Not exact matches
However, it's let down by a few balancing
issues, some
glaring design problems caused by the unpredictable multiplayer feature.
In addition to defunding the assessments and
issuing requests for newly
designed exams, some states have «creatively reinterpreted» disappointing results, papering over the
glaring skill deficits the exams were intended to highlight.
She praised the paper — which has not gone through formal peer review — as «interesting» and said she did not «see any obvious biases or
glaring issues with the research
design.»
Downsides to Sony's first foray into the Android tablet market include: poor speaker quality, a bulky plastic
design, a dim screen (affecting image quality and indicating
glare issues), and at the time of review instability with Android Honeycomb 3.2 OS.
I disagree, motion controls were the least of the game's problems, it had other, far more
glaring issues with its
design, such as the backpedalling from the open world in Wind Waker to a more linear, directed experience, with a bloated main quest and little side content.
While it's certainly not that much of an
issue when playing solo, I can see this becoming a problem during multiplayer matches, and it just comes off as a
glaring design flaw.
As my comments in VGH # 21 will attest, a couple of the
glaring issues are the terribly
designed boss battles and the enemy AI feels like it comes straight out of 1998.
Also, kudos to Housemarque for remedying one of my biggest
issues with the node system: a recent update allows you to remove resources after they've been placed into a weapon, a
glaring omission that I was shocked was not a part of the original
design.
Of course, I could have also overlooked some incredibly obvious item that would have alleviated all of my
issues and thus rendered my complaints moot, so I can't entirely say that these encounters were intentionally
designed that way, especially when taking into consideration how accomplished the game is in literally every other area... It seems a bit weird then that two or three
glaring difficulty spikes would somehow slip through to disrupt the otherwise perfect pacing of the game.
Frustrating combat and a few
glaring technical
issues aside, Ittle Dew is one of the most well -
designed download games ever released on the eShop, approachable enough for young players and deep enough for hardcore Zelda veterans.
Pros: Usual Suda flair in character
design and visual style, fast combat Cons: Deeply - rooted misogyny,
glaring technical
issues, boring clichés