Sentences with phrase «graphical glitches in»

Glitches There are some minor graphical glitches in the game, however none take away from the overall experience or ruin the gameplay

Not exact matches

The game freezes, there's lots of graphical glitches (e.g the moon was in the sea once..
In a creative twist, this corruption takes the form of graphical glitches, such as textures randomly swapping, static covering areas of the screen, and sprite flickering.
Sure, there are some graphical glitches here and there but they succeed in creating an interactive world and one that celebrates the spirit of Conan with some fun crafting mechanics thrown into the mix.
There are also some minor graphical glitches, such as creatures getting stuck in the scenery, as well as your character.
Fans of the first game were more than willing to overlook its technical faults — its jagged corners, graphical glitches, collision impossibilities — to bask in the violence of its four - player multiplayer offering.
Most people wouldn't want to use the device in this state: it's not consistent in how fast it responds, there are graphical glitches, and it probably drains the battery like crazy.
The singleplayer did lack a certain polish in a few minor area's, these were mostly just little graphical niggles though I did encounter a glitch or two
Several other writers have spoken to me about some bugs and glitches being present in their play throughs of the game, to which I can only tell you that personally my experience with Stick of Truth was relatively problem free, with only a couple of graphical hiccups, like a character disappearing during an animation, popping up from time to time.
There was also a few times during the demo when I encountered graphical glitches and screen tearing that put a dent in my immersion in the world.
The subspace areas with graphical «glitches» are also a joy to walk through, with bricks and cubes giving coins in an homage to Super Mario Brothers.
The open world exploration aspect is executed very well but the restricting nature of the game, constant graphical glitches, and poor design decision of a key aspect in the game (walking), will turn away many gamers who would have loved to add this title to their Kinect Collection.
Sadly, the game does suffer from some graphical issues, like pop - in and other visual glitches.
I've been playing the game on my iPhone 7 and even though I got some relatively long load times here and there, overall the experience was relatively fine (minus some typos, blurry text in the Codex, and graphical glitches).
Add that to all the crazy grunts and voices happening with your whole party as you're fighting enemies, and the absurd flashy graphical filters that happen on screen as if Snapchat glitched and melted on your screen, and you're in for a ride you never even asked for.
Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
Plus, we occasionally hit a few snags when navigating the scenery, with our character getting stuck in some inescapable pits due to graphical glitches.
The Mac version is rock - solid, barring some graphical glitches that were both rare and extremely minor, I encountered no issues playing the duration of the game in Mac OS, until at the time of writing (ver 1.0.81) a patch update has wrecked the save game files of Mac users (I'm told a fix is being worked on).
Throw in some graphical glitching that includes protruding body parts through objects and enemies appearing from thin air and you'll discover there's a distinct layer of polish missing from this survival shooter.
The White March Part 1 has a few bugs here and there; characters getting stuck in a few places, the occasional graphical or sound glitch.
You can easily offset this by simply clicking in the area where you know they are supposed to be, but it is a frustrating graphical glitch that can cause a bit of annoyance.
While I was running around you will see draw in, and graphical glitches like «oh hey!
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