Sentences with phrase «graphical details look»

The level of graphical detail looks to outclass the competition all round.

Not exact matches

In terms of pure detail, there's still a lot of room for improvement with many graphical aspects looking quite rough at the moment.
The gameplay has been tweaked and the graphics look more detailed with only a few graphical glitches here and there.
The enhanced textures and other graphical refinements improve an already fantastic - looking game, and being able to walk around in first - person lets you soak up so many small details that you'd otherwise miss.
The game has a slightly cartoony graphical style, which while lacking in detail looks lovely, and the audio design is solid, the two factors combining to bring the massive battles to life.
On the graphical level Black Ops continues the trend for top - end graphics, some of the brutal animations will make you wince and ever level is detailed and good - looking.
I was really looking forward to being engrossed in those awesome graphical details of the city.
While trackside detail is still somewhat, creating rather flat and lifeless environments, another bevy of small graphical upgrades ensures that F1 2013 looks pretty damn good.
While the car models look good but not mind - blowing at this stage of development, the detail on the dashboards showcase Asseto Corsa's potential graphical prowess in glorious DirectX 11.
The granddaddy of graphical MMORPGs came onto the scene with a look that was quite reminiscent of the RPG series to date, presenting the world in an isometric format that offered a lot of color and detail with the trade - off being that you couldn't rotate the game world or see what was on the other side of that wall (although wall dissolves were used).
You'll need an Xbox One S and HDR compatible TV to truly tell the difference, but even if you don't have either one of these things the graphical detail is still impressive to look at.
In regards to graphical detail, Breath of the Wild looked amazing!
Deadlight carries the three - dimensional graphical sheen of an Unreal Engine game, with a shadowy blanket silhouetting any detail or colour within the foreground, and it looks fantastic, a suitably dreary aesthetic that fits the macabre sense of desolation of the apocalyptic world around you.
Most of the graphical detail is found in the lighting on planet surfaces and ships are very simplistic looking.
The maps look awesome, the graphical details are well - polished and the fact that each character has unique weapons and skills makes things incredibly interesting.
The game has a totally new graphical engine, and you know I will get into more detail in about how the game looks in the Graphics section, but this does have a pretty significant impact on the gameplay.
The game certainly looks like a graphical upgrade from the last few DBZ titles, and while details are still under wraps Bandai Namco does say that there are plenty of new features still to be revealed.
I look at the basics of radiative physics and ask follow - up questions about details, including details entailed in non-radiative physics My favorite questions to date: (1) if, as Chris Colose wrote in the earlier thread, Willis Eschenbach's graphical analysis of cloud cover and temperature is basically correct, does that not make a reasonable case that cloud cover increases can be expected to prevent future warming from future CO2 increases?
With all the graphical settings turned up, average fps drops to about 64, which is still pretty smooth considering how nice the game looks at very high detail settings.
a b c d e f g h i j k l m n o p q r s t u v w x y z