Sentences with phrase «global games market»

This means the top 10 companies alone made up 54 % of the total global games market last year, illustrating ongoing consolidation in the industry.
Global Game Market Forecasts: broken down by platform, business model, region and over 30 countries
Public funding for game design encourages game developers to push the boundaries of cultural creativity in addition technological and business barriers and therefore plays a vital role in helping them to conquer global games markets
Unity plays an important part in a booming global games market.
According to data compiled by Newzoo, the top 10 companies alone made up 54 percent of the total global games market last year, illustrating ongoing consolidation in the industry.
Adding Supercell's revenues bumped Tencent's total to $ 12.5 billion for 2016, or 13 percent of the total global games market.
Their information shows that these top 25 are responsible for 77 % of the global games market in 2017, which is a pretty staggering number.
In its quarterly update of the Global Games Market Report, the firm forecasted mobile games revenues to grow 25.5 per cent year - on - year and to account for more than 50 per cent of the global games market as it reaches $ 137.9 billion this year.
Together, these top 25 companies captured 77 % of the $ 121.7 billion global games market.
THQ Nordic acquires, develops and publishes PC and console games for the global games market.
Today, the global game market is $ 100 billion USD.
To illustrate the sheer earning power of these brands, the top 25 captured 77 percent of the $ 121.7 billion global games market.
The Chinese brand earned $ 18.1 billion — 15 percent of the global games market and outpacing the next highest company by over $ 7 billion.
The mobile portion of the global game market is set to expand to $ 70 billion this year and reach over $ 100 billion by 2021.
The 2017 version of our Global Games Market Report, the industry standard for understanding and sizing the global games market, was recently made available to our clients.
In our latest update, we also present our forecasts for the global games market toward 2021.
If we would include Supercell's revenues, acquired by Tencent in June of last year, Tencent's total game revenues would increase to $ 12.5 billion for 2016, or 13 % of the total global games market.
With the global games market size hitting $ 108.9 billion in 2017 with 2.2 billion gamers, then any improvement to the referral marketing status quo will be very valuable.
The total revenue of the global game market in 2017 is said to achieve $ 108.4 billion.
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