Sentences with phrase «good game design philosophy»

«When you start a studio you want to have a philosophy for the overall studio as far as what the pillars of the studio is founded on, and then you also have good game design philosophy,» he said.

Not exact matches

Otherwise it was an impressively problem free experience, and the first game in quite some time where I didn't need to download a day - 1 patch and didn't spend a lot of my time cursing how games were getting kicked out of the door in such poor states Here's hoping Battlefield 5 manages to do the same, although it's clearly Battlefront's tighter focus and simpler design philosophy that has enable DICE to polish it up so well.
This is definitely one of the best battle systems of the series, I'd put it neck and neck with the one from FFX vying for equal first place (though both cleave to polar opposite game design philosophies).
Featuring multiple enemies with distinct behaviors, Tajiri's first game Quinty (aka Mendel Palace) best exemplifies his «game design == rules» philosophy.
Back in 1971, Nolan Bushnell of Atari said «All the best games are easy to learn, and difficult to master,» a design philosophy now treated as instinctual by nearly every designer in the industry.
It's not the best example of this approach to game design, but it had me thinking about those design philosophies and how important they are to gaming as a whole.
The game is perfectly well made for what it is, and I had plenty of fun playing it in short bursts here and there, but at this point the series» by - the - numbers design philosophy is starting to lend the name «New Super Mario Bros.» a degree of unintentional irony.
The team also take a good bit of time to discuss the new Vive Pro, and what may need to change in VR game design philosophy t......
Bungie has always held a special place in my heart for their map work on the Halo games, and that design philosophy transfers over well to Destiny.
While this design philosophy is certainly, in part, influenced by marketing forces to lure in new adventure fans as well as parents searching for family oriented entertainment software, it also hails a potentially dangerous trend of flash over substance in adventure game design.
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