Sentences with phrase «glaring design issues»

Not exact matches

However, it's let down by a few balancing issues, some glaring design problems caused by the unpredictable multiplayer feature.
In addition to defunding the assessments and issuing requests for newly designed exams, some states have «creatively reinterpreted» disappointing results, papering over the glaring skill deficits the exams were intended to highlight.
She praised the paper — which has not gone through formal peer review — as «interesting» and said she did not «see any obvious biases or glaring issues with the research design
Downsides to Sony's first foray into the Android tablet market include: poor speaker quality, a bulky plastic design, a dim screen (affecting image quality and indicating glare issues), and at the time of review instability with Android Honeycomb 3.2 OS.
I disagree, motion controls were the least of the game's problems, it had other, far more glaring issues with its design, such as the backpedalling from the open world in Wind Waker to a more linear, directed experience, with a bloated main quest and little side content.
While it's certainly not that much of an issue when playing solo, I can see this becoming a problem during multiplayer matches, and it just comes off as a glaring design flaw.
As my comments in VGH # 21 will attest, a couple of the glaring issues are the terribly designed boss battles and the enemy AI feels like it comes straight out of 1998.
Also, kudos to Housemarque for remedying one of my biggest issues with the node system: a recent update allows you to remove resources after they've been placed into a weapon, a glaring omission that I was shocked was not a part of the original design.
Of course, I could have also overlooked some incredibly obvious item that would have alleviated all of my issues and thus rendered my complaints moot, so I can't entirely say that these encounters were intentionally designed that way, especially when taking into consideration how accomplished the game is in literally every other area... It seems a bit weird then that two or three glaring difficulty spikes would somehow slip through to disrupt the otherwise perfect pacing of the game.
Frustrating combat and a few glaring technical issues aside, Ittle Dew is one of the most well - designed download games ever released on the eShop, approachable enough for young players and deep enough for hardcore Zelda veterans.
Pros: Usual Suda flair in character design and visual style, fast combat Cons: Deeply - rooted misogyny, glaring technical issues, boring clichés
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