Sentences with phrase «graphical sides of»

«It is now time for language, media and art teachers to take full responsibility for teaching the creative and graphical sides of computing, for maths teachers to teach about spreadsheets and algorithms, and for all subjects to include relevant aspects of computing and data handling.»
Those, however, are not inherent to the Nintendo Switch version itself but are found in all releases of the game and, despite those, it still manages to entertain, to provide a jolly good time and to even impress at times with the graphical effects it pulls off, although the graphical side of things has high and low points, notably in its draw distance at times.
Meanwhile on the graphical side of things Nintendo, EAD and their development partners managed to bring a full - featured modern Mario game into the HD era with a level of success few could have seen coming.
One minor gripe I have with the graphical side of «UFC 3 «is the frame rates.
Handling the graphical side of things there's a 4 GB GTX 960 squeezed into the box, which I find to be an odd choice.
The graphical side of things enhanced upon the already solid base of Secret of Mana, greatly increasing the detail of the players surroundings, as well as further detailing of the sprites.
The most changes were made on the graphical side of things.
On the graphical side of things Lollipop Chainsaw has gone with the cel - shaded / anime style with plenty of vibrant colors and lovely art - design.
A PowerVR GX6250 GPU — capable of hitting speeds of 700 MHz — handles the graphical side of things, while 4 GB of RAM is included to keep things ticking along as smoothly as possible.
In addition to the hand - eye coordination, bringing eye tracking technology to mobile AR and VR headsets will enable foveated rendering which is going to be a big boost to the graphical side of things.

Not exact matches

The main screen above the steering wheels has graphical speedo and tacho representations which flip to slenderer, side - view «drum» instruments at the edges if you use the rest of the screen for navigation, augmenting what's on the main screen.
This hard transverse line straight across the rear and fading into the sides of the plastic cover panel provides a visual base for the rear - end graphical composition.
This elegant graphical detail defines the side window shape and accentuates the tapered cantrail of the cantilevered roof, one of the staples of classic Lincoln design.
Deus Ex, Final Fantasy, Kingdom Hearts, Tomb Raider (subjective, but I preffered exploration and raiding tombs, instead of killing armies of military goons), Hitman... All dumbed down at some point ti make way for graphical improvements and long development cycles to cater for mobile game additions and side projects.
If you've played the PS3 demo of BioShock you may have noticed some graphical boo - boos in the form of blocky textures on certain Big Daddy variants and / or white bars on the bottom and right sides of the screen during the opening sequence.
The granddaddy of graphical MMORPGs came onto the scene with a look that was quite reminiscent of the RPG series to date, presenting the world in an isometric format that offered a lot of color and detail with the trade - off being that you couldn't rotate the game world or see what was on the other side of that wall (although wall dissolves were used).
Sure it had a few graphical niggles here and there and some of the side missions were sub-par but the game just sucked me in for over twenty hours.
You know, the side - by - sides showing little graphical difference between both upcoming versions of The Legend of Zelda: Breath of the Wild?
Side by side, there doesn't seem to be too great a difference between some of the older Budokais and this game — personally, I would say it does justice to the graphical style of the anime, and stays true to the artistic themes of the previous games, though those who say that more graphical detail should be coming out of a game released in 2014 wouldn't be too far wrSide by side, there doesn't seem to be too great a difference between some of the older Budokais and this game — personally, I would say it does justice to the graphical style of the anime, and stays true to the artistic themes of the previous games, though those who say that more graphical detail should be coming out of a game released in 2014 wouldn't be too far wrside, there doesn't seem to be too great a difference between some of the older Budokais and this game — personally, I would say it does justice to the graphical style of the anime, and stays true to the artistic themes of the previous games, though those who say that more graphical detail should be coming out of a game released in 2014 wouldn't be too far wrong.
Features Plays Alucard, a descendant of Dracula, on a quest to end the evil one's curse for good More than 140 enemy types, from ghoulish spirits to grotesque monsters and beyond Classic 2D side - scrolling action, rich 32 - bit graphical effects
* It will be released on Wii U, PS3, 360, 3DS, PS Vita, PC, and «Next gen» consoles * PC and PS Vita versions will be identical aside from the graphical differences, while the 3DS version will be another Sonic Rush styled game * Similar to Sonic Unleashed (Daytime), Sonic Colours and Sonic Generations where gameplay switches between full 3D movement and 2D side - scrolling sections * Each route in a stage will lead to one of two or three exits at the end that will each take you to a different stage * The developers are trying for a least 20 diferent stages, not including boss battles * «You might unlock Knuckles in any one of three stages.
And yet, stood side by side with its predecessors, this third and final hurrah is less a dramatically pitched revolution and more a masterfully sculpted evolution, as while the graphical depth, online functionality and cover mechanics are some of the best in the business, when contrasted with Gears 2, they're incremental steps rather than thundering leaps.
What they are: A pair of side - scrolling 2D platformers using the much - praised UbiArt graphical engine.
Undertaking side - quests adds greatly to the depth of this cast of hopefuls and it's only missing some stellar graphical prowess to make it truly engaging.
Boasting crystal clear visuals, mixed neatly in with the game's uniquely warped and cartoony graphical style, viewers are informed the unfortunate side effects of Overcharge.
Super Mario Bros. 3, for example, features the same strip of graphical discolouration along the right - hand side of screen that was present in its first incarnation.
The game, which will be published by Deep Silver in Europe, will be released in both physical and digital formats and will feature a graphical upgrade (running at 1080p and 60 fps, 30 minutes of new cutscenes, new side quests and a full re-recording of the original Japanese dialogue.
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