Sentences with phrase «gods of many»

These IDOLS are replicas of the Greco - Roman Pantheons of idols / gods of the past.
EvolvedDNA «why is it rude to call you on your myths» = > we can talk about gods of past that were man made but our God is a living God and some of us have a personal relationship with God because of what God has actually done in our lives.
Tryggve N. D. Mettinger in The Riddle of the Resurrection: «Dying and Rising Gods» in the Ancient Near East wrote: «There is, as far as I am aware, no prima facie evidence that the death and resurrection of Jesus is a mythological construct, drawing on the myths and rites of the dying and rising gods of the surrounding world.»
he joined with others in launching a «confessing church» that bore uncompromising testimony to the lordship of Jesus Christ and against the false gods of Blood, Soil, and Volk.
If the prophets then say, «Come, let us worship the gods of foreign nations,» do not listen to them.
What if we all stand before all the gods of the Greeks?
You should ask the gods of Egypt what their punishment was.
We've become like gods of our own lives.
Ummm Did Moses have a crutch or a staff... it was a staff that overpowered all the gods of Egypt.
In the meantime, CBN is making prophecies for them, TBN is telling them God wants to make them rich and happy, and the Mormons and Oprah are telling them that they can makes gods of themselves.
«becomes petulant if he does not recieve this flattery» = > It is not for flattery it is because God does not want us to be led astray by the gods of our making.
The gods of other religions try to make man live up to gods standard.
«That was an insane number driven by crazy credit and should be viewed the same as gods of ancient Greece and other fables or myths.»
Newspaper turnaround artists plan, and the gods of finance laugh.
It was a way to appease the gods of outrage without really giving up power or influence.
Gods of Egypt — $ 5 million
Gods of Egypt's domestic total is now at $ 22.8 million.
The two, who had worked together on movies like «Gods of Egypt» and «Power Rangers,» were well aware of the responsibility when they set out to make Netflix's reboot of «Lost in Space,» which premiered Friday.
On paper, the «God of War» reboot is very similar to the original series: It's a third - person action - adventure game that is focused on stylish combat.
In 2018, that game is the new «God of War» — an incredible, similarly epic journey that I spent two weeks playing more or less nonstop.
The nice thing about «God of War»: You can choose to turn all of these options off, or back on, on the fly.
«God of War» demands that you play it smart — a welcome move in an era of cynical, lowest - common - denominator media.
His struggle to become the god of war was often told through fighting off hordes of monsters (based in Greek mythology), often in small arenas — you enter an area, the exits are sealed, and you must fight your way through groups of enemies until they're all dead and you can progress.
That journey, from little kid to seasoned veteran, is a major part of what makes «God of War» such an excellent game.
It's hard to overstate how impressive «God of War» is.
While we've already shared many of our (very positive) thoughts on the game itself, we also wanted to highlight the important ways in which «God of War» nails the little details.
How he handles grieving while teaching his son valuable lessons — all while dealing with the tremendous psychological baggage from his previous life as a Greek god — is what elevates «God of War» from an impressive, gorgeous action game to a memorable, meaningful game.
The «God of War» series before this reboot focused on Kratos getting revenge — revenge for being duped by the Greek god of war, Ares, into killing his own family.
Kratos is Kratos, but Atreus is just a little kid — and the extremely violent fights in «God of War,» one would think, are no place for a little kid.
«God of War» is known for its combat.
Good news: It was worth it, as there are countless moments while playing «God of War» when I stopped to take in the incredible world that Sony's Santa Monica Studio built.
In many ways, the combat in the new «God of War» feels more «Dark Souls» or «Bloodborne» than «God of War.»
Between the level of detail in everything, the incredibly impressive shadow work, and the fact the game runs smoothly 99 % of the time, «God of War» is a technical triumph.
Every image in this review was captured on my personal PlayStation 4 Pro from a retail version of «God of War.»
I don't want to show off the user interface just yet — «God of War» isn't even out to the public yet — but personally, one of my favorite aspects of the game is what you see when you press Start.
Sony's Santa Monica Studios did something with «God of War» that's never been done before in a video game: It's made a complete video game that takes place in one continuous shot, in real time, with no loading screens at all.
For the first time, Kratos is a fully fleshed - out character in «God of War.»
, «God of War» is a must - own, must - play game.
In general, it's this sense of mystery — and the ability to explore that mystery — that makes «God of War» such an excellent game.
This is a nice little touch that only some of the best video games do, but it's certainly appreciated here in «God of War.»
It's clear that Sony is pushing the PlayStation 4 to its limits with «God of War» — my PlayStation 4 Pro's fans were screaming the entire time I played the game.
All other games could take a page (or 50) from the subtlety of dialogue and voice acting and storytelling in the new «God of War.»
There's a lot of complexity in «God of War,» but none of it is hard to find, or to learn.
Some of the major games I'm scheduled to check out include Transformers: Fall of Cybertron, The Amazing Spider - Man, Call of Duty: Black Ops 2, Halo 4, Fable: The Journey, Assassin's Creed 3, Far Cry 3, God of War: Ascension and The Last of Us, plus a whole bunch more.
In China, his famous father is worshipped as the «god of stocks.»
In China they call Warren Buffett the «god of stocks,» and whenever he visits, the Chinese media cover his every move and utterance.
Five years into the PlayStation 2's existence, it had three great «Grand Theft Auto» games, with «God of War 2» still on the horizon.
The racy Grand Theft Auto IV isn't the only major game coming out this spring — Capcom's Devil May Cry 4 was released in February; Sony's Gran Turismo 4 Prologue hit shelves in April; and God of War: Chains of Olympus in March, the same month as Nintendo's Super Smash Bros..
«March provided a less - cluttered time period [for the original God of War],» Reese says.»
Earlier this month, Sony released the highly anticipated racing game Gran Turismo 4 Prologue on the PlayStation 3 and, since 2005, has released a new installment of its multiplatinum God of War series almost every March.
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