Sentences with phrase «good core gameplay»

There is undoubtedly a potentially very good core gameplay experience on offer in Tölva, but I think it is the story that will drive people on.
That was another pair of games that kind of fell into the trap of «hey, there's some really good core gameplay ideas here!»

Not exact matches

The core gameplay is rather uninspired but works well enough, the visuals and audio are both mixed bags, and the campaign is a decent enough length but never really offers a great sense of accomplishment.
Additionally, NBA»07 includes refined core gameplay elements including new mechanics for stealing, passing, and shot selection as well as more intuitive Artificial Intelligence.
The core gameplay didn't satisfy me, the stories were similar and silly, and online didn't work well.
There is the potential that new modes, courts and characters through post-release support could make the game more appealing, but the core gameplay may not be good enough for those with current - day expectations of traditional sports games to give it much time to improve.
Had the core gameplay been better polished then Naughty Bear would have been able to get away with having only a few solitary environments to explore, but as it stands it's a hell of a lot of fun for a couple of hours, but that's your lot.
While its transition to 3D - styled environments do little to exude the silliness it initially boasts, the smaller additions to its core gameplay as well as a few neat twists to the in - level perspective, prevent one's play - time from feeling stagnant along the way.
There is a good core of solid gameplay ideas and control physics at the center of «NBA ShootOut 2001», but you have to live with outdated - beyond - its - time graphics to enjoy them.
Perks and level bonuses don't affect core gameplay, a good headshot will take anyone down.
The core gameplay is so good and the action so frantic you wont be able to even notice that is blurred.
For those fans of the series the core gameplay is intact just some upgrades to the system that really impressed me and made the experience one of the best I have had this year.
Overall, I'm happy to see the addictive and simple core gameplay of the first game carry over so well to the sequel while also feeling new enough to be fresh and exciting.
well, how can we establish what's in the core gameplay, and what from there can we make into a smoother process?
In general, these tweaks don't really do much to change the core gameplay, but considering how well done it is, I don't care too much.
I have a tough time recommending this game to anyone including those who enjoy strategy games, as the core turn - based gameplay is not good enough to warrant having to trudge through the issues the game has.
Worms Battlegrounds is the first foray into the Xbox One and whilst it keeps the core ideas the same, the gameplay is fun as well as intuitive.
Although the game shares the first title's core gameplay of digging down and exploring caves, a few tweaks change the game's flow, ultimately for the better.
Now this could be taken as either a good or bad thing depending on your feelings on Far Cry's core gameplay loop.
All these things combine together to form that best - in - class core gameplay loop.
On the PS4 (noting there's a STEAM version as well), core gameplay is executed by using both analog sticks.
In fact, if anything, the faster sections present the more intensive, more cleverly intricate challenges, as well as some of the most creative deconstructions of Legends core gameplay.
Wilds does a good job of making small tweaks to the Horizon experience, while leaving the core gameplay basically unchanged.
I want to stress that the core gameplay of Marvel vs. Capcom: Infinite is some of the best I have seen come out of the fighting game community.
The core combat and stealth gameplay that worked so well in Shadow of Mordor has been both expanded and refined, and the powerful procedural generation of the Nemesis System has been kicked into high gear.
Combat well and truly takes a back seat to this game and deservedly so, forming as means to progress as opposed to a core gameplay mechanic.
Both lead their design by ensuring that no player will ever need to dig into the arcane depths of passive buffs, synergistic perk clusters, and so many numbers in order to do well, but both are also designed so that players who do want to pull out the spreadsheets can reimagine the core gameplay with notable versatility.
Worms and Worms 2 Armageddon have both been well received on XBLA, so naturally Team 17 had to bring their only true departure from the traditional Worms formula to the XBLA, and it hardly even changes core gameplay.
It's a tear - jerking tale, especially given that the core gameplay is bloody good.
Some of the best footage has arrived from this month's coverage from Game Informer, which has even allowed us to watch the first hour of gameplay and learn more about the core mechanics of it.
Aside from the addictive blend of mechanics, well - implemented learning curve, rewarding progression systems, and satisfying level of challenge, the core gameplay is fairly decent, too.
However, the core gameplay just didn't evolve enough to fully captivate me in the same way that the best roguelikes do.
Sure, it's a lot better in almost every way, but the core gameplay remains almost identical.
Lichtspeer: Double Speer Edition is bonkers (in a good way), has a nice core gameplay mechanic and boasts a nice aesthetic style, but ultimately suffers from cruel difficulty spikes and repetition.
The core gameplay is so good and satisfying, which is why it's a real bummer that a lot of what surrounds that is lacking.
Its core gameplay is vastly improved compared to past games, and while it's initially less impressive — the clunky tutorial doesn't help — hands - on time really brings out the best of it.
Over the past year we've seen several games achieve big success, despite focusing their core gameplay aspects around overly basic and simplistic mechanics, before mixing in some vibrant colours for good measure — INK, Splasher, I'm looking at you.
Games with addictive premises are only as good as their core gameplay.
Users will experience faster web browsing and smoother gameplay compared with single - core processors running at the same speed as well as instantaneous touch response and seamless multitasking between applications.
Igarashi: Well, the core concept of Bloodstained is having that same gameplay experience as games from the past.
To be entirely fair to Team 17, however, it's still nice to actually have the option of different classes in the game, and while they're not implemented as well as I would have liked and don't change the core gameplay as much as they should, they do at least bring a little more customisation to the game.
Well, let's start with core gameplay, this might be the only place the game has truly improved.
Unless you're just plain stupid you know that FX Pinball 2 is one of the best Arcade games around, offering fantastic gameplay and a price - package to suit practically everyone since the actual core game is free, you need only pay for the tables.
These pacing problems effect the core gameplay as well, as the lack of narrative progression often means there's no sense of reward from completing puzzles early in the game.
On the one hand it's a testament to just how damn good Modern Warfare was that it's core gameplay is still at the top of the FPS pile, but on the other it's just another sign that indicates unwillingness to change overly much.
I could handle all that though — if the core gameplay was good, but it isnt.
There are plenty of kick - ass shooters without co-op but given the core gameplay of how shooters are played and how big online gaming has become a co-op option in any shooter past or present would be a definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one of them (or more) to be playable in co-op mode doesn't change the story or how the game is played in anyway, except instead of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect genre for co-op, and its becoming more and more EXPECTED as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a certain game on a certain forum filled with Gamers request for co-op campaign; It was crazy.
As you may expect, Capcom will also thrown in the usual character and gameplay balance tweaks for this version as well, while still maintaining the same essence of the game at its core, so be prepared to either whine and complain if your favorite character got the nerf, or jump in joy if they finally get something that will make them competitive.
The core gameplay is great fun, and it is good enough to receive a 93 on MC, dozens of perfect scores & 3 million in sales on release.
This core trials gameplay hasn't actually changed all that much since Trials HD, and for good reason: it was already damn near perfect.
a b c d e f g h i j k l m n o p q r s t u v w x y z