Sentences with phrase «goal of this game mode»

The goal of this game mode is a race against the clock.
It plays very much like an arcade game, the goal of the game modes is to get the highest score and win, nothing more, nothing less.

Not exact matches

Instead of going into panic mode though, or just sitting deep and hanging on for the win, Arsenal took control of the game back and scored two more goals and perhaps this backs up the manager's ide4as about maturity.
Spanish managers must hide behind the sofa whilst watching the highlights of their La Liga colleagues getting pulled apart at the Nou Camp every week and when they realize that their team is up next to face the Primera Division champions, they set their stall out to damage limitation mode praying they'll keep the deficit to below 5 goals in their inevitable defeat as oppose to going out and trying to win the game.
You can group and queue up, a ranked mode with its own rewards is coming near the end of October, and the Seasons system of playing to complete challenges and gain rewards is a good way to keep players working toward goals while doling out lore about the game world too.
The games main mode, Crossfire, pits 2 team of 6 (plus their AI controlled robots) against each other with the goal of destroying the other teams «money ball».
NBA Playgrounds is an attempt to bring back the arcade - styled basketball games like NBA Jam and NBA Street, however despite a fun and casual gameplay designed around cooperative gaming, the game still falls short of the goal thanks to its bland A.I and lack of gameplay modes.
The Scenario mode is an objective - based affair, with different goals for both sides on each of the game's six maps.
The new mode will feature a battle royale with up to six players; the goal of the game is to eliminate as many Titans as possible within the time limit in order to acquire enough points to be the winner of the round.
The whole goal of course is to win races and to unlock more of the game and of course in the end complete the game's adventure mode.
While containing both Survival maps and a co-operative campaign, the primary goal of Crash Course is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game's existing Versus campaigns.
Parallel to the Nintendo Switch version of the game, the Steam version of Heart & Slash has been updated including its Kickstarter final stretch goal: Endless Dungeon mode.
The medium and long version increase the number of main quests (called Quest Goals) that have to be completed before the game ends, and in these modes you really have to work for those Victory Points (VP) if you want to win.
A lack of a story mode or any real goals in the game leaves something to be desired.
Mastering the game's challenge mode adds a few new stages to the mix as well, providing players with a variety of goals for completing each level.
Several unique game modes are included, such as one called Extraction, where successful completion of extraction goals increase the suit's powers.
These tournaments use many of the modes available in the single - player game, offering up coin collecting and stroke play matches as well as a «near pin» tournament where you get a single shot with the goal of getting as close as you can (or hole - in - one if you're good).
In the challenge mode there are variations of the main game that either put restrictions or give you a certain goal to do in a level or series of levels.
This is a game that you can pick up and play in either short bursts or long stretches (although save points are far apart, the «rest mode» on the PS4 really helps) and offers a lot of variety as well as logical thinking and re-reading of notes to find your goal.
The game hit its initial goal of $ 900,000 in less than 40 hours and just keeps going, reaching its stretch goals of extra levels, game modes, making - of documentaries, and CPU / console development.
The game mode will now be simply called «Rush Mode» and will retain the same goal of earning as many Newbucks as possible in a limited amount of time.
There is more than just story mode to this game as well, Survival mode throws you in an arena with an unlimited amount of enemies with the only end goal being when you die, a challenge mode which sees you have to defeat a certain amount of enemies under a time limit.
If we pass this goal, we'll design a New Game Plus mode that allows those who finish the game but are still thirsty for more to carry over certain powers or items from the first play - through for a more challenging «second quest» version of the gGame Plus mode that allows those who finish the game but are still thirsty for more to carry over certain powers or items from the first play - through for a more challenging «second quest» version of the ggame but are still thirsty for more to carry over certain powers or items from the first play - through for a more challenging «second quest» version of the gamegame.
In party mode, the ultimate goal of the game is to become the Superstar, which is achieved by collecting the most mini stars during gameplay.
Its goal would be to please fans of fighting games with the deep gameplay, but also to please RPG fans with the 40 + hour story mode.
Besides the core content, there's a couple of other game modes to try to complete, each with their own set of goals.
No details about how it will accomplish that were given, but the February update will include changes to Quickplay game mode rules that will «increase the pace of gameplay and power ammo acquisition,» which sounds like it fits with the overall goal.
You've been hinting at exclusive content for Nintendo platforms (on top of the exclusive features / modes already present on the Nintendo releases), and while that's great news for Nintendo users, this campaign was mainly targeted at PC gamers (the only version listed when the campaign launched), with (Nintendo) consoles announced later on (and Linux / Mac appearing as a stretch goal), and the majority of funding you received for the campaign was surely from PC gamers, yet what happened since then is that the PC version has been treated a bit like a «secondary» version in terms of your efforts.
It has a ton of gameplay variety, a great goal - based structure to accompany its endless running mode, exceptional fan service, and a few ridiculously compelling tricks borrowed from Puzzle & Dragons [Free]- style games.
A stretch goal of $ 1.7 M has already been announced and it would bring enemy limb dismemberment, more puzzles, ammo types / weapon settings, vending machines, basic crafting / research, RPG leveling with perks / skills, weapon upgrading, Hardcore mode (no respawning), Ironman mode (only 1 save game: if you die, the save is deleted).
The goal here is to get the most points, but here's where things are a bit different from previous iterations of this mode: instead of being knocked out of the game when all five of your balloons are popped, you instead lose a sizeable amount of your accumulated points.
In the light of the ultimate goal of the game, which is to build the best possible team, there's not a lot of incentive to play the Seasons mode.
Rockstar have unveiled the entire list of Achievements and Trophies up for grabs in Max Payne 3, detailing over 40 goals for erstwhile gamers to chase across both singleplayer and multiplayer modes.
(think of Trophies in Clash Royale) Another important goal for leagues is also to increase the attractiveness of Attack Mode - after all, there are several other game modes that consume players» very limited and slowly refilled energy meter.
The other problem with the Attack mode is the fact that it doesn't get player any closer to the goal of the game, which is building the best team.
«Our primary goal when creating Halo 4's achievements was to reward milestones and increase replay value while balancing both difficulty and the breadth of game modes,» said community manager Jessica Shea on Halo Waypoint.
That sounds somewhat obnoxious given that the goal of the game is to mercilessly destroy your enemies, but the focus on the human aspect of war is immediately apparent, and that theme is present in every mission and mode the game has to offer.
Those with a tendency to temporarily forget the cooperative goals of the puzzles — perhaps in favour of the instant satisfaction of cutting another shape until it disappears and is recreated — might take a brief interest in the three competitive games under blitz mode (the basketball - like hoops, hockey played with a button, or competitive cutter Dojo).
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