Sentences with phrase «good map design»

Sure, it's fairly generic, but the fast pace of it and good map design lead to some great action, especially when you've got two teams duking it out that understand how the team mechanics work and the benefits of flanking.
The maps featured in Rainbow Six: Siege feature some of the best map designs I've ever seen in a game, even if the visuals as a whole are sub-par by next - gen standards.

Not exact matches

He's particularly interested in startups tackling input and optics on the VR / AR hardware side as well as UI / UX design and mapping on the software side.
Designed primarily for testing food packages, this system works best with packages that have dry contents and a «head - space» of air (or MAP gases).
The space will showcase the team's extensive design expertise, as well as cutting - edge technology, such as video mapping sculptures, augmented reality and gesture interactive walls, and expanded service offerings to match the new facility.
I do fancy maps and kiosks and user interface design mostly, though I've done work in other design fields as well.
The original bumGenius pocket design released in 2005, put bumGenius on the map as one of the best - selling cloth diapers in the world — and this top - rated cloth diaper just got even better!
The original bumGenius pocket design released in 2005, put bumGenius on the map as one of the best ‐ selling cloth diapers in the world — and this top ‐ rated cloth diaper just got even better!
The map that we've made will help researchers design better new drugs, more quickly, saving time and money.
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Even if there are no vehicles in this DLC, the four maps are well designed (a couple of them have an interesting «levolution») and the new game mode pushes the player to coordinate their actions.
The new maps are well designed and bring originality and variety.
The SMART system and the well done visuals are very attractive, but the level design imbalances and small map variety don't offer much in the way of longevity.
The rest of the time is spent exploring (only you can't in any type of satisfying manner because after 10 seconds you've got the pointless button pressing combat again) some terribly badly designed maps (on roughly the same tech and inspirational level as Horace Goes Skiing - seriously that lost world of dinosaurs game on the Spectrum 128K had way, way better level design), following a story line that is so shallow it makes Jet Set Willy look like story telling genius, buying weapons and armour and levelling up which is all pointless because the combat is just so useless.
By combining well - crafted room design with randomly generated maps and then giving the player the ability to smoothly run, leap and blast through them with all the grace of a shotgun - wielding swan while constantly upgrading their abilities, it offers a massively satisfying experience that's likely to remain permanently installed on your Switch long after you've deleted other games to make space.
The map design is great on the other hand, there is a lot to do with the enviroment, and there are also loads of sidecontent if you like collecting **** Gear progression is boring as well, hunting monsters and making gear from their bodyparts sounds like hell of a fun, but progression consists of flat stat bonuses and visuals, it always plays the same.
Thanks to the good reviews I decided to try the game expecting to be a really nice game, but sadly the reality was another, this game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
Map design is very good.
Fortunately, the multiplayer portion of the game succeeds in providing well designed maps that deliver intense battles.
I believe COD still has better designed and enjoyable multiplayer maps that this one.â
The design of the maps was also good, but a bit more linear than I would have hoped.
All throughout the game you'll notice vestiges of the Wii title still lingering in the game design: areas are now divided up into distinct «levels,» which are laid out on a world map reminiscent of Super Mario World; Mario no longer gains experience points by defeating enemies, having instead to find the appropriate items to augment his abilities; and party members have been excised completely from the title, leaving the plumber to tackle the world's problems by himself (well, to an extent).
Level design has been adjusted slightly to help reduce confusion and in a major improvement you can now use healing wells to warp between various points of the map.
We're not sure yet if the level design changed any after this map was made, but it's pretty cool to finally get a good look at this treasure!
Fire Emblem Echoes: Shadows of Valentia — DLC Pack # 2: Undaunted Heroes (Nintendo, $ 9.99)-- This second bundle includes maps and dungeons specifically designed to aid seasoned champions in the latter stages of their adventure, custom tailored for farming better items, higher yields of gold and greater experience gains.
There are only four maps available at launch, and while they're certainly well designed, it's still a skint amount of areas to play in.
It's built entirely around a map editor that gives you plenty of tools and assets to design your own single player and cooperative multiplayer levels, as well as maps for competitive multiplayer with up to 12 players.
Maps are well designed, with multiple ways to advance on and flank the enemy.
The total of 12 multiplayer maps are well - designed and remind me of the old school stationary spawn points from Counterstrike, the weapons feel sturdy and a melee attack on an enemy player's face feels as great as ever.
With expansive and well designed maps, a strong class system, not to mention the variable time of day and weather adding lots of variety, Ghost War is simply a blast that's currently underappreciated by the larger public.
This map and its popularity is the main reason CoD players enjoy the wide variety of level designs and gameplay as they do today, and undoubtedly had an influence upon how other prominent titles designed their multiplayer as well.
Created in collaboration with the Laura and John Arnold Foundation, the map is a graphical, interactive representation of the burgeoning K - 12 education technology market designed to help investors, donors, and entrepreneurs better evaluate today's landscape of education technology ventures.
