Sentences with phrase «glaring design problems»

Interface design choices have evolved a lot over the years (like automapping — there * never * used to be auto mapping) yet even in the old days games had their fans even when the casual player could notice glaring design problems that could easily be remedied.
However, it's let down by a few balancing issues, some glaring design problems caused by the unpredictable multiplayer feature.

Not exact matches

In contrast, glare isn't a problem for either of the headlight packages on the Hyundai Santa Fe, which is a distinct model from the Santa Fe Sport and has different headlight designs.
I disagree, motion controls were the least of the game's problems, it had other, far more glaring issues with its design, such as the backpedalling from the open world in Wind Waker to a more linear, directed experience, with a bloated main quest and little side content.
While it's certainly not that much of an issue when playing solo, I can see this becoming a problem during multiplayer matches, and it just comes off as a glaring design flaw.
It took over a year, but Samsung has a refreshed version that fixes the glaring problems and lets you focus on what's great about the design.
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