Sentences with phrase «got much gameplay»

Final Fantasy XIII - 2 is still coming, but we haven't got much gameplay info yet.

Not exact matches

Though you don't get much for your extra $ 20, the slight gameplay tweaks make the 360 version of MLB 2K6 the best choice if you've got both systems.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
ill start off by saying that the graphics are gorgeous, the gameplay is pretty similar to donkey kong returns, the game is just a fun 2D Platformer overall, the only DOWNSIDE is the Difficulty can be very frustrating at times, i recommend getting a Pro Controller, it works much better then the gamepad, also the game does nt really use gamepad other then off screen play, but still a
ill start off by saying that the graphics are gorgeous, the gameplay is pretty similar to donkey kong returns, the game is just a fun 2D Platformer overall, the only DOWNSIDE is the Difficulty can be very frustrating at times, i recommend getting a Pro Controller, it works much better then the gamepad, also the game does nt really use gamepad other then off screen play, but still a great Platformer
I own DK Returns on the Wii and 3DS, never got too much into it... But this one goes above and beyond, console - purchasing worthy gameplay with in - depth levels, a beautiful colorful world, and difficult enough even for the most avid gamers looking for a new challenge.
We'll accept that there's some filler and that some of the gameplay's getting long in the tooth, but if TT Games keeps churning out games with this much charm and humour, we'll keep on buying them.
With classes that compliment each other, a brilliant squad system, and fast, furious gameplay, Battlefield 2 is about as much fun as online shooters get.
I got this game because of how much the critics loved it and in its moments this game delivers some of the best gameplay that I've experienced but unfortunately its not always like this.
I understand why people who claim graphics are not as much as important as gameplay experiences would be so excited for a Nintendo HD system: Nintendo always impress us somehow, and they usually make graphically impressive games even when their console is outpowered — it's only natural to get excited at what they could give us with a more powerful equipment.
The gameplay sets a clear distinct style right from the get go, that shows a much offensive friendly title that shows its all about looking good while getting the ball in the hoop.
Only things which holds me back on FE are the chess gameplay, I didn't like it much in Final Fantasy Tactics and FF Tactics Advanced, and when a character dies they stay dead for the rest of the game, my luck in such cases is that the char should not die from one more hit, but in those cases it's always a critical super effective and all that crap on me, making chars die un-needed and all I can do then is reload the game, that's the other reason for me to doubt it, maybe I could get a demo from the e-shop...
Those are pretty much the reasons I never tried them for PS3.If the stories are actually good and gameplay is decent though, I could still get e...
The gameplay loop tends to feel repetitive and some of the tasks and battles can end up being monotonous depending on how much you can get out of the battle system.
This gameplay demo shows how Horizon: Zero Dawn will look running at 4K on a PS4 Pro, and while I'm no graphics snob I must admit to opening a new tab and getting halfway through typing «how much is a 4K TV» before closing it and burning my credit card.
You get some good storytelling mixed with okay acting on top of what ends up being simple gameplay design that is just a tad faster, and much prettier than the original Battlezone title that came out in the arcades in the early 80s, as well as the original version from the 90s.
Frustrated with the gameplay itself (which I'll get to) but also frustrated with a game that has so much potential but fails to deliver.
I'd still recommend a purchase for fighting game fans or fans of the VS. series in general, but just know you aren't getting much outside of the core gameplay.
The relationship between narrative and gameplay is a complex and much discussed area, but here the game almost totally gets in the way of a good story.
PixelJunk Monsters may not look like much, but you'll quickly get hooked on its simple, strategic gameplay.
Both gameplay elements feel slightly more difficult than they are simply because there can be such long gaps between them, so you never get much practice, but that also means they never outstay their welcome.
With gameplay this good, this unique, and with this much innovation, Sony could have easily gotten away with phoning this aspect in --» Oh whoa I got these crazy powers by being hit by a shooting star and bitten by a radioactive moon man, now I have to save the world from moon men!»
Also, the gameplay doesn't evolve much throughout which results in it getting very stale much sooner than you'd hope.
As I conceded earlier, I did not get to delve into the gameplay as much as I wanted to.
Ok, here's my take on it... I have both systems and can only get it for one... and the PS4 has the edge on graphics (which I have to «try» and tell which one is which by screen shots side by side) I still go with the X1 on multiplats, for me the «snap feature» BY FAR makes up for the lost graphics (that in real gameplay hardly exists to me) plus my controller of choice, plus in my experience, the network is more stable... those things push me to the X1... I have Minecraft on both and everything just flows so much better on the X1, the OS, friends, messages, party, just like it better... I mean, my PS4 dosent really feel much different than my PS3 did... but my X1 sure feels different than my 360 did... PS4 is a beast and ill play all exclusives but the everyday «workhorse» console for me is the Xbox one...
