Typically, throughout the course of the game, Yoshi will need to navigate through maps by flinging yarn at enemies and empty canvases (used to create stairs, tubes, pathways, etc.), jumping and platforming through obstacles, and defeating
giant boss enemies.
Armed with advanced and powerful weapons, players can expect massive action in large, multi-tiered levels featuring dynamic environments, cinematic battles,
giant boss enemies, and deep customization features.
Not exact matches
Some great Zelda - infused mechanics, such as collecting and using items in battle to counter certain
enemy attacks, a few
giant boss monsters like King Dodongo and Gohma, and of course massive hoards of petty mobs to chew through.
However, the best games by far are the
boss fights where you get to battle
giant classic Mario
enemies such as Petey Piranha, King Boo, Mega Monty Mole, Kamek, and Bowser Jr..
Another mode gives players the chance to play as a
giant, Godzilla - like Ganon and tear through
enemies while taking on larger
boss monsters at the same time.
Eviscerating common
enemies is consistently gratifying over Revengeance's eight chapters, but it's the handful of
boss fights with Desperado cyborgs and
giant mechs that deliver the game's best, most bombastic encounters.
Players can jump on
enemies» heads to stun them and engage in
boss - like battles (e.g., hurling baseballs at a flying mask; running from a
giant).
While each
bosses attacks were varied, ranging from shooting smaller
enemies out of a
giant blunderbuss to creating massive shockwaves for players to dodge, the overall strategy is the same.
Making epic
bosses would definitely exceed NISA's budget, dood,» spoken by a Prinny during a discussion about
giant enemy bosses.
One
boss battle showcased you and your partner against a
giant enemy ship.
Replacing the
giant battles from the last two games, they involve Mario and co riding around on a
giant paper version of themselves and smashing apart
enemies and
bosses in a 3D arena, kind of like a weird tank battle / beat em up hybrid.
There are dozens of new
enemies to contend with, each with their own unique quirks and sometimes dazzling attacks.The
boss battles are equally awesome, with stage 9 being one
giant boss battle in and of itself.
Set across five decks of a massive spaceship, robot opponents slash, shoot, launch missiles from their backs, fire screen sweeping lasers and create smaller
enemies to attack, while the
giant enemy bosses fight with everything they've got across multiple phases.
The
boss battles themselves are a piece of cake, and that's when your facing
giant creatures, most other battles you'll fight much smaller
enemies but there in there numbers.
Even better, Crush Your
Enemies is overflowing with delightful bloodshed, naughty curse words, and downright weird
boss battles, like a
giant head - butting Death Snail.
Larger areas feature
boss encounters like a fight against a
giant water snake and those lead into smaller passages littered with weaker
enemies as well as campsites to take a brief break (though Gladio and Cor's respites don't come with the fun of Ignis» detailed meals).
There are the hunting grounds where you gather resources, the battlefield where you fight
enemies and make your way through forts, and the
boss battles which pit the mighty Patapon against
giant creatures.
Cuphead's
boss battles are complex, multi-stage fights containing
giant screen - filling
enemies.
Add the Public Event
boss fight looking like Lost Planet 2 «s
giant enemies and I'm sold.
Enemies at first are quite lacklustre in the game as you fight way through too many Frost
Giants with the highlight being the occasional
boss battle.
Players will encounter new versions of their favorite
enemies as well as new unique
boss's such as a psychopath with a flamethrower, a motorcycle riding crazy, and a
giant vehicle that spews fire and can easily crush you named Badassaurus... Continue reading Borderlands Torgue DLC
There's a really good escalation to the puzzles as you go along in the game, too, starting out with just simple levers and switches, and eventually introducing traps and
enemies that can kill you before finishing off with a rather large
boss fight against the
giant snake you've seen stalking you through the whole game.
The
bosses,
giant enemies, and backgrounds the studio's pulled off with its hybrid 2D / 3D game engine would look great even on a current generation console, in my opinion.
Of course, there are magic doors, special abilities, and a
giant clockwork robot
boss, but most of the
enemies you battle wield swords, crossbows, and spears.
Enemies include a
giant crab
boss, a jellyfish - like
boss, and a frog.
Most of the
bosses are just
giant versions of regular
enemies.
Eventually, you take on a
giant enemy boss in each world.
There are a few
enemies from the original that did not make it into the remake (such as the mutant spiders and moths from Area 3, plus the
giant Venus fly traps have been replaced with standard bear traps), but their omission can be forgiven, seeing how the
boss battles have been greatly improved.
There's some fun to be had here shooting at waves of
enemies (or each other), and some testing scraps against
giant, animatronic versions of classic Metroid
bosses.
Namco Bandai, Dark Souls 2's publisher, has kept quiet about any new
bosses or
enemies that are in the upcoming game, but from the video, we can see that the Mirror Knight is very aggressive and uses a
giant mirror as a shield, hence the name Mirror Knight.