Archangel is a polished VR action game about war, loyalty and
giant mechs from Hollywood production company Skydance.
Not exact matches
I've never been too into the
giant robot scene, but if Tim Schafer and company infuse it with the same cheeky humor as their previous downloadable titles Costume Quest and Stacked, which
from the look of this teaser trailer they have, I could be in the mood for some steamy
mech - on -
mech action.
For a game that has
giant mechs there sure isn't that much combat in Scythe, the huge table - hogging beast
from designer Jamey Steigmeir, the same guy that created Viticulture, a game that I love.
From the marketing to the name of the game itself, Titanfall pitches itself as a game defined by its use of
giant combat
mechs.
Directed by George Kamitani, 13 Sentinels is a pretty big departure
from what VanillaWare is known for (traditional fantasy styled games)-- Taking place in a modern setting featuring
giant mechs.
My personal favorite
from them was a unique action - RPG called Steambot Chronicles, a game that was as much about player agency as it was punching things with a
giant mech - suit.
On foot in
giant mech robots referred to as Skells (the latter unlocked much later on) you will cover a ton of alien ground as you clear dangerous native lifeforms (referred to as indigens and tyrants), set up data probes to expand BLADE's information systems and complete quests of varying designs — menial requests
from NLA citizens, military orders
from BLADE, and unmarked encounters in the wild during your travels.
Stages in the main campaign are objective based, and usually have players running
from area to area completing a variety of tasks, like defending a position, activating a mechanism, destroying
giant mechs, clearing enemies, among others.
We have only seen a few
mech games for the PlayStation VR; Archangel had you in the cockpit of a
giant mech travelling through cities and county sides in a quest to save the world
from a totalitarian government and Rigs offered us a future sport where
mechs battled each other while having to score points in some pseudo football and basketball games.
The original Titanfall married ninja - fast on - foot combat to the gloriously thuggish thrill of piloting
giant mechs, which are summoned
from orbit a few minutes into each match.
Both on foot and in
giant mechs called Skells, you'll battle enormous monsters and explore a vast world; supposedly it takes around half an hour if you did nothing but run
from one side of the world map to the other.