Not exact matches
Redout's next - gen
visual effects and highly optimized environments
give players a mainline dose of sensory
overload without sacrificing ultra-high-speed rendering and long draw distances.
This is aided by some fantastic sound and
visual design, with characters calling out their specials both to dominate the airwaves in the sensory
overload that were arcades and to
give players on both sides of the screen something to time their actions to.
The 3D psuedo - cell shaded look on the 2D plane jumps off the screen and
gives these characters life even during the sometimes massive sensory
overload caused by the game's
visual stunning movesets and Hyper Combos.