Remember that he begged the person that got his copy early not to upload gameplay due to the fact that would expose the game as being a bland and repetitive space exploration game with no real goal when he promised so much more during interviews?
If they're going to make a third one, though, they definitely need to come up with some new gameplay mechanics because I did get bored with this one quicker than the first: I love loot and guns, but there's only so much shooting I can do before my head begins to feel like there's a conga line composed of fat people wearing spiked shoes in it.
At five hours this is a short adventure, but at least it ends before the gameplay can become stale, because as much as it feels as though there are heaps of potential here the five hours we do get make me wonder if the developers would have ever been able to go much further with it.
Gun gameplay is garbage, pacing is not that good, weapon variety is silly, shooting set pieces are there as place holders for cutscenes, so much useless banter and silly jokes (we get it nate, hes dead and your jokingly talking to the corse for the 50th time ha haah).
Of course it's not all perfect; those famous lengthy cutscenes are back, and while this time around they're almost all fantastic there are still a couple of bad ones that might just make you get up, make a cup of tea, read the paper, walk the dog and do the dishes, especially in the first few hours when the game insists upon far too much exposition while providing very little actual gameplay.
But unlike the classic shooters Dark Raid's atrocious attempt at telling a story actually gets in the way of the gameplay, a sin that I find much harder to forgive.
During my preview, I went ahead and got my face in to as much as I could, from the major gameplay elements to the minor stat management and side - events.
I struggled with getting the basic gameplay elements together and ended up having to scrap some of the major mechanics that would have made it a much more complete game.
Blood Dragon is built on Far Cry 3, sharing much of the original title's gameplay mechanics and mission structure, so in essence you're getting a top - tier shooter experience for the cost of a downloadable arcade game.
It will take you a few hours to blow through the game's seven story missions, but there's so much to do here that you can get a significant amount of gameplay out of Blood Dragon beyond these missions.
The point is that Nintendo and Retro are forcing imprecise, unreliable motion controls onto a gameplay feature that is likely essential for getting through the game and getting the secrets, judging by how much I used it in the original DKC games.
And once again, the campaign is poorly written, poorly acted, erratically paced, full of pointless upgrades and meaningless choices, crammed full of overproduced cutscenes that fail to relate to the gameplay, and without a shred of creative insight into how to use a real time strategy game to tell a story, much less how to get me to click «next mission» without heaving a tired sigh.
We will get to see the game in action at E3 where it aims to «blow the roof off Bethesda's conference ``, showcasing new gameplay and much more.
At the end, I believe that the developers accomplished what they were looking to do with Xenoraid, and that is to give you something that you can play without having to think too much about it, or get too caught up in other aspects apart from the gameplay.
Gameplay wise, it became much easier to spam characters that got knocked down.
Much of the online gameplay is highly competitive and can require a decent time investment to get a sense of accomplishment or to complete achievements.
+ Great visuals and music + New and old gameplay mixed well - Gets frustrating - Too much needs to be unlocked
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
I got to see about ten minutes of gameplay (much of which everyone saw at Microsoft's press conference) and didn't get to play a single second of it and I still came out of my Modern Warfare 2 demo about to give the game some sort of Game of Show award.
We don't get to see much gameplay in this, but it's more than nothing, which is what we had before.
Even if the gameplay doesn't get tweaked enough to make it a great fighting game, Konami can still make it a good game with a much expanded roster.
In fact, on that topic this is a game where you very much need to read each card, otherwise the pretty standard gameplay mechanics are going to get old quite quickly.
So much so that it occasionally gets attacked by gameplay - exalting, manifesto - writing designers who want to throw it out as inherently alien to video games, instead of realizing that it's simply an underdeveloped area of game design.
The theme was «Beneath the Surface,» and though the gameplay wasn't the most interesting, it made me feel good that I was able to get so much done by myself, especially when it came to adhering to the theme.
The gameplay got so hectic on the small screens that I could not keep up, there was just so much crammed into such a small area.
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