Sentences with phrase «grabbing ledges»

Game Pick: «Boondog» (Matthew Hart, freeware) «A puzzle - oriented platformer largely inspired by Mechner's Prince of Persia series, where you progress from stage to stage by jumping and grabbing ledges, moving blocks or barrels, avoiding hazards and activating all manners of switches.»
Everything you'd expect is here, including jumping, grabbing ledges, and so forth.
Power Wagon provides optimal balance between on - road civility and off - road capability with 33 - inch Goodyear Wrangler DuraTrac tires, which feature a beefy tread pattern to help grab ledges along the trail and deliver optimum traction through sand, mud and snow — a workhorse tire for rugged off - road terrain that still offers a quieter ride on paved roads.
Ground Clearance and Protection Power Wagon provides optimal balance between on - road civility and off - road capability with 33 - inch Goodyear Wrangler DuraTrac tires, which feature a beefy tread pattern to help grab ledges along the trail and deliver optimum traction through sand, mud and snow — a workhorse tire for rugged off - road terrain that still offers a quieter ride on paved roads.
The first - person parkour seems to work very well and after some practice I'm not leaping across the rooftops and walls with something akin to grace, only the occasional problem arising in Crane failing to grab a ledge he should have easily reached.
The fact that you can grab the ledge from someone also is very important for many reasons, namely that you actually have to use offense and learn to spike if you're going to keep your opponent off instead of just taking the ledge from them.
Sometimes they'll fail to grab ledges properly, or the game will stutter animations because players were supposed to walk into particular raised areas rather than jump onto them.
When you get to where you have to fly to the ledge right before the heart piece, you must fly to the ledge and let go of the cucco at the right moment in order to grab the ledge and make the cucco land on top of it.
Due to something as simple as the inability to detect if a ledge can be grabbed, it ended up costing me dozens of attempts at the same stage simply in order to hope that Beck would finally grab the ledge.
Characters automatically grab ledges, which keeps younger players out of trouble and less frustrated.
This Adventure can be frustrating as it's tough to judge the depth of the platforms and more often than not Anna ends up slamming her head into the bottom of one rather than grabbing the ledge to pull herself up.
For example, to climb on a ledge you'll have to hold up on the Right Stick to reach your arms up, jump to the ledge, press and hold both LT and RT to grab the ledge, hold down on the Right Stick to pull yourself up the ledge and then time the release of your hands (left and right triggers) at the peak of the ledge to finish the climb.
Link can run fast, do a wall walk to grab ledges and has a stamina meter.
He could use that grappling hook as a recovery move to grab a ledge, use it to pull enemies in or during a grapple move.
In this instance, «edge - hogging» is far more difficult to pull off — players attempting to grab the ledge will knock off anyone else clinging to it.
Standard enemies trudge around, flying squids and ghosts wait to push you off precarious perches at all the wrong moments, forcing you to take to the air and trusting that you'll land again, or at least grab a ledge.

