Sentences with phrase «good feedback from players»

When Super Sanctum TD was released, it was quite buggy, but the game mechanics were solid and we received really good feedback from players.

Not exact matches

Anyway, looks like a few players are still missing for the start of the season but I've got really good feedback from other Gonners.
«We received outstanding feedback from our Alpha testers and are looking very much forward to many new players who will join us and help us to make Dead Island: Epidemic the best possible ZOMBA experience,»
«We received outstanding feedback from our Alpha testers and are looking very much forward to many new players who will join us and help us to make Dead Island: Epidemic the best possible ZOMBA experience,» says Dead Island: Epidemic's Isaac Parakhen.
She also encourages her players to seek feedback from coaches as well as their classroom teachers, as a result fostering communications skills that will help them succeed in their academic endeavors.
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
The developer specifically mentioned how they read all the blogs and took into account all the feedback from players after the first game, and really want to make all those things better with this new game.
Also, after feedback from players that had issues with the last title, things have been improved within the core environments as well.
Jeremy says they have received really positive feedback from players — with about 90 percent positive reviews on Steam and over 90 percent positive reviews on Good Old Games.
FIFA 10 hasn't even officially launched yet, but EA Sports are already responding to feedback from players of the demo, as well as the lucky guys who have somehow already got a copy of the game.
«While we will be making adjustments based on feedback from the beta, which is great - and we'll continue a daily dialogue with our players to make ongoing adjustments for many years to come, as this event - driven live service continues - we feel very good about the fact that you can earn almost everything in the game.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
Ellingsen told Videogamer, «The feedback from returning players has been really good so far, and it seems that the game's massive changes since launch is making a big difference for them.
The team is really excited about the opportunity to further engage with the community and garner real - time feedback from the players in order to continue to improve the gameplay experience and provide the best possible experience for the launch on Steam Early Access.
2) We've already started to tweak our existing systems based on the data we've seen from our Play First Trial players as well as your feedback.
With that in mind, the devs will be looking for feedback from Xbox players to make sure the battle royale title is the best it can be for console players.
Balancing and improvements based on fan feedback from DmC Devil May Cry are being implemented into DmC Devil May Cry: Definitive Edition, as well as modifiers that can be turned on at various stages, including Turbo Mode which allows players to increase the speed of play for even faster, more intense combat.
The best way to ensure that the campaigns have balanced scenarios with good A.I. is to gather play testing data from online players in head to head matches, and then polish the game with that feedback.
The feedback from players that have participated has been great for both testing the game and making changes to better the gameplay experience.
For an ARPG like this, balancing and constant feedback from players is essential to roll out a good game at the end, it won't work if you don't have a core community from day one.
The feedback received from these players will play a key role in making the gameplay better.
Alarie: feedback for the algorithm, conversation between all players involved; data, time, learning from new cases; learn to trust the algorithms; mistake to rush to acceptance but also to ignore these technologies; co-evolution; pay off more transparency, better access to justice, consistency, validating, becomes a public utility?
Keslin added that they've already started to tweak the existing systems based on the data from the Play First Trail players as well as other feedback.
Being so open, [as well as] incorporating feedback from the fans certainly helped increase interest in the game and shape players» expectations.»
The developers also state that they're listening to player feedback in terms of features that would allow players to purchase materials from each other via the marketplace, and that new animals as well as furniture will continue to be added to the game with every month that passes.
• Highly skilled in creating workable and strategic soccer programs aimed at deriving the best from each player • Exceptionally well - versed in providing instructions to players to help them understand game play rules and regulations • Hands - on experience in evaluating performance based on devised metrics and providing suitable feedback • Demonstrated expertise in assessing strengths and weaknesses in each player and identifying areas for development • Effectively able to demonstrate soccer game play by breaking the task down into different sequences • Documented success in inspiring confidence and self - belief in players to ensure that they reach both individual and team goals • Proficient in developing knowledge of fitness, injury, sports psychology and nutrition to make athletes ready for soccer games and practice sessions • Focused on specific areas of soccer such as defensive and offensive play and goalkeeping • Able to develop training sessions for specific plays such as free kicking and corner kicking • Well - versed in choosing / recruiting team members and substitutes for each games, by identifying talent and enthusiasm in individual players • Deep insight into motivating team members and ensuring that the team is following tactics decided and practiced during practice sesswell - versed in providing instructions to players to help them understand game play rules and regulations • Hands - on experience in evaluating performance based on devised metrics and providing suitable feedback • Demonstrated expertise in assessing strengths and weaknesses in each player and identifying areas for development • Effectively able to demonstrate soccer game play by breaking the task down into different sequences • Documented success in inspiring confidence and self - belief in players to ensure that they reach both individual and team goals • Proficient in developing knowledge of fitness, injury, sports psychology and nutrition to make athletes ready for soccer games and practice sessions • Focused on specific areas of soccer such as defensive and offensive play and goalkeeping • Able to develop training sessions for specific plays such as free kicking and corner kicking • Well - versed in choosing / recruiting team members and substitutes for each games, by identifying talent and enthusiasm in individual players • Deep insight into motivating team members and ensuring that the team is following tactics decided and practiced during practice sessWell - versed in choosing / recruiting team members and substitutes for each games, by identifying talent and enthusiasm in individual players • Deep insight into motivating team members and ensuring that the team is following tactics decided and practiced during practice sessions
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