The fact that it is being bundled with a Wii U Remote sweetens the deal yet
gimmicky games, faulty AI and some really boring mini-games may keep some players away.
Maybe, a fiver but if VR keeps being more
gimmicky games then ports of triple A titles (Seriously, Skyrim VR managed to not only work but be good) then it'll fall the way of Kinect, Virtual Boy, the Move etc...
Maybe, a fiver but if VR keeps being more
gimmicky games then ports of triple A titles (Seriously, Skyrim VR managed to not only work but be good) then it'll fall the way of Kinect, Virtual Boy, the Move etc...
What I did predict was that it's gimmick appeal would doom the system as most would only by
the gimmicky games.
Gimmicky game plans for a gimmicky franchise.
Not exact matches
This
games misses
gimmicky new features and the levels do not differ much, apart from the theme ofcourse.
It's great too see the movie's characters like Mumble and Gloria but the Wii controls are used in a
gimmicky way that adds very little substance to a
game that could have been really fun.
A music - oriented director who made the much - criticized Alien 3, Fincher hit it big with Se7en and moved on to other complex /
gimmicky thrillers like The
Game and Fight Club.
The
gimmicky, mouse - trap fun of it hinges on one's willingness to see the
game board yanked out from under you.
I'm going to buy the system, don't get me wrong — it's a neat step forward and nicely, surprisingly, never felt
gimmicky — but it just feels like I'm doing it as an investment right now, covering my bases for when the Great Wii U
Game — maybe Pikmin 3?
The only thing really holding DKCR back was the
gimmicky waggle controls, which are not present in this
game so it had every chance to turn out an even better
game.
- reality of «The
Game» and «The Man Who Knew Too Little») and bad (the frantic suburbanites of «Sex Tape»), but it never feels
gimmicky or contrived or dully familiar.
While some of these spin - off
games were a little too
gimmicky that maybe they shouldn't have been as popular as they was, the fact is, they did something different.
This
game on the other hand - looks generic, bland, uninspired, boring,
gimmicky, easy, and watered down.
It feels like a video
game as the kids run from one chase scene to another fetching objects — get the key, find the locker, get the Bible, break the code — advancing every time to the next level with little sense of a story moving forward, and leaving a
gimmicky aftertaste given all the real - life squalor onscreen.
When I first heard about Fire Emblem Fates, I thought to have three versions of the same
game was a little
gimmicky.
Little Deviants -
Gimmicky launch title for Vita, often considered one of the worst
games on the platform.
Super Mario Sunshine made use of Gamecube's superior graphical power and controller innovations, and Super Mario Galaxy convinced us all that the Wii remote could fit naturally in a triple - A
game without feeling
gimmicky or tacked - on.
This doubtlessly registers as the director's best work since 1997's The
Game, though the improvement seems more the result of a better script — one not marred by preposterous twists,
gimmicky thrills, or postmodern waxing — than new heights of skill.
Summary: How the
game plays may be a little bit
gimmicky and the visuals a bit confusing, but Spiderman Unlimited feels and looks like a true Spidey
game
And yeah, you could call Literature Club
gimmicky, but the fact that the
game is free - to - play largely mitigates that.
Inputting various swipes in Virtua Tennis 4 was a bit confusing (you really don't know what elements you can and can't touch) and felt
gimmicky, while building levels in Sound Shapes felt more like an iPhone or Android
game (graphics included).
Gimmicky benefits you have to play
games to use, poor earnings for everyday spend, no travel insurance, overcrowded lounges — it hardly seems worth the $ 550 annual fee.
It's a little
gimmicky, but it gives off a nice sentiment when you look back and think that they have been a part of our lives as
gamers for almost two decades now.
But since people bitch and moan about Retro making new DK
games I'm afraid we're gonna go back to only paon and namco developed
gimmicky spin - offs.
After you defeat the Big Daddy you'll be asked to deal with a Little Sister, the first
game presented you with a very
gimmicky moral dilemma where your options were to either rescue her or harvest her.
These code - enabled
games may just be «
gimmicky» but you may spend just as much time playing these as the SP campaign.
I agree with Chris that we'll be seeing some seriously
gimmicky titles at launch, perhaps that awkward family - centric racing
game featured in the promo?
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was
gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core
gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Mobile
games are short and sweet,
gimmicky experiences that are only remembered as cheap fun.
Surprisingly, given its nature, Blade Mode never feels
gimmicky, no matter how many enemies you chop to bits using it, and that's because it does actually feel like an integral part of the
game.
Hopefully they clean up some of these issues in the full
game because the cover system has a lot of potential, but the
gimmicky one hit kill melee attacks and pointless cursing are a huge let down.
This presents an opportunity to have team match - ups where Mario and Luigi can face their evil counterparts Wario and Waluigi in competition that isn't limited to sports or
gimmicky board
games.
The new
game modes seem kind of
gimmicky and unnecessary.
But those AAA first - party titles were sparse, especially when compared to the mountains of shovel - ware,
gimmicky motion - controlled
games, and half - hearted mini-game collections that were being crammed onto store shelves back then.
Summary: How the
game plays may be a little bit
gimmicky and the visuals a bit confusing, but Spiderman Unlimited feels and looks like a true Spidey
game
game and so you can't really expect Sega to care very much about a
gimmicky add - on.
They try to make the
game better with some
gimmicky attacks.
It's been over a decade since the last true Star Fox
game — can «Star Fox Zero» possibly hope to rekindle that magic, or is this just another case of a
gimmicky Wii U
game?
The
game worked perfectly fine with the DS3; the Move functionality seems
gimmicky and unnecessary for this particular
game.
The improvements are too subtle and
gimmicky for me to recommend that experienced Tomb Raiders — people who have already finished the
game on PS3 or Xbox 360 — drop $ 50 / # 40 on the next - gen version.
When phrasing it like that it sounds a bit
gimmicky, but the way that the switching of your powers are so tied into the
game, it really just works.
Gimmicky, yes, but PKR also boasts arguably the simplest
game lobby about.
Concentration Mode is hardly an original or innovative
game mechanic, a theme which runs through Gunslinger, but it slots nicely into the action and is a blast to use, unlike in many other titles where such things feel
gimmicky.
I'm all in for an anime based
game using peculiarities of the original series, but at this point I'm afraid that a
game revolving around Haki and Devil Fruits so closely will become too
gimmicky and may limit the roster greatly, GB2 did it right (the best case scenario was spike and ganbarion doing a collab), the first scan of Burning Blood puts so much emphasis on this that I'm getting a bit worried.
At a point when a series like Resident Evil has largely long turned its back on its survival horror roots, ZombiU is a
game that recalls such
games, but also brings its own interesting and inventive ideas to the genre and, at the same time, has the distinction of being one of the most interesting launch titles that, whilst not perfect, is an absorbing and unnerving experience that succeeds at making use of the capabilities of the system, without ever managing to feel
gimmicky and, as such, it's a strong early demonstration of the magic of Wii U.
An uninspired trait that plagues certain video
games is the
gimmicky skill tree, typically used as an attempt to keep the player invested.
as well, not so much a
game which is too
gimmicky since we haven't seen logias move while tanking yet.
Skylanders is an entertaining and addictive
game with unique ideas that never feel
gimmicky.
As reviews trickle in for this title, it seems the
game suffers from longer - than - expected load times, some
gimmicky control schematics, and some polarizing opinions.