The feel -
good narrative lacks any real ingenuity.
Not exact matches
Several others point to Berry's
lack of attention to the
good of politics, especially what co-editor Nathan Schlueter calls «formal mediating institutions,» and Schlueter himself comes closer than anyone to an outright rebuke of Berry for his disregard of «the original sin
narrative, with all that it implies» in his pacifism.»
And as Sean Palmer put it so
well last week, «as long as the
narrative continues which articulates that men
lack what it takes to nurture and raise children, as long as some argue that the cultivation of children is the domain of women only, we will continue to produce dads who believe they risk their «man - card» by trying.»
This model can make
good sense of many of the biblical traditions, but not of all: God's particular involvement in human history, his apparent
lack of knowledge concerning the future in some of the earlier
narratives, his suffering, his willingness on occasion to change his mind.
Although I've found it very cathartic to speak, vent and end occasionally rant about all things Arsenal, we need to act carefully and intelligently right now or we're going to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want to believe that there is no plan and that Wenger has mailed it in for several years now or that things are going to get much worse before they get
better... why would they... many have spent a considerable sum buying some of the highest priced tickets in the World... they want to have a front row seat to see something special and to be seen doing so, which simply provides ample justification for the expense and the time invested... to many of them, Wenger is the sun in their soccer universe... his awkward disposition, misplaced arrogance and his utter
lack of balls makes him a rather unusual cult figure, but the cerebral
narrative seemed to embolden those who already felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill to swallow... they would have to admit that they were duped... they will definitely resent whoever made them feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile in recent years is out of utter frustration... in order for any real change to occur at this club we need to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time to focus on the head instead of the heart for now
there is some suggestion that wenger is backtracking on his fervent stance regarding what players would be staying at the club for the remainder of the season... some might deduce that this is all part of a much bigger, more elaborate plan... by shifting the blame wenger is attempting to, not so slyly, flip the
narrative... by doing so he hopes to evoke empathy from his most ardent supporters, while attempting to rally any fence - sitters, whose faith was waning unless a more legitimate agent of blame emerges... unfortunately, and incredibly insulting to the fans, when wenger attempts to spin a tale and / or tries to eat his own words, he doesn't seem to play it all the way through in his head, so invariably gaping holes emerge... say we believed his version of the truth, would that not make him either an incredibly
well - paid custodian of destruction or a spineless jellyfish because what manager worth his weight in salt would stay at a club that didn't give him final say after 20 years of supposed «success»... no matter the answer, neither bodes
well for us... how ironic, in a way, since many pundits claim this team has
lacked a «spine» for some years now... so whether we win, lose or draw on Sunday is frankly immaterial, as the problems will remain, and although it will be easier to digest if we left the Pool with 3 points, it might just be the worst result for the betterment of this club... a fact that both breaks my heart and baffles the mind
To push the
narrative that everyone who decides against a medicated labor and delivery is simply looking to win the Birthing Olympics or Mommy Olympics is, for
lack of a
better word, garbage.
Though always intriguing and making use of stunning visuals and an evocative atmosphere, this esoteric Western of religious references is still an unripe Jodorowsky, clearly
lacking in
narrative structure before he started developing
better his ideas in later works.
It's fairly tedious stuff that's compounded by a
lack of
narrative momentum and an almost aggressively deliberate pace, with, in terms of the latter, the movie's slowness ultimately preventing the viewer from working up any interest in (or enthusiasm for) the protagonist's feel -
good antics.
Earnestly presented and
well acted, particularly by newcomer Nicole Beharie in the central role, the film shares with many other such agenda - driven dramas a complete
lack of
narrative surprise, merely connecting the dots.
While
well intentioned, the human - and - dog interest story
lacks narrative drive and star Kate Mara is a limp noodle.
The script is clearly underdeveloped, and the hints of
good ideas are overshadowed by the incoherent
narrative and
lack of
good comedy elements.
Su Rynard's feature, with its episodic overview of various interconnected issues around the globe,
lacks the unifying emotional and
narrative involvement of the
best nature documentaries.
The frustrating
lack of
narrative resolution which signals further instalments suggests a greater emphasis on comic book excess may
well be on the cards; the tracks this sequel lays hardly point to a return to the first film's economy.
Not many people have seen the original 1921 cut, which includes 15 minutes of additional footage, but it seems strange that Chaplin would remove so much from an already short movie when the one thing that «The Kid» is
lacking is a richer
narrative; it's almost too simple for its own
good.
Mistress America, however,
lacks the emotional pull of While We're Young; it's a looser but more disposable entertainment, and while Gerwig and Baumbach remain masters at penning hilarious bon mots, they've failed to supply their joke - machine
narrative with the kind of prickly, complicated characters that occupy the director's
best work.
The
lack of appealing
narrative, flawed combat system and the disappointing VR implementation makes it a tough recommendation for those who are looking for a
good JRPG, but if you are a Neptunia fan, the inclusion of the VR Room that allows you to have some close encounters with your favorite characters should prove to be a nice addition.
A truly
well - implemented
narrative could bring racing games up to a whole new level... Which is why it's so sad that Need for Speed: The Run is utterly
lacking one.
Tomorrowland has hanging about it, in other words, all the elements of disaster: winky meta references,
lack of
narrative cohesion, desperation - born mistakes, bad screenwriter / Nick - Riviera - bad script doctor Damon Lindelof as Bird's co-author... and yet it's
good somehow.
What it
lacks in memorable
narrative, interesting characters and in - depth world - building it more than makes up for with some of the
best open - approach combat since Halo: Combat Evolved.
These pacing problems effect the core gameplay as
well, as the
lack of
narrative progression often means there's no sense of reward from completing puzzles early in the game.
So there is a lot of
good content, but it is just marred by the
lack of internal game mechanic cohesion and the vast amount of unnecessary, and generic,
narrative waffle.
With hours upon hours of classically inspired JRPG
narrative and gameplay, Echoes of Aetheria might not innovate a great deal, but what it does manage to do is provide a
good old fashioned slice of JRPG goodness with the sort of gusto and verve that a fair few of its more expensively produced genre stablemates seem to
lack.
American games have become much more competitive with Japanese games than they've been historically, but one thing I feel they've
lacked is a sense of a director, of cohesive vision — and the result is
good experiences that sometimes
lack a full, emotional
narrative.
Unfortunately, the
lack of
narrative and the scarce amount of varied content makes this
well - constructed expansion fall short from being a great addition to Dying Light.
One of the
best things about indie
narrative games is that they're able to explore subject matter that major releases can not, be it due to market pressure or for
lack of tact or understanding.
Slender: The Arrival does have it's fair share of
good scares, and it admittedly made the hair on my neck stand up more than a few times (thanks mostly to the audio), but the cumbersome controls, dated visuals,
lack of variety, and unengaging
narrative left much to be desired.
I feel like I could be super comfortable making them, and they were just about paint, without anything for you to grip onto as far as a
narrative, for
lack of a
better word.
None of your learning was any
good and you've tossed it in and accepted a comic - book
narrative with an astonishing
lack of sophistication.