the giant maul in action right before the boss fight with the evil nano - machine possessed excavator.
The production history of the game actually features a number of changes since some of these bosses trod on other copyrights — notably, a version of Godzilla was made to look more like a giant «skeletal dinosaur» — however most have remained intact.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The Bezerker sections are enjoyable, but a mid-game clash with a giant spider - like Corpser is extremely underwhelming, and final boss General Raam is frustratingly hard or far too easy depending on how observant you are.
It has game elements like Pikmin, style similar to Viewtiful Joe, and giant boss battles like God of War.
Replacing the giant battles from the last two games, they involve Mario and co riding around on a giant paper version of themselves and smashing apart enemies and bosses in a 3D arena, kind of like a weird tank battle / beat em up hybrid.
In contrast to the early area's winding paths and hidden shortcuts, areas like Lost Izalith and the Tomb of the Giants are just one straight line leading from the entrance to the boss.
Even better, Crush Your Enemies is overflowing with delightful bloodshed, naughty curse words, and downright weird boss battles, like a giant head - butting Death Snail.
Larger areas feature boss encounters like a fight against a giant water snake and those lead into smaller passages littered with weaker enemies as well as campsites to take a brief break (though Gladio and Cor's respites don't come with the fun of Ignis» detailed meals).
Add the Public Event boss fight looking like Lost Planet 2 «s giant enemies and I'm sold.
If you like leveling up while collecting items in post-apocalyptic barren construction sites while battling in real - time against giant robot bosses, you'll love Nier: Automata.
Enemies include a giant crab boss, a jellyfish - like boss, and a frog.
Wolfenstein: The New Order also has some of the best first - person shooter bosses that I've ever encountered; for instance fighting for control of high - tech aircraft whilst holding off three giant robots and wave after wave of Nazis had me button mashing like crazy to say the least.
It's more sophisticated than you might imagine, thanks to a dubious plot device, so you get genetically enhanced, massively armoured super-soldiers, giant dog - like robots and huge multistorey mechs (a Wolfenstein game needs boss - battles).»
Lleviathan (ぬしさま Nushi sama) is a giant boss shaped like a whale in Dragon Quest IX.
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