Sentences with phrase «good game design behind»

But there's good game design behind all the feathers, too - witness this smart approach to the genre on cellphones: «Because of the extreme control limitations every mobile game faces, it was clear to us that trying to emulate arcade - style fighting would just lead us to an over-bloated and clunky experience.

Not exact matches

With excellent level design, surprises behind every corner, wonderful presentation and more, Super Mario Odyssey deserves praise as the best platform game of the year, best 3D Super Mario game and one of the best Nintendo Switch exclusives of 2017.
Designed by Tomorrow Corporation's Kyle Gabler, World of Goo is the oldest of the three Tomorrow Corporation titles released on Switch this week, but it's quite possibly the best one out of the three, due to the intelligence behind the game and the ground - breaking physics that impressed us all back in 2008.
And what better way to show you what this expansion is all about than a comic drawn by Peter Klijn, one of the fantastic artists behind the character designs of the game.
Behind that, though, is a great game with interesting enemies, a story that makes no sense but doesn't need to and some really good piece of imaginative art design.
The team behind the game have clearly tried to balance the issue, letting you overlap blocks and a few other tricks, but it was clearly designed to work better with a mouse.
For me GTA V is a third person game, it was designed for this perspective and most definitely looks best with the camera set behind the player but it's always nice to have the option, especially when it changes the way we experience Rockstar's virtual world.
This year, the company behind Final Fantasy and Kingdom Hearts showed off seven new games, giving fans the best of both Eastern and Western game design.
Inside looks to be the potential darling of the show, up for 6 awards (Best Audio, Best Design, the Innovation Award, Best Narrative, Best Visual Art and Game of the Year), with Overwatch (Best Audio, Best Design, Best Technology, Best Visual Art and Game of the Year) and Firewatch (Best Debut, the Innovation Award, Best Narrative, Best Visual Art and Game of the Year) trailing close behind with 5 nominations.
The student team behind the hit Flash game KILL ME return with another well - designed, polished puzzle game.
I was behind most of the initial game design, as well as coding some parts of the game.
Whether you want to know about the psychology behind why good game design works, why people act and think as they do when they play games, or how those who market and sell games take advantage of psychological quirks, you'll find something cool and interesting here.
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