All of this combined to
give small studios and lone designers the skills, tools and support to make subjective, strange and brilliant games, from the deeply personal to the deeply political.
The early access program
gave small studios the ability to beta test their games with player numbers they would not otherwise never reach, and gave players the ability to take part in shaping games.
Not exact matches
OTOY has
given render credits to support
small independent
studio projects on its cloud service.
Moving to a
smaller space usually means sacrificing certain furniture or designated living areas, and we know that you actually
gave up a formal dining room for a
studio / office space.
Hutcherson said the big
studio movies
give them opportunities to do
smaller movies.
Turtle Power is treated to 1.78:1 anamorphic widescreen picture and full Dolby Digital 5.1 sound, things it's easy to imagine a
smaller studio not
giving it.
Once you get past Pixar's «Coco,» it's a weak year for major -
studio animated films; that's why the Globes voters will probably
give two of their nominations to
smaller indie works, «The Breadwinner» (it's executive produced by Angelina Jolie!)
Two of the oldest and most accomplished
studios — Disney and Paramount — have essentially
given up on
small and mid-sized movies in favor of tentpole franchises and brands.
The Desa Roro Estate can comfortably accommodate up to 14 adults and apart from the expansive gardens and multiple living areas, there is a mini yoga
studio found in the garden,
giving opportunities for hosting
small retreats or organizing other special events such as weddings.
With many
smaller studios already sent to the scrap heap, it seems EA will be
giving one of its more profitable development houses the axe fairly soon.
How the game will play is yet to be revealed, the little guys in the ridiculously
small pictures below don't
give away much, but after the
studio's fairly odd last outing with Eden, you can bet it won't be like anything you've seen before.
He said the
studio balances out the large games by having «incubation projects and to try
small things... that
gives us the opportunity to test, prepare and secure some stuff, and remove some risk.»
«We started from a
small apartment just to show our investors from the US that we were able to assemble a team and start a
studio,» Vogster Entertainment's head of development Maxim Novikov tells me while he
gives me a tour of their Kyiv
studio.
Credit is also
given to several games developed and published by
smaller outlets, such as Polish
studio The Astronauts» The Vanishing of Ethan Carter.
Given your experience of working for both a large and
small studios, what are your thoughts on the future of the videogame industry?
What I don't get (and what I should've been clearer about before) is why Sony didn't
give it to Zipper, for example, instead of closing them down; Unit 13 was developed in a
small time frame, worked on the same premise of short spec - ops style missions and was for the Vita, yet Sony chose this incompetent
studio that they don't even own!
He has
given many talks about being more creative in programming - a useful skill both in
smaller and larger game
studios.
We're big enough to
give you all the benefits of a strong
studio, including stability, but we're organised in a
small enough way that individuals make a huge difference, and we can
give you the freedom to really learn hone your expertise in making games and studying your specialism.
No Man's Sky has been the talk of the industry for awhile now
given it's scope,
small team and the horrible flood that hit their
studio last winter.
«A number of developers in the
studio wanted to try developing a
smaller digital project, so we gathered a team, built a new IP and SEGA
gave us the opportunity to carry this out.
The new space
gives faculty and students access to a 96 - seat screening room; one large soundstage (capable of being converting into two) and a second,
smaller soundstage that together comprise 3,000 square feet; a sound recording
studio with surround - sound capability; and two high - end color grading and post production suites.
She
gives quite as much space to paintings, and they are not the
small renderings that one might expect from a design
studio.
The
small size of our departments and our flexible schedule allows us to
give students these opportunites to visit with artists in their
studio spaces and have one - on - one conversations about how to make the transition from student to full - time
studio artist.
He was
given free access to an abandoned welding
studio in a
small town called Voltri.
With
Small Art, there's no need to wait for someone else to deem it worthy beforehand, no need to wait nervously for the rich patron, the movie
studio exec, or the illustrious museum director to
give it the greenlight.
The gallery contains several large works in addition to a
small studio archive behind two temporary walls —
giving visitors permission to connect the inner workings of her process with the resulting, public canvas.
Both Epic and Unity have announced the free availability of their popular game engines,
giving even
small studios and indie developers a chance to craft the next big hit.
It's a first for the series, but not for developer Naughty Dog, who has experimented with this one - off style with experiences like The Last of Us: Left Behind — an experiment that
gave the
studio the confidence to experiment with
smaller experiences, says game director Kurt Margenau.