Sentences with phrase «good bit of gameplay»

You'll see a good bit of gameplay and action in the trailer, but don't expect to be wowed by Richard Machowicz as he talks through the trailer.
The Advanced Warfare trailer (below) looks great, just like the previous trailer and features a good bit of gameplay.

Not exact matches

Although the levels could be a bit longer and in some of them a bit more challenging, this is a great game that proves that games don't need realistic graphics and crazy characters and stories with hours of gameplay to be good.
With strong graphics, always fresh gameplay, an interesting plot and a bit of humor, Bound in Blood reaches the high grades in our rankings, being one of the best FPS in the business.
We've got the latest on Gears of War: Judgment's most recent update, hopefully to fix those annoying bugs and sharpen the gameplay a bit, as well as some info on a new multiplayer mode.
There's a lot of backtracking, and we found the combat to be a bit shallow, but the gameplay is largely very good, and you'll constantly be switching forms as you explore and hunt down everything the game has to offer.
With its pressure cooker style, top - down twin - stick shooter gameplay Circuit Breakers certainly lends itself well to a decent bit of local multiplayer gaming.
I bet new Sonic will be little a bit better over Lost World with tons of fun gameplay than Lost World had.
With just 70 stages, and some of these just lasting a few seconds, there's not a huge amount of game here but that's probably for the best as the unchanging aesthetic does get a bit tired and the game doesn't ever throw any significantly new gameplay elements at you.
«PAC - MAN CHAMPIONSHIP EDITION 2 PLUS provides perfectly bite - sized fun on - the - go for Nintendo Switch,» said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. «New features and the addition of two player co-op mode elevates the already stellar gameplay, and makes PAC - MAN CHAMPIONSHIP EDITION 2 PLUS one of the best ways to experience PAC - MAN on TV, in portable mode, as well as in single - player mode or with friends.»
The art is a bit of a mixed bag because it's well designed when viewed zoomed in, but to get the most out of the gameplay you'll need to constantly zoom out which results in a less than pleasing effect.
While the its aesthetic appeal is a bit lacking Droidscape makes up for its shortcomings with unique gameplay and a fun combination of gameplay mechanics that, while odd at first glance, go together quite well in execution.
Those 8 - bit classics made Mega Man famous for challenging gameplay, clever boss designs, impressively open gameplay, and some of the best music ever heard in a game.
I have given the game an hour (three battles) and, after becoming frustrated with the gameplay, though it got better (understanding there is a learning curve and that the game requires a lot of time), i found the visuals a bit unacceptable.
Well, that's for everyone to decide, but according to Kojima Productions, it will offer quite a bit of gameplay if you try to complete it.
The «good ending» even has an extra bit of gameplay that serves as a nice sting to the whole experience.
It is also possible to make the task a bit more complicated and increase the intensity of the game; in that case the gameplay can help develop stress - resistance and team building, as well as help identify the leaders and learn more about employees» soft skills.
A substantial list of Mass Effect 2 details were leaked on neoGAF this morning, most pertaining to story and lore with a few bits of gameplay information included in the long list as well.
Very well expressed yes I do agree the series is getting to be a bit boring and old in reality all games are I gaming after a ling day at work but there's no real good games out that catch my eye I have been a gears of war fan since the beginning of time but even that game I don't feel it's worthy of the tine I invested in part 1 just my opinion people I would really want to see a game that would change gaming like halo did, gow1, cod4 these titles made way for new exciting gameplay but now I find myself enjoying Mario more then any other game I don't know maybe it's time for a change I always wanted to try world of Warcraft maybe I will atleast that would be a new experience
Gameplay: 9 Nothing new, but it's smooth to play and well - balanced in multiplayer but still needs a little bit of balancing.
Once again this changes near the end of the game, when it appears the developers all walked into the office and realized they needed at least one real cut scene and that maybe actually working some of the story into the gameplay a bit better would be a good idea.
@Lamboom Maybe my criticism came off a bit too harsh, QB's animations are better than some, but I don't see them on par w / the rest of the systems & features of gameplay.
Its precise controls, fun gameplay and quirky charm make for a challenging piece of gaming that understands the 8 - bit era, cherry picking all the good stuff to create something brilliant, and despite being built on the bones of other classic games Shovel Knight manages to feel unique.
The trailer highlights a bit of the game's story and some gameplay as well.
The Nunchuk holder offers a good base to store your Nunchuk and while the weight of it does get in the way a bit, it never messed up my gameplay, just made my wrist a little tired.
Sound: 8 The voice acting is a bit of a mixed bag, but for the most part it's well done and the music suits the gameplay well.
