That's
the goal of every game developer.
Not exact matches
Most significantly, the
game developer is seeking to impose a voting limit
of 20 %; the aim
of which, it states, is to encourage a more equitable share purchase price from any possible suitor and mitigate the risk
of «chaos and potential confrontation» should it be targeted by a strategic investor whose
goals conflict with the company's vision and growth strategy.
After all, gesture - based action
games are a hard enough thing to do well, so trying to do a stylish action
game along the lines
of Ninja Gaiden or Devil May Cry seemed like an impossibly lofty
goal for a little indie
developer from Taiwan.
The
game's
developers at Storm City Entertainment were incredibly keen on the idea and, together, we were able to produce something that accomplished all
of our stated
goals.
Convoy Games, the Dutch
developer behind the
game, ran a very successful Kickstarter which reached 220 %
of its
goal.
-
goal of the
game was to allow players to do lots
of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope
of each action - multiple
developers discussed how climbing would be fun to add into the
game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation
of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest
of the team seemed to enjoy it - by combining various actions, objects, the
game's world itself, you get tons
of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
- the
developers» main
goal was to break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda
games, and decided it was the sense
of relief you feel after solving a puzzle - they tried to fix the parts
of puzzle - solving people found boring while keeping the interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't bug you about it, and you can ignore them if you want - some
of the bosses are hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
Hi - Rez,
developer of Global Agenda, is making an all - new Tribes
game with the
goal of «100 + players» battling in the same map.
So many changes have been made by
game developers all with the
goal of getting us to buy their
games.
- H&G: Santiago Talks Fl0w's Digital Distribution Success: «In another panel at today's Hollywood & Games summit in Los Angeles, Thatgamecompany's Kellee Santiago discussed digital distribution and her firm's PlayStation 3 downloadable
game Fl0w, revealing a
goal of «a
game per year» for the
developer.»
Due to the high cost
of developing
games, you generally only see famous
developers or famous properties go for full funding with their initial crowdfunding
goal (although sometimes new unknown
games end up greatly exceed their initial
goal to the point where funding could conceivably cover all costs).
I've also been in talks with Nintendo about becoming a Wii U
developer so I can get the
game on the Wii U, but given the expense
of a Wii U dev kit, that would be something I would either need to do another Kickstarter campaign for, or shove into a stretch
goal should the Kickstarter get a bit further along.
The
goal of the site is to provide reviews, information, and
developer analysis on App Store trends and
games they feel should be highlighted.
Our
goal is simple: to develop and self - publish
games with best possible gaming experience and high production values by small independent teams
of talented
game developers without managers.
If all goes well, the full version
of Hellbound will be released for the PC in 2019, and if Saibot manages to reach a $ 100,000 Stretch
Goal, the
developers plans to add a Campaign Mode to the
game.
Eventually I was put in touch with his employer, a video
game company, who pretty much announced that the
developer is no longer reachable, his initial
goals, despite reaching being funded, were never feasible and they offered a couple
of digital aircraft for THEIR
game.
«One
of the
goals of the documentary we're making [about Broken Age's development] is to show actual
game development and show that
developers are human beings.
«The GDC Advisory Board has made improving the quality
of presented talks its number one
goal,» said Meggan Scavio, general manager
of Game Developers Conference events.
According to Matt McCloskey, director
of franchise business management at
developer 343 Industries, the series»
goal is «to make Halo accessible for people who haven't played the
games.»
In this
developer diary / trailer we listen to some
of the
game directors
goals and go in - depth on the world trying to be created.
A scholarship designed specifically for indie
developers, the
goal of Indie Prize is to give indie
developers from all over the world a chance to meet, talk about their experiences and showcase their
games to each other and with other
game industry professionals.
There is a ton
of adventure to be had from this
game: and despite a rather wonky control scheme (which the
developer is already tweaking for an upcoming update), The Other Brothers accomplishes the many
goals it has set out to achieve.
Retro
game developer New8BitHeroes» NESMaker Kickstarter has, at time
of writing, reached $ 172,000
of its # 23,000
goal.
The
game is crowdfunded and the reason the
developers thought it would be unavailable for PS4 is because they fell short
of their target
goal.
The
developers are tennis and history fans in real life, and their
goal with World
of Tennis: Roaring»20s is to create a tennis
game that lets players experience the vibrant atmosphere
of the 1920s — with a unique visual style anchored by deep tactical play and motion capture for added realism.
