Not exact matches
Prepare yourself to face hordes of
enemies, explosions,
gigantic bosses and a dangerous journey into a steampunk universe.
I love all the bonuses and the ability to upgrade your weapons in the game which is really needed when you fight those
gigantic boss battles or when the
enemies come in waves upon waves.
Mysterious passages open in Darkroot Basin, and these lead to brand new areas, tougher
enemies, new NPC's, fresh weapons and
gigantic bosses to fight.
Though the setting was different, the game retained the same hardcore RPG and exploration mechanics as Dark Souls; tasking you to navigate a huge hostile world, killing overpowered
enemies and
gigantic bosses as you go.
Enemy design is rather hideous in the sense of how players would anticipate enemies to look in a survival horror game with a gigantic female enemy named Guardian towering at around 8 feet tall wielding a saw blade as it runs at Sebastian whilst giggling, while a common yet scary enemy is The Lost and Hysterics which have a craving for feeding on human flesh, alongside a vast number of enemy bosses that are just as strong and ferocious as Guar
Enemy design is rather hideous in the sense of how players would anticipate
enemies to look in a survival horror game with a
gigantic female
enemy named Guardian towering at around 8 feet tall wielding a saw blade as it runs at Sebastian whilst giggling, while a common yet scary enemy is The Lost and Hysterics which have a craving for feeding on human flesh, alongside a vast number of enemy bosses that are just as strong and ferocious as Guar
enemy named Guardian towering at around 8 feet tall wielding a saw blade as it runs at Sebastian whilst giggling, while a common yet scary
enemy is The Lost and Hysterics which have a craving for feeding on human flesh, alongside a vast number of enemy bosses that are just as strong and ferocious as Guar
enemy is The Lost and Hysterics which have a craving for feeding on human flesh, alongside a vast number of
enemy bosses that are just as strong and ferocious as Guar
enemy bosses that are just as strong and ferocious as Guardian.
Equally impressive are the
enemy designs of the angels attempting to stop our protagonist on her journey, the
gigantic bosses that look as though Hieronymus Bosch imagined Heaven instead of painting Hell.
These titular portals open up unpredictably across the world, spawning in hordes of
enemies or
gigantic bosses and forcing every player in the area to band together in order to repel the demonic attacks.
Dungeons are procedurally - generated, and are full of increasingly deadly
enemies, traps, and
gigantic bosses.