«People sometimes get the idea of
giant screens blocking the entire sun.
Not exact matches
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock
blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have
giant robots but no laser range finders or even an reticle on the
screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the game to greatness.
The
giant bosses have about ten different attacks each, multiple new forms and weaknesses that have to be exploited by cleverly using the gyroscope and touch
screen to
block their attacks and counter.
When you do shove a
block it will keep moving in that direction until it either hits the side of the
screen or smashes into another
giant ice cube.
In order to beat Tryclyde, you must throw a certain amount of Mushroom
Blocks at it, until it is defeated Fryguy — This is a
giant flame that is flying all over the
screen, throwing fireballs at Mario and his friends along the way.
I have the Nexus 5 and love it, but I may not upgrade to the 6 on release if it's going to have a huge
screen, I just don't like having a
giant block in my pocket.