The Summit features presentations and / or panels on all matters
of interest to
game developers, with the
goal to inform, educate, inspire and motivate!
As part
of their
goal to make some
of the best looking
games that offer us experiences and stories unlike any other, Bethesda and the
developers under their umbrella have had their work cut out for them over the past few years.
The original 7 partners started Indie Fund in 2010 with the
goal to support the growth
of games as a medium by helping independent
developers get and stay financially independent.
The
developers goal is not always to go out
of their way to develop a
game that pushes a meager 30 % more performance on platform «A.» unless they were paid and allotted the time to do that.
The
goal is to make sure that
game developers never price digital content below that
of physical content.
«With Project Scorpio, we created a console with the
goal of being the ultimate place for
developers to realize their visions and the best place to play any Xbox
game,» Spencer said about the upcoming console.
The
goal of any indie
game developer should be to break new ground in the industry.
In stating one
of their
goals for a sequel was to make the
game more approachable,
developer From Software caused something
of a stir amongst its fan base; fear that the
game would be dumbed down from what had otherwise been one
of the most uncompromising
game worlds out there.
Gaijin
Games and its
developers are all about bringing awesome
games to
gamers and they are free to do whatever they are capable
of doing to achieve that
goal.
The
goal of the Switch is to make sure it is a well designed both structure and aesthetics for consumers and
developers with constant content
of surefire hits and wide
game types to avoid this mistake.
Based in Portsmouth UK, Climax Studios is an independent
games developer where every one
of the 100 + team shares the same
goal: to deliver genre leading AAA
game experiences, whatever the platform, that are immersive, engaging, and deliver quality content that's iconic and fun.
yellowHEAD Head
of Growth Merav Katz Gershuni notes that it provides a dedicated space to meet
game developers and publishers and discuss ways to help them succeed in their advertising and UA
goals.
The Untold History
of Japanese
Game Developers — # 42k (# 50k
goal).
is a unique soccer based puzzle
game from the
developers of the critically acclaimed Dream League and First Touch Soccer, which allows players to recreate great
goals from the past four decades
of soccer... Continue reading →
The
game is a collaboration between video
game publisher Bandai Namco Entertainment, One Piece: Unlimited World Red
developer Ganbarion, One Piece anime studio Toei Animation, One Piece manga publisher Shuiesha, and One Piece author Eiichiro Oda with the
goal of bringing an «unprecedented» One Piece
game.
Unity
developers from around the world are invited to submit a
game design document and pitch video with the
goal of being chosen to build a PC
game leveraging one
of five Universal owned intellectual properties: Back to the Future ™, Jaws ™, Battlestar Galactica ™, DreamWorks Voltron Legendary Defender ™ and Turok ™.
This creative freedom offered to the players has been the main
goal of Shigeru Miyamoto, the lead
developer for this
game, and the man who has also been responsible for titles such as Mario or The Legend
of Zelda.
Being at the source
of a network: the Atelier's
goal is to bring together
game designers,
developers, sound designers, animators, etc..
Yes, it's not a system - wide way
of including achievements, but for a
game like Disgaea with so much content, having these
goals available to take on adds quite a bit to the replay value, and I'm really happy that NIS found a way to include them in the Switch version instead
of cutting them out like every other
developer would do.
The
developers at Gun Media and Illfonic funded the movie based
game using Kickstarter with a base
goal of $ 700,000.
After Stories: The Path
of Destinies, Canadian
developer Spearhead Studio is back with Omensight, a
game mixing action and platforming sequences in which your
goal is to prevent the end
of the world and uncover a mystery (one
of the difficulty settings even deactivate the investigation board, letting you do it on paper if you wish to).
Jesse Aragon and Chris Gallizzi
of game accessory
developer Hyperkin, set out with the
goal of creating a cable capable
of connecting a Nintendo 64 Controller to an Xbox One in time for the Aug. 4 launch
of the Rare Replay Collection.
The
goal of IndieHangover is to be a conduit for Indie
Game Developers to reach a community
of avid creators and
gamers, while being a destination for those looking to find
games, news, and information that is both relative and entertaining.
Hopefully the
developers will take the time to address this lack
of long - term
goals in future updates to the
game.
This has driven
developers to innovate with the
goal of creating deeper, better retaining and thus better monetizing casual
games.