The performance, design, and journey are all amazing and the gameplay is hugely enjoyable as well, with a little bit of a challenge thrown in for good measure.
Gameplay was a bit stale but I think it worked well as a demonstration of what the PS4 can output visually for single player and multiplayer experiences.
The voice acting is a bit of a mixed bag, but for the most part it's well done and the music suits the gameplay well.
At this point you'll also have unlocked the ability to morph Mi into a bouncing ball, something that while a bit silly, provides for some of the best platforming gameplay we've seen in a long time, supported by excellent controls and perfectly weighted physics.
But we wanted to take that sense of character and bring it to bear in gameplay terms as well, so he's a little bit rougher, a bit more brutal, and we've redesigned a number of the classic Assassin's Creed core moves and styles in order to reflect that and move the series forwards.
[youtube] http://www.youtube.com/watch?v=9UyrQxnjJU4 [/ youtube][Initial reporting done by Eli English] After a couple of quick videos for their upcoming Burgertime HD, MonkeyPaw Games has released a couple of screen shots for the game showing a bit of gameplay as well as some of the character designs.
Yesterday, during the latest Nintendo Direct presentation, Nintendo gave us a good look at Mario Tennis Aces, and shared a fair bit of details about the gameplay systems.
The gameplay mechanics feel a bit dated and it feels odd that the game doesn't provide better use of the 8 year old PS3, but there is still plenty of fun to be had in this package.
It's the most beige bit of games writing we've seen this year from a triple - A studio, and the gameplay itself — whilst not bad — certainly isn't good, either.
Was a bit wary about the changes with WD2 after seeing the announcement trailers and especially the new protagonist but I got ta admit that after seeing gameplay ma doubts have lowered a lot.I simply loved the 1st game... despite what everybody says, its one of the best open - world games out there and I still think WD2 can't top WD1 but I'm looking forward to play the game, definitely gonna get it and I can't wait to explore San Francisco.
The game garnered critical praise for its bite - sized gameplay when it was released earlier this year on Steam, and the nature of the game seems well suited to the Switch platform.
While this approach actually does move gameplay and story closer together - the story can change quite a bit because of your actions - it also ruins the gameplay as well as the immersion.
This may just be a guess, but around the point Pokemon became this huge hit in the late 90's and pretty much owned the turn based strategy genre, spawning dozens of hashed out clones, that could be contributed to why turn - based RPG's started to lose their muster a bit in the last generation and why Square Enix has been so fixated on trying to develop new and interesting combat systems with their latest installments, rather than focusing on what they used to do so well, which was create unique, yet cohesive, quest based stories with endearing characters and gameplay that favors using your mind over your thumbs.
Well now we have a bit more of an official look at the gameplay for Shadowgun Legends.
The gameplay is a mixup of point - and - click adventure games, light puzzle mechanics and a bit of The Binding of Issac thrown in there for good measure.
While there's a lack of hints or hand - holding outside of the first level which acts as a tutorial, I found gameplay flows and works well for the most part, with a natural, steady increase in difficulty as you progress further into the game — which makes it feel like a true 8 - bit survival sim.
So perhaps it is a good thing that collision penalty I was talking about usually allows a bit of bumper car gameplay.
Overall, with well - written characters and a quaint visual style, I am Setsuna works well as a throwback to 16 - bit era RPGs, tackling mature themes of sadness and death while providing a gameplay experience that is rarely seen on modern systems.
The Pokémon Ranger games (or at least the latest two) are well designed with quite a bit of gameplay meat on its bones, so why is it that so many people are comfortable with reducing it to «just circling»?
It actually felt a little more like Time Crisis than Gears of War, but I think that's for the better; the LEGO video games aren't designed to be third person shooters, so it's nice that these new segments feel more like a mini-game that add a little bit of variety to the gameplay.
Some skill shots are either not described very well or just a bit too hard to pull off, taking the flow out of the gameplay as you try to get them done.I don't really mind paid DLC in general, but I do not like having paid DLC on day one that people who wait for reviews instead of preordering haveto buy, especially since Bulletstorm is a full price game to begin with.
However, a few moments do exist when GRFS loses its flexibility a bit and strays too close to similar scenarios in other war games (waves of enemies prior to extraction in one mission, segments where a turret is operated from a helicopter), which just aren't as good as GRFS «normal gameplay.
Gameplay is classic Medal of Honor warfare, with just a bit of the fast pace of Call of Duty thrown in for good measure.
The tutorial section of the game drags on a bit, the entire middle (Mexican Revolution) portion of the game felt out of place and didn't really add much to the story, and the gameplay has fits of schizophrenia (3 different versions of the dead eye mechanic??? not good).
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