Sentences with phrase «graphical detail as»

If we were to recreate Final Fantasy VII with the same level of graphical detail as you see in Final Fantasy XIII, we'd imagine that that would take as much as three or four times longer than the three and a half years it has taken to put this Final Fantasy together.

Not exact matches

As well as the graphical output, detailed reports are produced of the number, length, and content of the text differences which can be used for further statistical and content analysiAs well as the graphical output, detailed reports are produced of the number, length, and content of the text differences which can be used for further statistical and content analysias the graphical output, detailed reports are produced of the number, length, and content of the text differences which can be used for further statistical and content analysis.
Despite numerous graphical improvements, more complex control schemes, colour commentary and a host of detailed play modes, NHL 94 still stands the test of time as a game that is just pure fun to pick up and play.
The navigation system shows maps in plan or perspective views, and I really like the detail in the latter, as it includes graphical representations of individual buildings.
The iPad Air is also probably a little better for iOS gamers as the screen gives you more room for bigger controls and makes it easier to see small graphical details.
The game's graphical fidelity is also pretty high overall, with textures that are pretty consistently detailed as well.
With such levels of graphical detail present in the game, shadows truly are your friend in this game as the enemy AI is now even more discerning and critical of their surroundings.
The graphical side of things enhanced upon the already solid base of Secret of Mana, greatly increasing the detail of the players surroundings, as well as further detailing of the sprites.
The game has about the same graphical style as SFIV, only more detailed.
Sega Rally 2 remains a lot of fun and contains some unique graphical details which give it some extra character (such as spectators fleeing from the track), but I genuinely prefer the courses of Sega Rally 3.
Character models and architecture might not be as smooth and detailed, but the fluid animations should make up for any graphical shortcomings.
- In the dev's opinion, it is okay to make graphical compromises for portable mode to increase battery life, such as resolution, Level of Detail, draw distance, even framerate, because the screen is so much smaller in portable mode that the average person will not notice it once playing or without direct comparison.
With the PlayStation 4 Pro's additional horsepower, we've been able to add graphical enhancements such as improved reflections, more dynamic foliage, and detailed tessellation.
The new hi - res screenshots showcase graphical improvements compared to earlier previous, such as more detail and better lighting.
There is a noticeable improvement in graphical capabilities when comparing Injustice 2 to the first game which is powered by a customised Unreal Engine 3 that was previously utilised by Mortal Kombat X. Injustice 2 features much improved facial animations that provide greater emotional emphasis and reactions to being on the receiving end of an attack, while graphical detail has increased for not only fighters, but also environments such as Fortress of Solitude possessing particle effects that were not present in the same stage in the previous game.
Of course, the advent of the next - generation consoles are partly to blame for this influx, which will potentially revolutionise racing games as we know them, offering tremendous strides in graphical detail and innovative online multiplayer experiences as part of this generation's penchant for «always - connected» gameplay experiences.
There are new items and new stages but so much of the graphical detail is the same as its predecessor.
The feature proved incredibly popular in Second Son and given the attention to graphical detail in The Last of Us, it will likely prove to be as strongly utilized in the remastered version as well.
From the very moment the game transitioned out of its opening cutscene to handing me control of the character, I was impressed by the sheer magnitude of quality and attention to detail that has gone into the game, not just from a graphical standpoint but in the mechanics and the combat as well.
Why it was chosen: It's a brave man these days who declares his love for a Dead Or Alive game, given how its comically unrealistic breast physics and scandalously revealing outfits get even more questionable with each entry as graphical detail improves.
The backgrounds are fairly detailed, and there are moments here and there that come off as impressive, but overall this isn't a game you want to experience for its graphical fidelity, and that is fine.
Coming out as a late NES game when support for the SNES was in full swing doomed it to obscurity, and it is unlikely that it could have been made earlier than it was with its advanced graphical detail.
As further reassurance, returning Final Fantasy VII director, Yoshinori Kitase added this, citing the insane detail and graphical quality of Sector 1 and Sector 8 that we've seen so far.
Perhaps the most famous is Metal Slug, which took the run - and - gun approach popularised by the likes of Contra and Gunstar Heroes and added layers of intricate graphical detail, as well as a healthy dose of humor.
I look at the basics of radiative physics and ask follow - up questions about details, including details entailed in non-radiative physics My favorite questions to date: (1) if, as Chris Colose wrote in the earlier thread, Willis Eschenbach's graphical analysis of cloud cover and temperature is basically correct, does that not make a reasonable case that cloud cover increases can be expected to prevent future warming from future CO2 increases?
-- Three different control schemes for driving and maneuvering — Contextual touchscreen commands, with display buttons only being shown when needed during gameplay — Compatibility with gaming controllers, such as the MOGA ACE Power and several Made for iOS peripherals — Dynamic and detailed shadows for the game's graphical output — Greater draw distances — An «enriched» colour palette — Enhanced character and vehicle models
Instead of a simple slider that turns on / off the motion tracking, users can now access detailed graphical data of activities such as walking, running, cycling and driving for the past 24 hours.
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