Not exact matches

As I unsnap his one piece outfit, Cooper begins grabbing at things on the ledge that are just out his reach... some saline for stuffy noses and his baby vitamins.
Grapple to the opposite air duct, use your Karachi sea view dating point dailymotion Batclaw to pull down the grate and carefully jump across to grab onto the small ledge.
but here every wall that needs a wallrun has scratches on it, every ring you see needs to be grabbed, and every ledge you need to jump to is worn down, and any time your little flying friend is needed the screen turns black and white (very agitating) It just feels like the game is treating you like you are a 5 year old.
His unique ability is grabbing any platform's ledge that can be located below the cliff or platform he has fallen from, climb up, and move on from the ledge he grabbed.
She leads him to the roof and snares his foot with a rope trap, and as he is dangling over the ledge, she goes to take his mask off, only to be grabbed, stabbed, and... dead.
When I played Tomb Raider 2 on by 486 PC in college, I liked it because you could jump across a gap, grab onto the ledge and pull yourself up.
Interestingly, the developers give some leeway in jumps that may end in failure; holding the a certain key while jumping allows the player to grab hold of a ledge and make it.
There's no grabbing onto ledges, wall - running or parkouring, and Lu's animation remains stiff and rigid throughout the jump animation.
Online stability was for the most part great, but network lag - no matter how little - can completely ruin the experience, causing you to miss attacks or rendering your last resort ledge grabs useless.
Meanwhile, Aloy — much like the pair of arms you play as in the Far Cry games — can only grab onto ledges that have a yellowish rim.
If there's one thing that irks me about video game characters who can jump — even if those jumps look ridiculous — it's when said character can only grab specific ledges.
You can do a short run up a wall to grab a high ledge and, later in the game, you learn to do an acrobatic wall jump.
Werehog Sonic can extend his arms to hit enemies or grab onto objects such as poles or ledges.
Soon after, your throwing yarn at invisible ledges, bouncing off enemies to gain height and making use of level bonuses such as Poochy to help grab some of those out of reach collectible's and more.
Soon after, your throwing yarn at invisible ledges, bouncing off enemies to gain height and making use of level bonuses such as poochie to help grab some of those out of reach collectible's and more.
This leads to a lot of dead falls in prince or early jumps that end up as ledge grabs instead of continuous runs (which the level design later on punishes with timed elements).
Once you get the high jump and the ledge grab and a half decent gun the game isn't nearly as unforgiving.
And also, I'll admit it looked less offensive in some areas than others — being able to tap the ledge you want Drake to grab while climbing actually seems fairly intuitive.
With the use of just a button and a trigger Death is able to up and across walls, leap off of walls, grab on to ledges, climb posts, hop along poles and....
He can grab hold of ledges.
At times the boy can feel almost floaty when he jumps, there are still issues with hanging off the side of ledges and stretching out to jump to another ledge (a major gripe I had with SotC), and much like trying to cover a bowl of leftovers with plastic wrap, your character will grab onto everything you don't want him to and fail to even lightly grasp the item on which you desperately need to cling.
You can grab passing enemies while hanging off a ledge, smash through windows and even grab them as they pass underneath your gargoyle, leaving them hanging upside down and screaming in terror.
Perhaps you might be on one side of the room and see a goon moving along a walkway on the opposite side, so you grab them with your Batclaw, pull them over the ledge and off the walkway and watch them fall to their doom.
Grab items and ledges using the right trigger button on your controller.
The climbing was brilliant here too as it can be used to perform grab kills to pull opponents over a ledge.
A few key things that stood out; there is no ledge grabbing, no grapples, and the spot dodging acts as a type of counter that stuns the opponent.
By pressing the R1 button, you are able to jump and grab onto ledges that you are looking at; but as your visibility fades, your ability to judge depth changes and each leap becomes a leap of faith.
Much like the previous game, the stealth mechanics forego any particular focus for a loose grab - bag of toys and abilities; you can creep around out of sight, hiding in shadows, under tables and out on ledges, or if that's too pedestrian, you can vomit up a clone to act as a decoy, turn invisible, leave acid traps underfoot and shoot people full of darts.
Here in Abyss Odyssey, you'll be taking your character around as you jump and grab on to ledges as you progress through the level.
He can also punch to attack, and grab onto ledges to reach otherwise unreachable areas.
There have been a few instances where my character wouldn't grab on to a ledge or ladder I was looking at, prompting me to fall.
You are now able to drop onto enemies to knock them out, pull the unsuspecting over ledges or railings, and grab people through fabric walls or tents.
Finally, the game now also features ledge - grabbing, enabling you to finally reach all of those places that were just out of reach, or that you just misjudged the distance for your jump on.
The most praiseworthy addition to solving them is that the characters have finally learned how to grab on to ledges, so you will no longer get stuck on a jumping puzzle because you are a few pixels shy of jumping directly onto the platform.
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