Sentences with phrase «good gameplay around»

This online casino platform is geared to the best gameplay around.

Not exact matches

We've seen the first gameplay trailer, a career mode video and a 50 % race around Suzuka in recent weeks — giving us a pretty good look at the up - coming title.
Master League is at its best in around a decade, though like the gameplay this is through iterative alterations rather than a big overhaul.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
The graphics are among the best in the launch line - up of PlayStation VR, and the game shows excellent gameplay ideas, and a dynamic storytelling stitched around the player's movements.
Overall this is an enjoyable title (if rather short: around 8 - 9 hours of gameplay) for newcomers and seasoned adventure gamers as well, but one should be inclined to forgive its simplicity and occasional glitches.
For a relatively budget price with around 45 hours of total gameplay, gamers who may not have played them in their first release get a reintroduction to one of the PS2's classic protagonists in two good games — DMC1 and DMC3 with a third (DMC2) only worth playing to acquire new added achievements.
I'm on the fence on this one... recently I've been playing tougher, longer games, (Wolfenstein, RE5 etc.) and Cloudy With a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentals.
Thanks to its beautiful art style and soundtrack, extended lifespan, overall gameplay improvements and fine - tuned difficulty progression, there is very little standing in the way between the player and the many good, fun, involving hours around this game.
The gameplay is very fun too, and the missions which the game revolves around are all well thought out chapters in the overall story.
Albino Lullaby begins as a weaponless stealth game like Amnesia: The Dark Descent, which works well enough; however, you're quickly provided with multiple tools to repel enemies, changing the gameplay from sneaking around to running and trying not to get cornered.
A minor issue with regards to the gameplay was the movement, the sprinting sometimes runs out instantly, and Noctis runs around on his own at times as well.
The improvements that are made in this sequel are not limited to level design but also to some of the gameplay mechanics and computer controlled AI, which makes for a better experience this time around.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
A creative blend of quirky puzzle and platform gameplay, Dokuro is a unique action puzzle game that utilizes both front and back touch panels to allow players to transform back and forth between character forms to utilize various skills and abilities, as well as manipulate the environment around them.
Ubisoft Quebec is in charge this time around, it's their first time, so let's hope everything goes well and, with some good innovation in terms of gameplay, we could be playing the action open world game this November.
The simulation gameplay loop they pack in to their games is fantastic, but even their best titles have a palpable air of jank around them.
Force - pushing, electrocuting, and tossing enemies around each stage proved to make for awesome gameplay mechanics, and I'm happy to say the formula holds up well here.
The inventive indie darling, Papers, Please won the Innovation Award and the honor for Best Downloadable Game in recognition of developer Lucas Pope's compelling gameplay structured around protocols and moral challenges of working as an immigration agent under a dictatorial regime.
Luckily for us, not only is Super Cyclone well made, but as you would hope of every addition to the genre, it adds a couple neat little things to the standard «fly around and blast stuff» gameplay.
This again does not really seem to shake the balance of the gameplay in any direction, but the increased attack strengths on newer weapons are noticeable and good fun to mess around with.
Over the past year we've seen several games achieve big success, despite focusing their core gameplay aspects around overly basic and simplistic mechanics, before mixing in some vibrant colours for good measure — INK, Splasher, I'm looking at you.
A huge library of cars and an enormous Australian world to explore, Forza Horizon 3 is open - world driving at its best, and you'll often find yourself simply cruising around without any thought of goals or gameplay.
Navigating through crevices, over jumps, and around bizarre structures, the drone gameplay is easily the best part of the Breached experience.
The good news is Portal 2 takes the concepts it introduced the first time around and runs with them, delivering new gameplay mechanics and perfectly balanced puzzles.
What I'm driving at here is that Far Cry 3 is at its best when you're just wandering around the island, letting the emergent gameplay work its magic and create set - pieces before your eyes that actually require player interaction, unlike most modern action games which show you lets of cool things by grabbing your head, smooshing your face into the TV and screaming, «LOOK AT THIS!
Gameplay: 9.5 A slick career mode, fun multiplayer modes, plenty of cars and brilliant handling make this the best car simulator around, though not quite the best racing simulator.
You would need to actually develop the game around the concept rather than the concept allowing for good gameplay to come forth.
