Sentences with phrase «gomo lectora»

Brighton About Blog Read the latest elearning insights and elearning blog posts from gomo learning.
Brighton About Blog Read the latest elearning insights and elearning blog posts from gomo learning.
7th December 2013 - Gomo, a Point & Click adventure developed by Slovakian studio Fishcow Studio and published by ever faithful Daedalic Entertainment is now available on Steam Along with the game, Daedalic Entertainment... Read More
Gomo himself is a sort of strange Sackboy-esque... thing who stores items by reaching around to his back and unzipping himself, hence the fact that his storage capacity is fairly limited.
But Gomo has taken this too far, leaving absolutely nothing of substance within its plot, and that's a shame because through the silent protagonist a heart - felt little story of pure love and emotion could have been told here, subtle yet effective.
The pressure for Gomo to deliver, then, is on.
It was like Gomo was stripped back to the very essence of what a point and click game was, streamlining it so that what was left was the undiluted soul of every adventure title.
Though Gomo bears the Daedelic name it is in fact only published under the great companies umbrella, developed instead by the relatively new Fishcow Studios.
Therefore that would naturally leave the narrative to keep player's engaged, and yet again we find that Gomo struggles.
When you couple this with the fact that Gomo can only ever carry three items at a time and both the puzzle and the solution to that puzzle are almost always contained within one scene you'll quickly come to the conclusion, like I did, that there's not a lot of scope for complex design.
But the thing is Gomo is so streamlined, so barebones already, that it makes such an obviously poor design choice stand out even further.
In contrast Gomo's world feels hollow, merely a series of little screens to which I felt no attachment.
For this review Gomo was played on a 37 ″ TV, and for whatever reason the game was only displayed as a fairly small square in the centre of the screen.
You see Gomo is a little lacking in content, my own playthrough clocking at just under one and a half hours.
Perhaps I'm being unfair: Gomo's official website describes it as a point and click exploration game.
Formed in 2011 Fishcow are aiming to make their mark in the point and click market with Gomo, a genre that is currently, in my eyes, dominated already by Daedelic and their numerous quality titles.
Yet I can't help but feel that I'm being far too harsh with Gomo, because perhaps it's aimed at kids, and when viewed from that perspective it sort of makes sense — there's a simple tale about getting your best friend back, easy to understand puzzles and a cute animation style which succeeds in giving Gomo himself a good bit of personality.
It's never explained what the crystal is, why the alien wants it, why he chose to coerce Gomo into helping or why Gomo already seems to know exactly where the object in question is.
This review may seemly rather short, especially in comparison to my usual rambling articles wherein I get lost in my own genius, but that's simply because there's not much to talk about in Gomo.
In truth there was only one section (not the sheep) in the entire game that involved something I could actively describe as a puzzle, making me, for the first time in Gomo, actually stop for around 30 - seconds and consider the problem at hand.
I was wrong, through, because Gomo isn't clever.
Even this rare example of Gomo venturing into the sort of odd logic used in other point and click titles is rendered completely forgettable by how damn easy to solve it was.
In Gomo the puzzles are neither well - designed nor memorable.
At just # 5.99 on Steam Gomo isn't exactly going to empty your bank account, but considering its length and lack of challenge it's hard not to feel like even that low price is a little too much.
When there is games out there like Deponia and the HD versions of the Monkey Island series there really is not reason to recommend Gomo to anyone, especially seasoned veterans of the genre.
In almost every other adventure game you'd simply grab the key from your inventory and click on the door to send your character ambling over, but in Gomo you must first click on the arrow near the door to move over to that section of the environment, and then, and only then, can you actually grab the key and use it on the door.
What most excites you about joining gomo?
This blog features additional authoring tool Lectora Online along with other responsive authoring tools like: Adapt, Evolve, gomo, Elucidat, Captivate 9, Lectora 17 Inspire and Rise.
Together with our colleagues at LEO, gomo and NetDimensions [1], Eukleia attended the Learning Technologies 2018 conference at London's Kensington Olympia last week.
At DevLearn 2017, Andrew Scivally hosted John Blackmon of Trivantis, Akshay Bharadwaj of Adobe, Michael Alcock of gomo, and Tonya Smolentseva of iSpring Solutions to discuss what the future of eLearning authoring will look like in the next decade.
In previous posts, we discussed six responsive authoring tools / frameworks: Adapt, Evolve, gomo, Elucidat, Captivate 9, and Lectora 16.
In this fifth post of our series about responsive eLearning authoring tools, we'll take a look at the features, advantages, and limitations of gomo, a proprietary tool from gomo learning.
gomo was designed specifically to allow for best practice learning design, allowing us to create a robust authoring tool grounded in learning theory.
As a passionate learning professional, Mike was, of course, also able to demonstrate how easy gomo's cloud - based authoring solution is to use.
I've seen gomo literally change the way organizations create, manage and deliver their elearning programs, and I always get a huge kick out of how the tool has revolutionized their businesses.
gomo's responsive eLearning design capabilities are extended even further with our display conditions.
Your learners have the opportunity to swipe through every page of the course or to enjoy gomo's continuous scroll feature for instant access the content they're looking for.
When you use gomo, your learners can take a course without needing to register or sign in anywhere, both of which can be potential barriers to people launching a course.
Whether you already have a huge, complex learning infrastructure or absolutely none at all, the gomo learning suite can save you time, effort and money, making learning and development in your organization more dynamic, scalable and seamless.
«gomo is a product that embodies the functionality and capability needed by today's modern learning organization.»
There are plenty of options for distribution, including the gomo LMS wrapper that lets you update courses in an LMS in seconds.
gomo learning is delighted to announce its debut on e-learning industry guru Craig Weiss» list of the top 5 authoring tools of 2014.
I love how intuitive the gomo authoring tool is.
One of the major benefits of offering your gomo course on a mobile device is enhanced eLearning interactivity.
gomo central is your cloud learning portal, giving your learners instant access to gomo content.
gomo has you covered here, producing the world's most mobile - friendly eLearning courses.
Here at gomo, we save you extra hassle by allowing you to share courses as soon as they're created.
With gomo, your content is built to be beautiful.
This step - by - step guide shows you how to create branching scenarios in gomo.
By using gomo to convert Flash - based content into HTML5, they wanted to ensure that rich multimedia material would flow smoothly and provide a great learner experience on any device.
a b c d e f g h i j k l m n o p q r s t u v w x y z