Sentences with phrase «graphical quality of the game»

They remade the game frame by frame with a new graphics engine to greatly increase the graphical quality of the game like they did with OOT3D but they aren't new games, they didn't have to come up with a new story / gameplay / art style or even create a game from scratch so in essence it is a port with enhanced graphics and audio as well as 3D.
The graphical qualities of the game certainly shouldn't steal the show, though, as Rocksteady have once again provided a stunning level of sound quality, mixing a fantastic score with almost pitch perfect sound effects.
We've showcased our technology, our physics system and the graphical quality of the game.
The overall graphical quality of the game is really nice.
The main purpose of the Alpha 2.0 patch is to balance the classes and the overall gameplay, but it also adds new items and improves the graphical quality of the game.
Complainants also say screenshots misrepresent the graphical quality of the game.
Not that Grand Theft Auto III for Android has bad graphics that need improving upon as they are quite good as - is, but for those of you who really like to tweak games and push your devices, you can actually boost the graphical quality of this game with a few simple tweaks which will probably take you no longer than 5 minutes if you have everything in place already.
Judging this game \'s looks based on screenshots is self - defeating, as the true worth of the graphical qualities of this game doesn \» t reveal itself until you \'ve personally seen a Barioth wyvern pounce viciously on you, only to lose its grip on the ice, causing him to skid and spin a little before coming to a full stop.

Not exact matches

Due to the quality for shaders of the system, the graphical details can be very prominent for a Mario party game, so there's no real reason to hold back.
We are really reaching the upper limits of what console gaming can be in a lot of ways, and now that we are hitting these second & third years on the market, we will start seeing the actual quality & length of these games catch up to the graphical advantages to mark the first true wave of what next gen will be.
According to Ubisoft they made the deliberate decision not to improve the visual quality too much to ensure that the Xbox One and PS4 editions of the game wouldn't completely outclass the last - gen, and as a direct result the graphical leap between consoles isn't as large as one would expect or hope.
Like any game if you look hard enough you will find graphical flaws, and they do stand out more because of the overall quality, but this is still a breath - taking game to look at.
While most of the Pro conversation sounded more like a sales pitch more than important information, it did have an impressive showing at the event, showing how it will boost the graphical quality for already released games.
Odyssey «s graphical quality is consistently high, and does a nice job of presenting the game in a realistic manner.
Colonial Marines drew a significant amount of controversy because the finished game featured a lower graphical quality than that of press demos.
The game has a plethora of options to adjust to get the right balance between performance and graphical fidelity from anti-aliasing to shader quality.
The graphical quality is outstanding for a handheld, the speed of game is breathtaking.
In a clear victory for quality control Warner Bros., a publisher who has become well disliked among the gaming community for their attitude toward customers, has pulled Batman: Arkham Knight from Steam following a barrage of negative reviews destroying the game for its horrendous performance and slew of missing graphical features, all of which seems to stem from the PC version being developed by external company Iron Galaxy Studios.
That's because Rockstar has given PC players a slew of controls over the game's visuals which includes being able to improve the quality of several graphical features, including textures, shadows, and shaders, distance scaling, and population density, to name a few.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
In both game styles, though particularly the air battles, the graphical and audio presentation are of the highest quality.
While it's absolutely nothing compared to the level of graphical quality that we enjoy today, the game somehow looks quite beautiful.
Use Current - Gen Tools in Last - Gen Games: The gameplay experience, including graphical quality, of your favorite Xbox 360 games are just as you remember them, but with Xbox One Backward Compatibility, you can utilize your favorite Xbox One features, like screenshots, GameDVR, broadcasting, Game Streaming and more with the Xbox on Windows 10 app.
You're essentially getting the same game with practically the same baseline level of graphical quality, but with the ability to disconnect from the TV and keep playing on the go.
This looks like a game with Mega Man X (PlayStation era) levels of graphical quality, but the premise seems strange and clunky.
In conclusion, the game has a very good score, thanks to its excellent graphical quality, its impeccable sound and its very entertaining dynamics of gameplay.
You'll be pleasantly surprised on the level of polish, HD graphical quality, gameplay, design and replay - ability for a $ 20 game.
Now imagine if they remastered Uncharted 1 - 3 and Golden Abyss as well as all of the God of War games in this graphical quality.
Before diving into the main topics of graphical options and performance, let's quickly cover all the other points that contribute to the technical quality of a game.
The custom Maxwell Tegra (which uses a 20nm process as opposed to the more efficient 16nm process of the Pascal) in the machine is still powerful enough to play Nintendo - style games that rely on quality art over horsepower, but don't expect Switch software to match the graphical fidelity of the highest - end PS4 games.
From the very moment the game transitioned out of its opening cutscene to handing me control of the character, I was impressed by the sheer magnitude of quality and attention to detail that has gone into the game, not just from a graphical standpoint but in the mechanics and the combat as well.
Texture quality, view distance, and all the usual suspects are improved, and working with Techland we've further bolstered the game's graphical fidelity through the addition of NVIDIA HBAO + Ambient Occlusion, NVIDIA Depth of Field, and NVIDIA PCSS technology.
The other thing was that I personally preferred to max out all the available graphical options, frame - rate be damned, because the game is so beautiful, and for me, at least in the case of this particular game, quality trumped performance.
It wasn't just the graphical quality, although the game looks great and the PS4 allowed me to KO a huge number of enemies in a number of spectacular ways without showing any hint of the usual slowdown we've all come to expect from Musou titles.
There were also graphical issues that some people reported as well as homebrew games that were added to the line - up that diminished the quality of the so - called 85 games included in the package.
In the end, the problem isn't so much with the graphical style or quality, as much as it is with the fact that certain elements of the game don't work particularly well with said style.
The game is a free to play version of the original Steam game, but with a lower graphical quality to ensure smooth gameplay for all players.
I'm currently replaying it on PS3, and, while the graphical quality is a bit more jagged, it's really not as bad as a bunch of the other PSOne games I've played recently.
Often regarded as one of the Xbox One X's most impressive features, supersampling uses the console's additional horsepower to provide improved graphical quality to your games when played on Full HD (1080p) displays.
All three of these games are known for their graphical quality, as well as how taxing they can be at their respective ultra graphical settings at 4K resolution on lesser graphics cards.
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