The Mastermind might seem like the headlining act that the rest of the show is built around, but in reality everything comes down to the Scheme which acts as the game's engine, driving it forward by providing the scenario, or story from a more thematic standpoint, and the conditions for your loss, as well as the unique gameplay mechanics that you'll encounter along the way.
Not only does a game soundtrack enhance gameplay, but it goes the other way around as well.
Sadly, I didn't get any hands on time with the game so I can't tell you how well the two work together, but Shibata says they've designed it so the gameplay flows around the two.
Because Heavy Rain was very good all around story and gameplay wise.
Unless you're just plain stupid you know that FX Pinball 2 is one of the best Arcade games around, offering fantastic gameplay and a price - package to suit practically everyone since the actual core game is free, you need only pay for the tables.
Due to the amount of gadgets on offer that allow you to jump really high or cover the entire map in just a few seconds, the gameplay is pretty quick, favoring a more run «n» gun attitude over almost anything else, though snipers and more patience players can make good use of some tasty ambush spots or by simply taking their time and waiting for idiots to charge around a corner without looking.
Gameplay: 3 Sneaking around is easily the most well executed part of the whole thing, but that's not really saying much because everything else is a lesson in poor design and sheer frustration.
This time around High Moon Studios sought to add a little more variety to the gameplay, throwing in a few new things such as a stealth level that has you utilising cloaking and basic stealth skills to evade enemies as well as your vehicle form to slip through ventilation tunnels.
I really think Sony should have marked and made the PR talk more around the PS4 Pro has a [email protected] console instead of passing the message that the Pro will aim first to 4K upscale rather than a boost on framerate and with that better and smoother gameplay, im pretty sure that the adopting rate on the PS4 Pro would end been higher if some major developers along with Sony come out and said look we are aiming to get the games on the Pro to [email protected] and patch some major released games to that target also focusing that VR will be better on the PS4 Pro.The 4K talk should have stayed away until the PS5.
Gameplay: Walking around in a dark space ship with monsters crawling in the vents and knowing that any minute something can come out of nowhere an attack you is not a good feeling.
The main gameplay elements revolve around travelling between various regions, meeting up with the region leaders, Shamazs (spiritual healers) and completing main and side quests to obtain a good reputation and acquire a hint as to where the Mon of the region lies.
Given that weapons don't feature in the game (except for one particular character), the gameplay doesn't revolve around your interaction with others, and rather it comes down to how well you can navigate each track.
The gameplay is fairly straight forward and will be familiar to any strategy game player: You order your characters around a battlefield, trying your best to flank them and get off shots before it's their turn.
The content will revolved around Dante's twin brother «Vergil» as well as an all new storyline with fresh gameplay including new weapons, combos, enemies, and locations.
Let's celebrate Sunday with an all new Round Up, showcasing the best trailers and gameplay from around the industry over the past week.
Fighting games often have a VERY strong multiplayer focus, and are some of the only game still around that have two - player local gameplay, as well as online.
Campaign gameplay and graphics are pretty good but... WHY WOULD THEY BAG THE BEST PART OF THE HALO SERIES??? Sitting around with a keg of cold beer and a local multiplayer slayer / team slayer!!
While Guardian's most obvious use is to keep players within a safe playspace while using Oculus Touch, the company's soon to launch VR controllers, it would also be plenty useful for seated VR gameplay with a gamepad, as I've seen plenty of users bump their head into desks and nearby walls while — having forgotten about what's around them in the real world — craning for a better view of the virtual world.
The new experience is centered around the capture style team gameplay, with the attacking team asked to try and steal eight packages of contraband from the resolute defenders and the well - fortified positions.
This may just be a guess, but around the point Pokemon became this huge hit in the late 90's and pretty much owned the turn based strategy genre, spawning dozens of hashed out clones, that could be contributed to why turn - based RPG's started to lose their muster a bit in the last generation and why Square Enix has been so fixated on trying to develop new and interesting combat systems with their latest installments, rather than focusing on what they used to do so well, which was create unique, yet cohesive, quest based stories with endearing characters and gameplay that favors using your mind over your thumbs.
The Hud of the main gameplay is well placed around the screen and doesn't intrude or become distracting while you destroy the enemy.
The console version has around 20 - 30 hours of gameplay just to see most of the in - game content and closer to 80 - 100 hours of gameplay if you want to reach the max level, get the best gear, beat the hardest challenges, etc..
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