Sentences with phrase «gives game developers»

The advancement in technology gives game developers the tools that can create more engaging storylines and characters that are emotionally believable.
«It gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.»
With technology and gaming advancing exponentially, it gives game developers a real headache when anticipating exactly how the market will be in years to come.
«Nintendo Switch allows gamers the freedom to play however they like,» explains Nintendo of America President Reggie Fils - Aime, «it gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.»
It gives game developers ways to make revenue, regardless of whether their game costs something up front.
«It gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.»
Beyond that, remakes give the game developers a chance to perfect the games past the original luster, meaning that a fantastic classic game can only get better, in theory.
As long as the IGDA feels the need to work with the FBI in order to give game developers resources so that they can feel safe from people who claim to love games, I really don't give a shit about any of the cute little «scandals» that have been manufactured solely to give cover to the continued harassment of a handful of outspoken voices in this industry.
It's about giving game developers the best platform to deliver the best versions of games on Xbox One X so that gamers can have the best possible gaming experiences.
And assuming the number crunching is offloaded to the headset as well, it'd give game developers a single hardware target to aim for.
Google says Android Nougat will deliver its biggest leap forward in graphics performance with the introduction of Vulkan, giving game developers much - needed control of the GPU.
Google wants to give game developers some of the tools it's developed to help deal with all those users.

Not exact matches

For game developers, Facebook and Zynga's breakup last week was much - welcomed news: Now that the two company's official relationship has been severed (and Zynga will be free to develop its own gaming platform on Zynga.com), the social network will also no longer play favorites — giving other independent game developers a fair shake at the exposure and growth the Facebook platform can offer.
The pricing, as Sony Computer Entertainment group chief executive Andrew House affirmed at a press conference at the annual Game Developers Conference in San Francisco, is important given what the other emergent VR powers are charging for their hardware.
In 2016, when major platforms like Facebook gave developers the keys to the artificial intelligence kingdom, and advances in AI technology and natural language processing started breaking the user interface mold, analysts predicted that chatbots were going to change the game.
Things got to an iffy start right from the get - go, given the lack of clarity from developer Niantic as to when the game would actually launch across various regions.
There's Crowdtilt, a service that lets friends contribute money for outings like a beach vacation; Zokos, a start - up that gives guests a way to pitch in for a dinner party; and Gambitious, a financing site devoted to indie game developers, to name a few.
ACS proposed the idea to Atlanta - based game developer Thrust Interactive, giving them six weeks to develop the game before the Great American Smokeout.
Steam Greenlight gives developers the chance to prove that there is a demand for the game.
The developers built online games, quizzes and dating apps that gave people even more reasons to join Facebook.
The developers have given us a ridicously bad game.
I pray to God that the Aqua Teens get another shot at a video game, whether it be on PS2, XBOX 360, or even an XBOX LIVE ARCADE download, and give it to a developer that actually has a DECENT / GOOD track record with games, cause the Aqua Teens deserve better than this travesty of a «game».
What Midway should have done was develope it themselves (which im sure the end result would have been WAY better) or they should have given the project to developer High Voltage Software, who have done alot of the cartoon network video games that have ranged from ok to very good.
This game deserves more attention than it is getting and I hope more people give it a chance so the developers continue to support it.
Do nt buy this game, don't support idiots like Activision and Rockstar, they are practically ruining the industry, they are sending out a bad message to other developers «make the same identical shitty game as the old one and give a new number next to the name and every body will buy it LOLOLOLOL».
BIG PROBLEM # 3 - why on earth would Midway give this game to developer Creat Studios??? This developer has made great classics (and obviously im kidding) as Biker Mice from Mars (PS2), Coded Arms Contagion (PSP), and lets not forget the phenominal American Chopper games (PS2 / XBOX).
My only problem is the F2P model that developers use, weapons and upgrades are so expensive (either Gold or EXP) that spending 60 $ on game will probably give you just about the half of content now.
I'm pleased the developer wanted to give PC gamers a break (and for that alone they deserve a combined rating of at least 5), but after playing 100's, and I mean hundreds of PC games this particular effort justs smacks of port.
I was really looking forward to Nine Parchments and that was mainly because the developers Frozenbyte have made games over the years that I've enjoyed immensely, so I was hoping that this game would give me the same kind of experience.
But then we must ask you Mr. game developer, if you (not us) are given the GamePad as a tool, why don't you create something more substantial?
The developers wanted to give us also more gameplay footage from the game and they uploaded a full hour of Sea of Thieves, portrayed in beautiful 4k!
They take what we once knew and held dear to our chests, only to have their developer make it into something that is so much more and while I won't be bringing myself to give it a perfect score, Axiom Verge on Switch is hands down a game I would recommend to anyone who loves a good platformer, even if they have played it on other platforms.
«The Game Developers Choice Advisory Committee, who vote on the Special Award winners for each show, have made a decision not to give out a Pioneer Award for this year's event, following additional feedback from the community,» reads the tweet.
I think that sometimes developers forget that they are possibly making the same game over and over again, take the Call of Duty francise for example, nothing against it but i wouldn't spend # 40 - # 50 year on year for what effectivly is the same game... Making good games takes time and effort something that some developers couldn't give a toss about as long as they are making money!
Now in its second iteration the developers have decided to go in the same direction as many other games and that is to a much more open - ended gameplay that gives you a city to explore in order to participate in races.
Mr. game developer, if you (not us) are given the GamePad as a tool, why don't you create something more substantial?
Screenshots that were posted on the Xbox website give a first look, and the game listings reveal the developers of each of the remasters.
Given Koj's success as a producer for external teams (see Castlevania: Lords of Shadow for evidence of that; developer Mercury Steam's last game before it was the rather wretched Clive Barker's Jericho), the idea of a Kojima - produced Silent Hill developed by Yamaoka and Suda is pretty much the perfect vision of a reboot for the series.
Made by the same developers who brought us the excellent Halo Wars, Robot Entertainment this year gave us the perfect blend of high quality game mechanics at a budget price.
In what has to be the weirdest release period by any games developer and publisher ever, after giving us both SteamWorld Dig 2 and SteamWorld Heist: Ultimate Edition, the next game in the series to see its release is none other than the game that gave us Rusty in the first place!
As far as technical problems with the game I give them a pass and applaud the developers for the depth and scope they are trying to offer the players in this game.
Even with the overcrowding of the genre, many developers took the general concept of a party game and implemented new ideas that gave new life to what many consider to be a stagnant genre.
Even though the developers could have taken shortcuts and brushed issues aside as nostalgia for The Oregon Trail, they instead gave us a game that invokes that nostalgia while improving upon the old formula»
The developer Remedy Entertainment is best known for their Max Payne and Alan Wake titles (the latter being given free when you bought this game).
There are so many elements of other games incorporated into this one that the developers forgot to give it a personality of its own.
The Toy Box manages to strike the perfect balance between user - and developer - generated content, giving gamers a place to create that is so full of distraction that the line between playing and creating is completely blurred.
There is only so much you can do with a bike, and so far we have seen a lot of solid entries into this genre, which can give developers plenty of insights to what gamers want in this genre.
While no release date was given for the game during the Nintendo Direct last week, Nintendo's presentation of the game was superb and we're happy to see the developers being more open about the processes that go into creating a game and then translating it for the rest of the world to enjoy.
The Skylanders series has traditionally given players a rock - solid 3D platforming game (with more platforming elements introduced once the developers added the ability to jump in the third game, Swap Force.)
Somehow the formula of a typical Musou game gives developers the freedom to blend any story into it without having to worry about gameplay elements.
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