The best part about this portable installment is the fact that
we get dual analog sticks on the Vita.
Not exact matches
So there \'s the Wii U: it \'s
got a 480p touchscreen,
dual - screen capabilities, gyroscopes, accelerometers, a front - facing camera, speakers, infrared sensors, NFC capabilities, Off - TV play, and traditional
dual analog controls.
If this game ever
gets a sequel, I really hope they flesh out the multiplayer aspect more (especially for random matches) and add a few more options like
dual -
analog and removal of automatic homing for melee.
I
get that they are going with the
Dual Shock layout but it is still shaped like a DC controller and the ABXY buttons are to far from the
analog stick.
Long dialogues and action sequences
get played out in a Shenmue / Dragon's Lair kind of way, using the
dual analog sticks to play a game of Simon.
Snap your device into the gamepad and you
get a traditional layout of a D - Pad,
dual analog sticks, two pairs of shoulder buttons and four face buttons.
As we touched on above, inputs at the back panel include the ARC HDMI port and
dual HDMI inputs with 4K / HDR passthrough, and you'll also
get digital optical input, and 3.5 mm
analog input.