Sentences with phrase «good first person movement»

Not exact matches

It's true Palace were terrible first half, but some of our movement for a moment reminded me of the era where people genuinely agreed that we played the best football in Europe after Barcelona.
I still don't understand people's obsession with boxing players in to a specific role... The whole «true DM» is a dying breed, even Coquelin is arguably something else considering the advanced positions he takes up often in front of Santi and takes major risks in winning the ball back for us... IMO, the reason Coquelin has had such a successful integration into the first team is that he focussed incredibly hard on the basics of his role first and foremost before adding other elements to his game (long - balls, driving runs into space, more aggressive ball movement in general) it's not rocket science to tell a player to curb the attacking side of their game and focus primarily on defence before attack... Nor is it that hard to see that playing in a midfield pairing with either Ramsey or Cazorla is going to be different as well.
Let me remind you of just a few: I have donated an ambulance and a 17,000 ltr water storage tank to the Ga South Municipal Hospital, I have built a three - classroom block for the constituency, bridges to facilitate movement of people and goods, bought pipelines to connect Wiabomah to the national lines for them to access potable water for the first time in over two decades as well as built a mosque among others.
People who are quite good on handstand push - ups were able to coast through the first three movements, knowing they'd be able to make up time on the handstand push - ups.
It will be challenging to explain that «character education» is not synonymous with helping children to grow into good people and, indeed, that the movement associated with the term is a good deal more controversial than it first appears.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
But beneath these dubious design choices is an attentively detailed rendering of first - person movement that captures the kinetic joys of play as well as any game released this year, a surreal reconfiguration of the human senses into an experience where movement is its own reward.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Armed with a jump - pack you're able to to essentially double jump, as well as run along walls, allowing you to perform amazing feats of parkour and opening up a whole new world of verticality and movement, one that we rarely see in first - person shooters.
The flow of Pilot combat is still unmatched in showcasing how well shooting and movement can be combined in a first - person game, even with a time - to - kill ratio matching Call of Duty.
The movement controls in Year Walk began as an experiment in how to make a first person game in a 2D perspective, and to make those controls feel really good.
It is a genuine challenge — for all first person shooters — to allow the player the autonomy and control of both their movement and aiming, as well as control over their firing.
A few years ago, when I was first launched into becoming the amateur investigator of what's up with whatsupwiththat, and the flood of really well crafted (certainly not done by ignorant people) anonymous emails conveying little known proof of Obama's secret Islamitude, and other lies that would damage Rush Limbaugh's reputation if he were to personally deliver them... Ah Say, Ah Say (Foghorn Leghorn accent) when I was first launched into all that, from reading prodigious comment - storms in many places, including judithcurry.com, but also invading more liberal venues, I concluded what we have here is less a movement for anything, than a massively stroked and stoked «Great Liberal Hating and Baiting Cult», with a very big self - organizing component, but definitely nourished in all sorts of ways by the folks you can read about in Dark Money: The Hidden History of the Billionaires Behind the Rise of the Radical Right by Jane Meyer (best book yet of its class and I've read many).
She is a spokeswoman for the Idle No More movement, its genesis being a series of teach - ins for indigenous peoples to empower them to understand the threat of fourteen pieces of proposed federal legislation, all of which further endanger the health and well - being of First Nations people.
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