Not exact matches
Despite its
rather large size, across interstellar distances this ring system would normally be totally invisible to us — and in fact Kenworthy and his peers have yet to glimpse J1407b, the
giant planet that must be its host.
Based on humankind's admittedly limited experience, habitability seems to mean a small world — a terrestrial
planet rather than a gas
giant like Jupiter or Saturn — orbiting its star at a comfortable «Goldilocks» distance that allows water to persist in liquid form.
NASA is particularly interested in identifying
planets one half to twice the size of Earth — terrestrial
planets rather than the gas or ice
giants or hot - super-Earths in short period orbits that evidence suggests exist in large numbers — especially ones that are located in the habitable zone of their stars.
Rather than imagining a
planet «plowing through the Kuiper Belt,» he should consider outward spiraling TNOs passing near any
giant planet.
Although 220 km (137 miles) in diameter, the largest outer moon, Phoebe, is dark with a retrograde, highly inclined orbit and so may be a captured icy body from the Edgeworth - Kuiper Belt
rather than a moon that formed with the
giant planet.
Both games feature a «Commander» unit, a
giant mecha, which uses atomic - level manufacturing to build an entire economy on far - off
planets literally from the ground up, which is an interesting inversion on how mecha usually are used in games: the «Commander» is more or less the player character, and while their large mecha is by no means weak, it's a central unit because of its production capabilities, and not because of its arsenal, which as a mecha fan I always thought was a nice way to work the idea of a «hero mecha» into an RTS, because you can relate to the Commander mecha's role as, well, a Commander on the battlefield
rather than as simply a powerful named «hero» unit as exist in most other RTSes.