A foundational principle of assessment is that if an assessment procedure is not reliable (does not
give stable results), then the findings of the assessment procedure CAN NOT possibly be valid (true).
Not exact matches
Those
results aren't all that surprising
given all of the work Netflix has done to expand its
stable of original content as the online streaming platform looks to challenge more traditional media outlets like broadcast and cable television networks.
With Draxler (or Reus) and Sanchez either side of Giroud, and a more
stable midfield as a
result of the Xhaka signing, Arsenal might perhaps
give Gooners less heartache in the coming season.
Reactive attachment disorder may
result when children aren't
given proper care by
stable and consistent caregivers.
With a C - section for example, we also have separation of mom and baby after birth, the separation often
results in a baby that's less
stable than one who is skin to skin with the mom and the blood sugar may drop, then we have formula being introduced to bring it back up, or we have a baby who isn't nursing well because of medication that was
given during delivery, and again, we have a baby who is being supplemented, and this is a concern, because we know from numerous studies that early supplementation with formula is associated with early weaning.
«Together, these changes have
resulted in pack ice that is a less
stable platform on which to
give birth and raise new cubs.»
This paper
gives results from a
stable oxygen isotope assessment of modern human and horse enamel δ18O values recovered from tooth enamel.
The Every Student Succeeds Act (ESSA) creates a long - term
stable federal policy that
gives states additional flexibility and encourages states and schools to innovate, while at the same time holding us accountable for
results.
Chris Minnich, executive director, Council of Chief State School Officers: «Congress must reauthorize ESEA this year to create a long - term,
stable federal policy that
gives states additional flexibility and encourages states and schools to innovate, while at the same time holding us accountable for
results.»
As a
result of that and the aerodynamics, the Civic Type R is an exceptionally
stable car even above 150mph, a speed it reaches easily,
given that it has that fulsome 316bhp at 6500rpm, 295 lb ft from 2500 - 4500rpm and 7 % shorter gearing than the previous Civic Type R.
The flat horizontally placed engine
gives the Forester a low center of gravity and as a
result, the tall Forester feels very
stable on winding roads.
Another mod
gives me a better user interface, plus user - made bug fixes
result in a more
stable game.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne
Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the
Stable — Yammo runs this place — Link can rest in bed and restore health here —
Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the
Stable also lets you store horses, meet with merchants, NPCs —
Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed,
giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a
result — Ex: when it starts raining, NPCs outside the
stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the
stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also
give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
If only 3 initial conditions were tried to judge stability or instability of each model member, how one can conclude that the remaining thousands of variants would lead to same
results (
given the fact in # 3), so that a seemingly
stable model is in fact unstable and must be excluded as well?
The
resulting situation is in most cases
stable as long as external factors do not force a change, but attractors of a chaotic system may
give the impression of such stability.
I realized yesterday that if one selects a number of databases on CanLII from the Database Search screen (e.g., all decisions from labour and employment tribunals or all decisions from human rights tribunals), the
resulting URL when clicking on «Search» with a «blank» search is a
stable URL that can be sent to a user or linked on an intranet to, in essence, create a customized «global» database search for the user to focus their search on the
given topic.
If an assessment procedure is not reliable (not
stable in the
results it
gives), the findings of the assessment procedure CAN NOT possibly be valid (true).
If I administer an intelligence test to you this week and you get a score of 120 (brilliant person), and then next week I administer the same intelligence to you and you get a score of 80 (not so smart), then the
results of my intelligence test assessment CAN NOT possibly be a valid (true) indicator of your intelligence because it does not
give reliable (
stable)
results.