The pack includes: · Two long colourful display banners of «Pirates» and «Treasure Island» each decorated with pirate themed pictures · A colourful display border to print out as many times as you need for use on a display board of any size · An A4 word card - great to use when writing · Topic words - great to add to display or use in the writing area · Word and picture flashcards · Pirate posters - pictures of different pirates · Colouring pictures - a collection of pirate themed sheets for children to colour · Phoneme coins - all of the phonemes from the Letters and Sounds scheme on gold coins - great for display or to hide in the sand tray for the children to find the «treasure» · Alphabet coins - lower and upper case letters · Bingo - a pirate themed colourful bingo game to make and play · Skull and cross-bone bunting · Pirate phrases on posters · A pirate profile worksheet - draw your pirate and then decide what characteristics your pirate will have - three different versions of this for differentiation · Songs and rhymes about pirates · Play dough mats - can you make 3 more pieces of treasure, can you give the pirates new hats etc · Colourful treasure to cut out and use on displays, in the sand tray etc · Board game - move around the treasure island answering questions along the way to try and reach the treasure first - two levels of maths questions are provided as well as blank question cards · Two pirate themed wordsearches · «My pirate adventure» worksheet · Wanted posters for the children to fill in · Writing pages - Four A4 pages with pirate borders for the children to use when writing · Design a pirate flag worksheet · Search for the treasure game - collect coins along the way to fill your treasure chest · Cut and stick treasure map · Pirate acrostic poem · Speech bubble worksheets - write what you think the different pirates are saying · Counting cards up to 10 - count the number of pirate ships, telescopes etc · Design a pirate ship worksheet · Describe the treasure worksheet · A worksheet for the children to draw and write what they have spotted through the telescope
Perhaps a well - designed recognition program could provide the impetus, and a road map, for schools to engage in a good - to - great improvement process.
Design and delivery timelines can be easily divvied up with a good mind mapping software.
You may be thinking whether Story Mapping can really help you design better learning experiences.
Discover how a powerful Agile method, Story Mapping, can help you design better learning experiences, deliver them faster, and create consensus of stakeholders on the roadmap.
you say «Once the needs analysis is complete and the design concept is mapped out it is best to simply dive in and create a working prototype right away.»
At the center of the design is Brain Honey, a dynamic learning platform that hosts a robust repository of resources, curriculum mapping tools, and assessment tools, as well as a social platform that allows for collaboration and peer - to - peer support.
A specially designed app, Maps & More, allows your phone to access data from the car, too, so you can view driving information, control the radio and media player, as well as use a semi-integrated navigation and map.
(569 N • m) of torque • SRT performance: 0 - 60 mph in the low five - second range, 0 -100-0 in under 17 seconds, 60 - 0 mph in approximately 110 feet • Benchmark braking • World - class ride and handling characteristics across a dynamic range • Functional, performance - oriented exterior design and race - inspired interior appointments • Benchmark performance at the best price PRODUCT CHRONOLOGY 2008 MODEL YEAR EXTERIOR • New color: Steel Blue Metallic Clear Coat INTERIOR • Available Side - curtain Air Bags • Available SIRIUS BackSeat TV ™ • Available SRT - engineered KICKER ® premium surround sound system • New instrument panel cluster • New center console • SRT - exclusive Reconfigurable Display (RCD) • LED lighting in the front cup holders and front - and rear - door map pockets • Dark Slate Gray interior color • Agate - color accent stitching • Carbon - fiber - like pattern door handles and carbon - fiber - like leather - trim steering wheel POWERTRAIN / CHASSIS • New optional 20 - inch aluminum wheel PACKAGES • Super Bee Special Edition — with Surf Blue Pearl Coat 2007 MODEL YEAR EXTERIOR • New color: TorRed INTERIOR • Optional Rear Seat Video system, including KICKER ® Mobile Surround Sound PACKAGES • Super Bee Special Edition — with Detonator Yellow exterior color • SRT Track Experience — Standard 2006 MODEL YEAR New high - performance version of the Dodge Charger with new 6.1 - liter HEMI ® engine EXTERIOR • Colors: Brilliant Black, Bright Silver, Inferno Red • New front fascia with integrated brake duct inlets • Insert in rear fascia • New rear spoiler • Body - color mirrors and door handles (carryover base car) • «SRT8» exterior badge (deck lid) • Mesh grille insert with «SRT» badge • Brake duct system in front belly pan • 16 mm clearance rear fascia to exhaust tips • New hood with scoop, bezel and underhood duct • New hood silencer pad INTERIOR • Colors: Dark Slate / Light Slate Gray • Sport front seats with matching trim on rear seats • Red accent stitching • Carbon fiber leather on steering wheel upper • Satin finish steering wheel spokes (from 300C) • Satin Silver shift bezel and lock knobs (from 300C) • «SRT8» badge below right - hand air conditioning outlet duct • Satin Silver color for center stack bezel POWERTRAIN • 6.1 - liter HEMI ® engine (425 horsepower / 420 lb. - ft.)
