The change from red slime may be on account that their modern depictions; with more shades available to them than what
the graphical limitations of the NES allowed, the globs are more of an orange shade than red.
Other elements like the flashlight and fog were used in the original to make up for
the graphical limitations of the PS one while at the same time setting the mood.
Due to
graphical limitations of the Gameboy, it is not exactly clear what some of the enemies are.
From there, interactive fiction exploded in the 1980s, overcoming
the graphical limitations of the first computers by rendering a complex virtual world in second - person text.
, but
the graphical limitations of the original are still present.
However, due to
the graphical limitations of the NES hardware, her on - screen sprite in the earlier Super Mario Bros. games displayed her with red or brown hair, and as a result, she was depicted as a redhead in the DiC Entertainment cartoons.
Fully redesigned with a modern graphic style and special effects, Ghost Blade HD quite literally looks to be the definitive version, as many critics originally complained about the audio and
graphical limitations of the final product on Sega's swan song system.
First of all the genre of FPS can not be pulled off very well on a handheld console, Especially with
the graphical limitations of the DS.
Not exact matches
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Combining this with the new PlayStation VR technology is an interesting idea, as the simple designs help to overcome some
of the headset's
graphical limitations, and that is exactly what Geronimo Interactive has done with Pixel Gear.
Whether by design or project
limitations the
graphical chaos is alleviated by the simplicity
of the controls.
This deprived the expensive Sleeping Beauty
of the talent that may have been able to crack its deceptively - simple fairytale formula and transcend the
limitations of a
graphical style inspired by medieval tapestries.
Take a close look at the
limitations of default
Graphical User Interfaces offered by most authoring tools and the customization options available in Articulate Storyline.
Being in the 7th generation, where
graphical limitations shouldn't be an issue (see Mario Galaxy and Uncharted), there's an expectation
of an eye to detail.
Due to the inherent hardware
limitation of the Vita, choosing a simplistic
graphical approach that lends itself to bright colors and smooth textures was a smart decision on the developer's part.
That means Game Freak is ready to move beyond the
limitations of the 3DS and we'd fully expect to see
graphical advancements in the Nintendo Switch version.
Nintendo have a way
of helping their art styles overcome their
graphical limitations, and Woolly World is absolutely a testament to that.
A stunning example
of what pixel art graphics can really do for a game, it puts many big name games to shame with its clever use
of the
graphical limitations, creating a true work
of art!
Of course, it's hard to be too critical on the graphical limitations in the games of yesteryear, but the fact that the character models still look relatively impressive while the backgrounds look so ugly does make you wish Rare had just used one cohesive visual loo
Of course, it's hard to be too critical on the
graphical limitations in the games
of yesteryear, but the fact that the character models still look relatively impressive while the backgrounds look so ugly does make you wish Rare had just used one cohesive visual loo
of yesteryear, but the fact that the character models still look relatively impressive while the backgrounds look so ugly does make you wish Rare had just used one cohesive visual look.