Well, one of the important aspects you need to focus on to create
a good gamified online course is the choice of the right authoring tool.
In this post, we'll take a look at some examples I think stand out, where
good gamified eLearning demonstrates these guiding principles really well.
In my last post we took a look at a checklist for designing
good gamified eLearning and saw how the story and look and feel that games provide engage learners on a deeper level; competition, rewards and challenges offer motivation, and feedback, both positive and negative, helps learners master information quickly.
He explains that there are four key motivational drivers which should be used as foundations for
all good gamified systems:
Not exact matches
Expert Gabe Zichermann on how «
gamified» programs can be
better than standard rewards - based strategies.
With a host of other features, including the Kobo Reading Life software which
gamifies the reading experience, they seem to be
better placed in the e-reader conversation — pending, of course, whatever Amazon unveils later this year.
I have a start and end time associated with each of those as
well, so it sort of
gamifies the process of working through your to - do list.
*** Fitness *** xocial Online Community Fostering Healthy «Competitive Kindness» (www.xocial.com) One online community called xocial (pronounced soh - shuhl) is
gamifying goodness, calculating and curating «competitive kindness» to help cause - conscious and otherwise kindhearted restaurant and other hospitality industry professionals, and others, out - nice each other and make the world a
better place.
If their intervention to reduce implicit racial bias is effective in that setting as
well, they hope to develop a more consumer - friendly version of their training sessions: a fun,
gamified app that could be used in schools and at home.
Alexander and Cresci also explain that apps like Tinder have perhaps trivialised dating and made the process more
gamified and they mention that this could have resulted in the idea that there is always someone
better out there.
The
gamified product's unique take on mobile dating, as
well as its impressive security system and offline capabilities, impressed the judges and audience at the GDI Spotlight on Startups competition, with ooOo being crowned the early stage winner.
The Inner Circle really prides itself firstly, on not being a
gamified or gimmicky app which encourages respectful behaviour between users, and secondly, having some unique features such as the travel and spots features, and the wall on which users can post about up and coming Events, all things which
better engage users, give them starting points of things to talk about on dates, as
well as giving them a
better experience in The Inner Circle's dating community.
Coffee Meets Bagel also
gamifies the mobile dating process, giving you coffee beans in your account for your daily log ins, as
well as more beans when you invite more friends to use the app.
The results were
good and both teachers and pupils enjoyed the
gamified and flipped lesson.
Better still, you can
gamify your Learning Management System and let them earn virtual currency for interacting with each other.
The entire unit, as
well as the individual missions and boss levels, are
gamified.
The competitive nature of many
gamified training sessions means that employees want to do the
best that they can and win out.
Rather than implementing scores, points, and leaderboards,
gamified learning is benefited by a
well - structured
gamified system.
Some of the
best uses of
gamified instruction involve helping students navigate a large amount of content in a self - paced, hybrid - learning environment.
Organizations will continue to invest in serious games, as
well as
gamifying their custom courses, to retain learner interest and coax them to take learning seriously by having fun.
In other words, L&D can
gamify Learning Management Systems and other learning platforms as
well as eLearning modules themselves.
The
best way to start
gamifying is to try it with one lesson.
They say that employees that learn on a
gamified Learning Management System will not be truly engaged, at least not in the long term, because they are only working hard to gain badges, points and achievements — and as soon as the novelty wears off, so will their engagement and
good work ethic.
An LMS works here because it offers Gamification - one of the
best known techniques for learner engagement (Learn how a leading health club group brought about Total Learner Engagement with a Responsive,
Gamified LMS).
Remember,
gamified onboarding done properly from the get - go offers an opportunity to provide employees with the knowledge and skills they need to excel and to make a lasting
good impression that handing over a dreaded training document will never achieve.
All the shiny,
gamified eLearning in the world won't save you from a shaky Learning and Development foundation, so it's
best to build a strong one from the start.
Gamified courses are
good for providing instant feedback to learners on their understanding of the course content.
Moving on from the basic and the «
best» platforms that are being developed are now integrated (coordinated elements),
gamified (has game design elements), elearning tools, such as Simformer, a multi
Contact center agents will be more engaged using mLevel's
gamified platform compared to tradition training programs, which will increase overall knowledge retention and will allow agents to provide
better insight when speaking with customers.
Check out the Infographic below which shows 7 characteristics of a
well - designed
gamified e-learning course.
Knowledgehook's Gameshow Beta Tool is a FREE
Gamified Online Assessment Tool that does more than what Google Forms, Socrative and Kahoot can do by pushing the bar up with level - up experience (XP) points as
well as FREE content teachers can use to run ready - made gameshows or customize their own!
The Academy LMS is a social LMS as
well as a
gamified learning platform.
Any instructional designer will have a
good idea of the theory behind how people learn, but a
gamified solution needs to also consider how gamers learn.
Although game - based learning only lets you focus on a particular learning goal, it can be a
good way to test the waters before deciding to develop a fully
gamified solution.
Recall and application skills are also
better than in
gamified learning environments.
Our Academy LMS is the world's
best social
gamified learning platform.
I do two things to manage my money
better — have a fixed, yet growing rate of saving by paying myself first and trying to
gamify my savings.
The platforming is so
good, in fact, that the only points when I found Lemma to be a chore were those sections when it tried to «
gamify» itself too much.
They don't just do business to make money (although that is nice, too), but because they want to create work that makes the world
better: whether that means running a sustainability social enterprise, organising
gamified treks around London, or writing about cultural and social issues.
The
best ones know how to
gamify your savings.
Their upcoming apps based on this platform include a
gamified app for celebrity predictions, an art pre-auction valuation predictor, as
well as a financial markets predictor platform that focuses on expected stock fundamentals.
The
gamified walk through his professional history via a Mario - like character — who resembles Leonardi — is as entertaining as it is
well - made.
If you can be the first real estate agent who
gamifies well in your market... the first who offers people a way to customize YOUR listings to THEIR liking?!