Each
of the three campaigns under the Normal difficulty start off the same way: initially respectable in difficulty, but once the leader gains some levels and the player discovers the overpowered ability they're
going to exploit, the remaining acts become a simple
pattern of AI
abuse.
The
patterns then «
went into reverse» for certain other conditions, such as renal failure, liver disease, and alcohol
abuse, where diagnoses for Aboriginal and Torres Strait Islander patients showed higher rates
of specificity (see table).