Not exact matches
Harvard Graduate School of Education will work with the Strategic Education Research Partnership and other
partners to complete a program of work designed to a) investigate the predictors of reading comprehension in 4th - 8th
grade students, in particular the role of skills at perspective - taking, complex reasoning, and academic language in predicting deep comprehension outcomes, b) track developmental trajectories across the middle
grades in perspective - taking, complex reasoning, academic language skill, and deep comprehension, c) develop and evaluate curricular and pedagogical approaches designed to promote deep comprehension in the content areas in 4th - 8th
grades, and d) develop and evaluate an intervention program designed for 6th - 8th
grade students reading at 3rd - 4th
grade level.The HGSE
team will take responsibility, in collaboration with colleagues at other institutions, for the following components of the proposed work: Instrument development: Pilot data collection using interviews and candidate assessment items, collaboration with DiscoTest colleagues to develop coding of the pilot data so as to produce well - justified learning sequences for perspective - taking, complex reasoning, academic language skill, and deep comprehension.Curricular development: HGSE investigators Fischer, Selman, Snow, and Uccelli will contribute to the development of a discussion - based curriculum for 4th - 5th graders, and to the expansion of an existing discussion - based curriculum for 6th - 8th graders, with a particular focus on science content (Fischer), social studies content (Selman), and academic language skills (Snow & Uccelli).
Files included: • Teacher & Student Resources • Student Instructions, Expectations and
Grading Rubric for individual lesson • Student Instructions, Expectations and
Grading Rubric for
partner /
team lesson
The Prichard Committee Student Voice
Team is comprised of over 100 self - selected students, fifth
grade through college, working to integrate young people as education research, advocacy, and policy
partners in efforts to improve Kentucky schools.
Cathy Feldman joined the LDC Design
Team one year later and continues to serve as a thought
partner in the expansion of LDC into the elementary
grades.
The design
team for Mann is proposing themes for each
grade level,
partnering with different schools at UCLA.
The
team acted as committed
partners in the learning of all the third -
grade students.
Her ability to progress as quickly as she has is largely attributable to her eagerness to
partner with and receive feedback from her mentor teacher and
grade - level
team.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka
partnered with a
team of devs spread across various countries - Iizuka said this
team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the
team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development
team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the
team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the
team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the
team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD -
grade special stage, they would intentionally make SEGA CD -
grade polygons
A month ago, Siegel sold his interest in the Panthers to his
partner and acquired ISS Hockey, a global network of scouts throughout the world, compiling data on kids, and providing
grades and ranks for all of the junior leagues, colleges and NHL
teams to subscribe to, helping these organizations with their own valuation process.