Otherwise, the car looks sporty and stylish, this interior is handsome and well - crafted and designed, with easy to manage controls and multiple redundancies for the key things like changing the map scale in the navigation screen.
*** 2013 AUDI S4 PREMIUM PLUS QUATTRO *** 1 OWNER *** CLEAN CARFAX REPORT *** 6 SPEED MANUAL *** ALL WHEEL DRIVE *** LEATHER INTERIOR *** HEATED SEATS *** ALLOY WHEELS *** POWER SUNROOF *** CD PLAYER *** AUXILLARY INPUT *** BLUE TOOTH *** POWER LOCKS *** KEYLESS ENTRY *** POWER SEATS *** AM / FM stereo w / CD / MP3 player - inc: aux input, SD card slot, speed dependent volume control, 10 - speakers, 180 - watt amplifier Bluetooth hands - free phone preparation Audi music interface w / iPod cable Audi premium sound system Touch to pass 3 - blink turn signals Heated windshield washer nozzles 18 5 - parallel - spoke - design S - design alloy wheels w / P245 / 40R18 summer performance tires Audi xenon plus headlamps LED tail lamps Alu - optic mirror housings & front / rear diffuser blades Front fog lights Pwr sunroof w / slide / tilt functions S - specific trunklid w / integrated spoiler Auto - dimming pwr heated exterior mirrors Alarm system w / immobilizer Platinum gray matte front grille w / chrome struts Rain sensing wipers Space saver spare tire Body - colored door sill blades beneath doors Front map lights in overhead console Interior trunk release Tilt & telescoping manually adjustable steering column Adjustable height folding front center armrest (4) assist handles Driver information system w / trip computer Brushed aluminum decorative inlays Autodimming interior mirror w / compass Dual rear cupholders Pwr windows w / one - touch up & down, pinch protection Split folding 60/40 rear seat back Backlit instrument cluster w / automatic brightness control, digital trip odometer & service interval indicator Illumination for interior door handles, air vent controls, front foot wells, active door reflectors, LED lights in headliner 12V pwr outlet Dual illuminated vanity mirrors Lockable glovebox Rear window defogger 3 - zone automatic climate control 3 - spoke S4 leather steering wheel w / audio controls Cruise control 12 - way heated pwr front seats w / 4 - way pwr driver & passenger lumbar - inc: driver memory Leather / Alcantara S sport seats Tool kit in trunk HomeLink garage door opener Pwr central locking system Ashtray w / lighter Front seatback storage nets Front & rear floor mats Independent trapezoidal link rear suspension w / rigid subframe mount & anti-roll bar 5 - link front suspension - inc: upper & lower wishbones, tubular anti-roll bar 6 - speed manual transmission 3.0 L TFSI supercharged V6 engine Dual twin - outlet exhaust Servotronic pwr steering w / variable input Front / rear locking differential Pwr vented front & solid rear disc brakes Electromechanical parking brake quattro permanent all - wheel drive system S4 sport tuned suspension Rear child locks 3 - point height adjustable front seatbelts w / force limiters & automatic pretensioning 3 - point rear seatbelts w / force limiters Electronic stability program Impact protection w / reinforced high strength steel / aluminum crossmembers, reinforced bumpers, rigid occupant cell Brake assist LED daytime running lights Front seat mounted side airbags Driver / front passenger next generation airbags w / dual - threshold, passenger sensor Tire pressure monitoring system 4 - wheel anti-lock brake system (ABS) w / electronic brake force distribution (EBD) for rear brakes Front & rear SIDEGUARD head curtain airbags LATCH provisions in rear seats
The map displayed is one of the most well - designed and informative we've tested, displaying in HD - like quality thanks to high - res hardware.
Roger C. Parker, best - selling author of 38 books including Design to Sell and Looking Good in Print, will share his experience using mind mapping software for every step in the book writing process.
To give a better idea of the route map you could follow, Ramsey lays out 7 baby steps designed to improve the quality of your financial life — 1.
A spending plan is designed to give a member a road map for the best possible life under his or her present financial circumstances — one that does not incur any further unsecured debt.
Retailers in the meeting stressed the importance of working with vendors that not only have well - designed MAP and MRP policies in place, but also strictly enforce those policies.
Visitors, annotated map in hand, can take their time exploring the all - glass, one - room landmark, as well as the other Johnson - designed structures on the 49 - acre grounds.
An unbeatable, pocket - sized guide to the Greek Islands, packed with insider tips and ideas, colour maps, top 10 lists and a laminated pull - out map, all designed to help you see the very best of the Greek islands.See the sun set in Santoríni, step back in time at the Read More
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