The frame rate suffers in the more demanding areas, the
ragdoll physics sometimes result in laughable results (like when an enemy corpse
gets stuck on your foot and you start dragging them around), the textures aren't always the highest quality, and the camera doesn't always do what you might want it to.
Then, there's a lengthy «Let's Play» - style session, wherein you can
get more of a feel for what it's actually like to play this new iteration, complete with goofy
ragdoll physics for Link, thanks to the promises of a more involved
physics engine: