The world is quite open, it isn't as open as Horizon Zero Dawn, but allows you to either play the main story or dip out of it and
go do a side quest.
Not exact matches
Unfortunately, though, because there are multiple storylines
going on at one time, we jump from Wakanda to outer space and another faction of Avengers
doing their part to save the universe, or get thrust into Thor's
side quest to find a weapon strong enough to kill Thanos.
All of the
side quests are very well
done and while some are just the average
go here and retrieve this the majority of the
quests feel fresh and have their own back story that adds to the game.
Whether it's a main
quest,
side quest, hunting challenge or collectible search, you're almost never
going to hit a long stretch without something to
do other than hold the sprint button and run.
His newfound freedom doesn't
go to waste either, and we're told that Downpour will be much more open to exploration than previous Silent Hill games, so Murphy can discover Silent Hill's grotesque secrets in a non-linear fashion, and take on
side quests here and there as you see fit.
Having finished up the game and most of the
side -
quests to I've
gone back and played through it another twice, and
do very different things, like opting to
side with neither faction and instead just betray everyone.
In the first game
side -
quests were generally just fetch -
quests with no story to them or reason for what you were
doing: you just
went and
did stuff because that's what the static little box of text told you to
do.
Despite my complaints regarding how little effort seems to have
gone into creating little
side - narratives and gameplay designs, I
did find myself completing almost all of the
side -
quests, with Riddler's being a notable exception thanks to the final step being to solve every single damn riddle in the city.
I mean that's one of the biggest downsides with that game along with it's questionable gameplay and along with the really terrible main story I absolutely hated what they
did with the main
quest but I absolutely love the
side quest of just randomly
going town to town beating a bad guy for the citizens.
Mind you, 50 hours will
go into the main story alone: this means that when you pile up the myriad of
side -
quests and optional activities a player can
do, the number can actually double.
I have never
gone through and
done absolutely everything possible in a Zelda game until Skyward Sword, and sadly, it's part of the reason I dislike the game so much: I was hoping I'd find contentment after completing another
side -
quest.
Awesome, although I was kinda hoping we would get a shot glass like the Japanese special edition
did, Here's hoping that Kiwami isnt far behind (hell im kinda surprised it wasnt released alongside 0 seeing as Kiwami is almost a word for word remake, minus the extra Nishki scenes, and new
side quest)
Gon na be a good start to 2017, with Yakuza 6 and 0 (been importing the series since 5 took forever to come westward)
What Bethesda
did so wonderfully is that the player is not forced to either
go along the main storyline, or be pushed into the
side quests.
You are, however, definitely
going to want to
do all of those
side -
quests because Reckoning embraces an aspect of RPGs that I hold a deep love for: loot, and loads of it.
To
do all of this took me 40 - hours, but that was
going through at a good pace, so given just how many
side -
quests were left sitting you could easily add another ten or twenty to that total.
From that information heavy beginning you're in standard RPG territory; here's a town,
go talk to people and undertake
side -
quests, but don't forget the main
quest!
You can follow the story which is brilliant, or you can
go out on your own exploring different cities,
doing side quests, taking on bandit camps and battling some of the toughest machines the world has to offer.
The Story mode
does do one weird thing, where some narrative portions are rendered with in - game graphics but then suddenly switch to a slideshow of the anime with voice - over,
going so far as to even include a
side quest that is literally just watching a slideshow.
But when it came to writing the more group - focused content, the
side quests and big group storytelling moments like the Flashpoints, there was a lot to learn in terms of how
do you generate moments that are
going to be interesting for a group of people to play through?
Co-op is a nice idea but there's not a whole lot to
do, there's co-op missions yes but they don't have any impact on the main game and are generic
side quests that have you
going to x location the destroy x amounts of data then escape.
However, I have spent over 30 hrs with this game over the year and for this reason and the fact that just
doing side quests has taken up so much of my time and been so enjoyable it is something I felt has had to
go on my list.
One little issue I had in the Bay Area was not being able to turn around
did make this feel harder to use, but there is a lot of interesting
side quests to
go back after the initial story is
done and master.
This handheld retelling of the classic PlayStation 2 JRPG will be bigger and better than ever, featuring two new playable characters, more
side quests, and the ability to
do battle with monsters on the
go.
When you're not
going around fighting Synthisters or stripping people in sight, you'll be
doing side quests.
But these
side quests don't feel tacked on like they would in other games, they feel integral to the experience and
do a great job of expanding the world of Evil Within and what's
going on in more subtle and unique ways.
They revolve around big adventure, both with the main story but also with tons of
side quests, secrets areas, and the
go anywhere and
do anything type of mentality.
While the conversations you have sometimes give you the options for
side quests, often the conversational options have little or no impact on the game; you may be required to
go through each option before the conversation is
done, or the conversation may give you a little more information that will make no difference in how the game plays out.
The time limit is lenient enough to allow for some exploration and
side quests, but if you're the sort of player who likes to
do all optional content as you
go, you might want to reconsider — especially when the day / night cycle is so short, you can run around a village once or twice to watch it transition.