This table features the top 100 countries ranked on
global game revenue estimates for 2017 in descending order.
The digital sales research company Newzoo released a new report that ranks the top one - hundred countries based on
global game revenue estimates for
China alone will take one - quarter of
all global game revenues, reaching $ 27.5 billion this year, well ahead of the U.S., which is estimated to reach $ 25.1 billion.
The APAC territories will generate $ 51.2 billion this year, or 47 % of total
global game revenues.
China's video games market was estimated to be worth US$ 32.5 billion last year, which helped push total
global games revenue to a record US$ 116 billion, according to research firm Newzoo.
The Asia - Pacific territories are also anticipated to yield US$ 51.2 billion, or 47 percent of total
global game revenues this year alone, according to the Malaysian Reserve.
Not exact matches
«Indirectly, Tencent partially controls about a third of the
revenues generated by the top 10
global companies, according to
game revenues,» Warman says.
Throughout this change, mobile and online
games have gone from around $ 12 billion in
global revenue in 2007 to about $ 30 billion this year, according to tracking firm PwC.
China is the world's largest gaming market by
revenue, and is expected to account for roughly 25 percent of
global game sales in 2017, according to research firm NewZoo.
The Olympics are a great opportunity to engage a captive
global audience that is hungry for
games - related content, but to reach your target audiences, generate demand and grow
revenue takes a bit of planning and working with the right localization service provider.
As Fortune has reported, League of Legends has seen its user base increase rapidly as more and more
gamers flock to the growing eSports market, which is expected to approach half a billion dollars in
global revenue this year alone as tournaments continue to move into the mainstream.
What the club earnt in
revenue and
global exposure with that one
game should have paid for his one year extension.
The total
global revenue in the learning
games market in 2012 was $ 3,912 million and with a five year CAGR of 18 %, this
revenue is expected to reach $ 8,958 million in 2017.
In its quarterly update of the
Global Games Market Report, the firm forecasted mobile games revenues to grow 25.5 per cent year - on - year and to account for more than 50 per cent of the global games market as it reaches $ 137.9 billion this
Global Games Market Report, the firm forecasted mobile
games revenues to grow 25.5 per cent year - on - year and to account for more than 50 per cent of the
global games market as it reaches $ 137.9 billion this
global games market as it reaches $ 137.9 billion this year.
Newzoo's
Global Games Market Report is a subscription service that includes quarterly trend and forecasting update reports as well as continuous access to a dashboard with continuously updated
gamer and
game revenue forecasts by country and segment.
Digital
game revenues will account for $ 94.4 billion or 87 % of the
global market.
The
global success of the
game has made Netmarble less dependent on its domestic market, as 54 % of its
revenues are now generated outside of Korea.
The latest
revenue and
gamer estimates by segment on a
global, regional and country level can now be analyzed in Newzoo's Games Market Dashboard.
Tencent's voracious grab of
global game publishers already makes it the largest
game company in the world — the company commanded a staggering annual
game revenue of $ 10.28 billion in FY 2016, compared to $ 4.8 billion for its nearest Chinese competitor, NetEase.
According to the latest quarterly update of Newzoo's
Global Games Market Report, the Top 25 Public Companies by
Game Revenues generated $ 34.5 billion in the first half of 2016.
The purpose of the investigation was to determine in what territories the
global games companies were getting their
revenue.
In this panel at Casual Connect Europe, billion - dollar
global game publisher - investors explained the investment criteria, routes to M&A and actual value delivered in greater
revenues and profits.
First, mobile
game revenue will become the biggest segment of the
global game business and will eclipse console
game revenue.
Even though modders have generated significant profit for Valve's own Team Fortress 2, Counter-Strike:
Global Offensive, and Dota 2,
gamers voiced their displeasure at the new
revenue sharing system as soon as it was launched.
If we're to compare
revenue totals for 2010, the figures can vary between different analysts, but DFC Intelligence put the
global games industry figure at $ 66bn.
Tencent, the world's largest company by
game revenues, generated $ 10.2 billion and represented an impressive 10 percent share of the
global market in 2016.
Sony is looking to give indie
games a shot at the
global market by offering to handle the logistical aspects that smaller developers have trouble with, aiming to draw additional
revenue from merchandising and animation as well.
Because King has such a massive
global audience and because they know their audience extremely well, they're set up to collect monster
revenues from in -
game ads — if they choose to do so again.
Newzoo's
Global Games Market Report is a subscription service that includes quarterly trend and forecasting update reports as well as continuous access to a dashboard with
gamer and
game revenue forecasts by country and segment.
Digital
game revenues will take 91 % of the
global market with $ 125.3 billion.
With nearly 600 million
gamers (more than 2x the population of the US), China is by far the world's largest mobile
games market and makes up more than 25 % of
global mobile
games revenue.
Mobile
games are expected to generate $ 99.6 billion in
global revenue this year, with no sign of slowing down.
Tencent, the world's largest company by
game revenues, generated $ 10.2 billion, representing a 10 % share of the
global market.
If we would include Supercell's
revenues, acquired by Tencent in June of last year, Tencent's total
game revenues would increase to $ 12.5 billion for 2016, or 13 % of the total
global games market.
In this report, we'll share further insights into
global mobile gaming performance during Q3 2017, along with rankings of the top mobile
games by
revenue and downloads worldwide and in the United States.
Turning our focus to mobile
games, 2017 saw their
global consumer spend increase approximately 30 percent year - over-year to an estimated $ 48.3 billion, which represented nearly 82 percent of all app
revenue.
Top Mobile Games of Q3 2017: Candy Crush Re-Crowned U.S.
Revenue King While
Global Game Spending Surged 26 % YoY
Mobile
games accounted for about 77 percent of all
global revenue on Apple's App Store for the quarter and approximately 88 percent of spending on Google Play.
Likewise, Kakao Talk's
games service made it an impressive $ 35.3 million in
revenue during October; that was before the
global launch, and was generated by users in Korea alone.
The report has separate lists for
global popularity by download and by
revenue, with separate lists for
games.